Expand description
Contains Mesh and other related data structures.
Structs§
- Mesh
- A set of primitives to be rendered.
- Morph
Target - A dictionary mapping attributes to their deviations in the Morph Target.
- Primitive
- Geometry to be rendered with the given material.
Enums§
Constants§
- LINES
- Corresponds to
GL_LINES. - LINE_
LOOP - Corresponds to
GL_LINE_LOOP. - LINE_
STRIP - Corresponds to
GL_LINE_STRIP. - POINTS
- Corresponds to
GL_POINTS. - TRIANGLES
- Corresponds to
GL_TRIANGLES. - TRIANGLE_
FAN - Corresponds to
GL_TRIANGLE_FAN. - TRIANGLE_
STRIP - Corresponds to
GL_TRIANGLE_STRIP. - VALID_
MODES - All valid primitive rendering modes.
- VALID_
MORPH_ TARGETS - All valid semantic names for Morph targets.