Struct gio::SocketConnection
[−]
pub struct SocketConnection(_, _);
Methods
impl SocketConnection[src]
pub fn factory_lookup_type(
family: SocketFamily,
type_: SocketType,
protocol_id: i32
) -> Type[src]
family: SocketFamily,
type_: SocketType,
protocol_id: i32
) -> Type
pub fn factory_register_type(
g_type: Type,
family: SocketFamily,
type_: SocketType,
protocol: i32
)[src]
g_type: Type,
family: SocketFamily,
type_: SocketType,
protocol: i32
)
Trait Implementations
impl Clone for SocketConnection
fn clone(&self) -> SocketConnection
Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)1.0.0[src]
Performs copy-assignment from source. Read more
impl Debug for SocketConnection
fn fmt(&self, __arg_0: &mut Formatter) -> Result
Formats the value using the given formatter. Read more
impl Hash for SocketConnection
fn hash<__H: Hasher>(&self, __arg_0: &mut __H)
Feeds this value into the given [Hasher]. Read more
fn hash_slice<H>(data: &[Self], state: &mut H) where
H: Hasher, 1.3.0[src]
H: Hasher,
Feeds a slice of this type into the given [Hasher]. Read more
impl StaticType for SocketConnection
fn static_type() -> Type
Returns the type identifier of Self.
impl<T: IsA<Object>> PartialEq<T> for SocketConnection
fn eq(&self, other: &T) -> bool
This method tests for self and other values to be equal, and is used by ==. Read more
fn ne(&self, other: &Rhs) -> bool1.0.0[src]
This method tests for !=.