Enum gltf::v1::texture::Target
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pub enum Target {
Texture2d,
}Variants
Texture2dTrait Implementations
impl Clone for Target[src]
fn clone(&self) -> Target
Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)1.0.0
Performs copy-assignment from source. Read more
impl Copy for Target[src]
impl Debug for Target[src]
impl PartialEq for Target[src]
fn eq(&self, __arg_0: &Target) -> bool
This method tests for self and other values to be equal, and is used by ==. Read more
fn ne(&self, other: &Rhs) -> bool1.0.0
This method tests for !=.
impl Eq for Target[src]
impl Serialize for Target[src]
fn serialize<S>(&self, serializer: S) -> Result<S::Ok, S::Error> where S: Serializer
Serialize this value into the given Serde serializer. Read more
impl Deserialize for Target[src]
fn deserialize<D>(deserializer: D) -> Result<Self, D::Error> where D: Deserializer
Deserialize this value from the given Serde deserializer. Read more