Enum gfx_core::ShaderSet [−][src]
pub enum ShaderSet<R: Resources> { Simple(VertexShader<R>, PixelShader<R>), Geometry(VertexShader<R>, GeometryShader<R>, PixelShader<R>), Tessellated(VertexShader<R>, HullShader<R>, DomainShader<R>, PixelShader<R>), }
A complete set of shaders to link a program.
Variants
Simple(VertexShader<R>, PixelShader<R>)Simple program: Vs-Ps
Geometry(VertexShader<R>, GeometryShader<R>, PixelShader<R>)Geometry shader programs: Vs-Gs-Ps
Tessellated(VertexShader<R>, HullShader<R>, DomainShader<R>, PixelShader<R>)Tessellated TODO: Tessellated, TessellatedGeometry, TransformFeedback
Methods
impl<R: Resources> ShaderSet<R>[src]
impl<R: Resources> ShaderSet<R>Trait Implementations
impl<R: Clone + Resources> Clone for ShaderSet<R>[src]
impl<R: Clone + Resources> Clone for ShaderSet<R>fn clone(&self) -> ShaderSet<R>[src]
fn clone(&self) -> ShaderSet<R>Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)1.0.0[src]
fn clone_from(&mut self, source: &Self)1.0.0
[src]Performs copy-assignment from source. Read more
impl<R: Debug + Resources> Debug for ShaderSet<R>[src]
impl<R: Debug + Resources> Debug for ShaderSet<R>fn fmt(&self, f: &mut Formatter) -> Result[src]
fn fmt(&self, f: &mut Formatter) -> ResultFormats the value using the given formatter. Read more
impl<R: Eq + Resources> Eq for ShaderSet<R>[src]
impl<R: Eq + Resources> Eq for ShaderSet<R>impl<R: Hash + Resources> Hash for ShaderSet<R>[src]
impl<R: Hash + Resources> Hash for ShaderSet<R>fn hash<__HR: Hasher>(&self, state: &mut __HR)[src]
fn hash<__HR: Hasher>(&self, state: &mut __HR)Feeds this value into the given [Hasher]. Read more
fn hash_slice<H>(data: &[Self], state: &mut H) where
H: Hasher, 1.3.0[src]
fn hash_slice<H>(data: &[Self], state: &mut H) where
H: Hasher, 1.3.0
[src]Feeds a slice of this type into the given [Hasher]. Read more
impl<R: PartialEq + Resources> PartialEq for ShaderSet<R>[src]
impl<R: PartialEq + Resources> PartialEq for ShaderSet<R>