Struct glfw::PixelImage
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pub struct PixelImage {
pub width: u32,
pub height: u32,
pub pixels: Vec<u32>,
}When not using the image library, or if you just want to,
you can specify an image from its raw pixel data using this structure.
Fields
width: u32
Width of the image in pixels
height: u32
Height of the image in pixels
pixels: Vec<u32>
Pixels are 4 bytes each, one byte for each RGBA subpixel.