Struct gio::Socket [−]
pub struct Socket(_, _);
Methods
impl Socket[src]
impl Socketimpl Socket[src]
impl Socketpub fn new(
family: SocketFamily,
type_: SocketType,
protocol: SocketProtocol
) -> Result<Socket, Error>[src]
pub fn new(
family: SocketFamily,
type_: SocketType,
protocol: SocketProtocol
) -> Result<Socket, Error>Trait Implementations
impl Clone for Socket
impl Clone for Socketfn clone(&self) -> Socket
fn clone(&self) -> SocketReturns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)1.0.0[src]
fn clone_from(&mut self, source: &Self)1.0.0
[src]Performs copy-assignment from source. Read more
impl Debug for Socket
impl Debug for Socketimpl Hash for Socket
impl Hash for Socketfn hash<__H: Hasher>(&self, state: &mut __H)
fn hash<__H: Hasher>(&self, state: &mut __H)Feeds this value into the given [Hasher]. Read more
fn hash_slice<H>(data: &[Self], state: &mut H) where
H: Hasher, 1.3.0[src]
fn hash_slice<H>(data: &[Self], state: &mut H) where
H: Hasher, 1.3.0
[src]Feeds a slice of this type into the given [Hasher]. Read more
impl StaticType for Socket
impl StaticType for Socketfn static_type() -> Type
fn static_type() -> TypeReturns the type identifier of Self.
impl<T: IsA<Object>> PartialEq<T> for Socket
impl<T: IsA<Object>> PartialEq<T> for Socketfn eq(&self, other: &T) -> bool
fn eq(&self, other: &T) -> boolThis method tests for self and other values to be equal, and is used by ==. Read more
fn ne(&self, other: &Rhs) -> bool1.0.0[src]
fn ne(&self, other: &Rhs) -> bool1.0.0
[src]This method tests for !=.
impl Eq for Socket
impl Eq for Socketimpl IsA<Object> for Socket
impl IsA<Object> for Socket