Module gltf::mesh
[−]
[src]
Contains Mesh and other related data structures.
Structs
| Attributes |
An |
| IndicesU32 |
Index data coerced into |
| Mesh |
A set of primitives to be rendered. A node can contain one or more meshes and its transform places the meshes in the scene. |
| MorphTargets |
Morph targets. |
| NormalDisplacements |
XYZ vertex normal displacements of type |
| Normals |
XYZ vertex normals of type |
| PositionDisplacements |
XYZ vertex position displacements of type |
| Positions |
XYZ vertex positions of type |
| Primitive |
Geometry to be rendered with the given material. |
| Primitives |
An |
| TangentDisplacements |
XYZ vertex tangent displacements of type |
| Tangents |
XYZW vertex tangents of type |
| TexCoordsF32 |
Texture co-ordinates coerced into |
Enums
| Attribute |
Vertex attribute data. |
| Colors |
Vertex colors. |
| Indices |
Index data. |
| Joints |
Vertex joints. Refer to the documentation on morph targets and skins for more information. |
| Mode |
The type of primitives to render. |
| Semantic |
Vertex attribute semantic name. |
| TexCoords |
UV texture co-ordinates. |
| Weights |
Weights, Refer to the documentation on morph targets for more information. |