[−][src]Struct glam::Mat3
A 3x3 column major matrix.
Implementations
impl Mat3[src]
pub const fn zero() -> Self[src]
Creates a 3x3 matrix with all elements set to 0.0.
pub const fn identity() -> Self[src]
Creates a 3x3 identity matrix.
pub fn from_cols(x_axis: Vec3, y_axis: Vec3, z_axis: Vec3) -> Self[src]
Creates a 3x3 matrix from three column vectors.
pub fn from_cols_array(m: &[f32; 9]) -> Self[src]
Creates a 3x3 matrix from a [f32; 9] stored in column major order.
If your data is stored in row major you will need to transpose the
returned matrix.
pub fn to_cols_array(&self) -> [f32; 9][src]
Creates a [f32; 9] storing data in column major order.
If you require data in row major order transpose the matrix first.
pub fn from_cols_array_2d(m: &[[f32; 3]; 3]) -> Self[src]
Creates a 3x3 matrix from a [[f32; 3]; 3] stored in column major order.
If your data is in row major order you will need to transpose the
returned matrix.
pub fn to_cols_array_2d(&self) -> [[f32; 3]; 3][src]
Creates a [[f32; 3]; 3] storing data in column major order.
If you require data in row major order transpose the matrix first.
pub fn from_scale_angle_translation(
scale: Vec2,
angle: f32,
translation: Vec2
) -> Self[src]
scale: Vec2,
angle: f32,
translation: Vec2
) -> Self
Creates a 3x3 homogeneous transformation matrix from the given scale,
rotation angle (in radians) and translation.
The resulting matrix can be used to transform 2D points and vectors.
pub fn from_quat(rotation: Quat) -> Self[src]
Creates a 3x3 rotation matrix from the given quaternion.
pub fn from_axis_angle(axis: Vec3, angle: f32) -> Self[src]
Creates a 3x3 rotation matrix from a normalized rotation axis and
angle (in radians).
pub fn from_rotation_ypr(yaw: f32, pitch: f32, roll: f32) -> Self[src]
Creates a 3x3 rotation matrix from the given Euler angles (in radians).
pub fn from_rotation_x(angle: f32) -> Self[src]
Creates a 3x3 rotation matrix from angle (in radians) around the x axis.
pub fn from_rotation_y(angle: f32) -> Self[src]
Creates a 3x3 rotation matrix from angle (in radians) around the y axis.
pub fn from_rotation_z(angle: f32) -> Self[src]
Creates a 3x3 rotation matrix from angle (in radians) around the z axis.
pub fn from_scale(scale: Vec3) -> Self[src]
Creates a 3x3 non-uniform scale matrix.
pub fn set_x_axis(&mut self, x: Vec3)[src]
Sets the first column, the x axis.
pub fn set_y_axis(&mut self, y: Vec3)[src]
Sets the second column, the y axis.
pub fn set_z_axis(&mut self, z: Vec3)[src]
Sets the third column, the z axis.
pub fn x_axis(&self) -> Vec3[src]
Returns the first column, the x axis.
pub fn y_axis(&self) -> Vec3[src]
Returns the second column, the y axis.
pub fn z_axis(&self) -> Vec3[src]
Returns the third column, the z axis.
pub fn x_axis_mut(&mut self) -> &mut Vec3[src]
Returns a mutable reference to the first column, the x axis.
pub fn y_axis_mut(&mut self) -> &mut Vec3[src]
Returns a mutable reference to the second column, the y axis.
pub fn z_axis_mut(&mut self) -> &mut Vec3[src]
Returns a mutable reference to the third column, the z axis.
pub fn transpose(&self) -> Self[src]
Returns the transpose of self.
pub fn determinant(&self) -> f32[src]
Returns the determinant of self.
pub fn inverse(&self) -> Self[src]
Returns the inverse of self.
If the matrix is not invertible the returned matrix will be invalid.
pub fn mul_vec3a(&self, other: Vec3A) -> Vec3A[src]
Transforms a Vec3A.
pub fn mul_vec3(&self, other: Vec3) -> Vec3[src]
Transforms a Vec3.
pub fn mul_mat3(&self, other: &Self) -> Self[src]
Multiplies two 3x3 matrices.
pub fn add_mat3(&self, other: &Self) -> Self[src]
Adds two 3x3 matrices.
pub fn sub_mat3(&self, other: &Self) -> Self[src]
Subtracts two 3x3 matrices.
pub fn mul_scalar(&self, other: f32) -> Self[src]
Multiplies a 3x3 matrix by a scalar.
pub fn transform_point2(&self, other: Vec2) -> Vec2[src]
Transforms the given Vec2 as 2D point.
This is the equivalent of multiplying the Vec2 as a Vec3 where z
is 1.0.
pub fn transform_vector2(&self, other: Vec2) -> Vec2[src]
Transforms the given Vec2 as 2D vector.
This is the equivalent of multiplying the Vec2 as a Vec3 where z
is 0.0.
pub fn abs_diff_eq(&self, other: Self, max_abs_diff: f32) -> bool[src]
Returns true if the absolute difference of all elements between self
and other is less than or equal to max_abs_diff.
This can be used to compare if two Mat3's contain similar elements. It
works best when comparing with a known value. The max_abs_diff that
should be used used depends on the values being compared against.
For more on floating point comparisons see https://randomascii.wordpress.com/2012/02/25/comparing-floating-point-numbers-2012-edition/
Trait Implementations
impl Add<Mat3> for Mat3[src]
type Output = Self
The resulting type after applying the + operator.
fn add(self, other: Self) -> Self[src]
impl AsMut<[f32; 9]> for Mat3[src]
impl AsRef<[f32; 9]> for Mat3[src]
impl Clone for Mat3[src]
impl Copy for Mat3[src]
impl Debug for Mat3[src]
impl Default for Mat3[src]
impl Display for Mat3[src]
impl Mul<Mat3> for Mat3[src]
type Output = Self
The resulting type after applying the * operator.
fn mul(self, other: Self) -> Self[src]
impl Mul<Mat3> for f32[src]
type Output = Mat3
The resulting type after applying the * operator.
fn mul(self, other: Mat3) -> Mat3[src]
impl Mul<Vec3> for Mat3[src]
type Output = Vec3
The resulting type after applying the * operator.
fn mul(self, other: Vec3) -> Vec3[src]
impl Mul<Vec3A> for Mat3[src]
type Output = Vec3A
The resulting type after applying the * operator.
fn mul(self, other: Vec3A) -> Vec3A[src]
impl Mul<f32> for Mat3[src]
type Output = Self
The resulting type after applying the * operator.
fn mul(self, other: f32) -> Self[src]
impl PartialEq<Mat3> for Mat3[src]
impl PartialOrd<Mat3> for Mat3[src]
fn partial_cmp(&self, other: &Mat3) -> Option<Ordering>[src]
fn lt(&self, other: &Mat3) -> bool[src]
fn le(&self, other: &Mat3) -> bool[src]
fn gt(&self, other: &Mat3) -> bool[src]
fn ge(&self, other: &Mat3) -> bool[src]
impl StructuralPartialEq for Mat3[src]
impl Sub<Mat3> for Mat3[src]
Auto Trait Implementations
impl RefUnwindSafe for Mat3
impl Send for Mat3
impl Sync for Mat3
impl Unpin for Mat3
impl UnwindSafe for Mat3
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized, [src]
T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized, [src]
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized, [src]
T: ?Sized,
pub fn borrow_mut(&mut self) -> &mut T[src]
impl<T> From<T> for T[src]
impl<T, U> Into<U> for T where
U: From<T>, [src]
U: From<T>,
impl<T> ToOwned for T where
T: Clone, [src]
T: Clone,
type Owned = T
The resulting type after obtaining ownership.
pub fn to_owned(&self) -> T[src]
pub fn clone_into(&self, target: &mut T)[src]
impl<T> ToString for T where
T: Display + ?Sized, [src]
T: Display + ?Sized,
impl<T, U> TryFrom<U> for T where
U: Into<T>, [src]
U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
pub fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>[src]
impl<T, U> TryInto<U> for T where
U: TryFrom<T>, [src]
U: TryFrom<T>,