[go: up one dir, main page]

Struct gfx_core::command::AccessGuard[][src]

pub struct AccessGuard<'a, R: Resources> { /* fields omitted */ }

Methods

impl<'a, R: Resources> AccessGuard<'a, R>
[src]

Important traits for AccessGuardBuffers<'a, R>

Returns the mapped buffers that The GPU will read from, with exclusive acces to their mapping

Important traits for AccessGuardBuffers<'a, R>

Returns the mapped buffers that The GPU will write to, with exclusive acces to their mapping

Important traits for AccessGuardBuffersChain<'a, R>

Methods from Deref<Target = AccessInfo<R>>

Returns the mapped buffers that The GPU will read from

Returns the mapped buffers that The GPU will write to

Is there any mapped buffer reads ?

Is there any mapped buffer writes ?

Takes all the accesses necessary for submission

Trait Implementations

impl<'a, R: Debug + Resources> Debug for AccessGuard<'a, R>
[src]

Formats the value using the given formatter. Read more

impl<'a, R: Resources> Deref for AccessGuard<'a, R>
[src]

The resulting type after dereferencing.

Dereferences the value.

impl<'a, R: Resources> Drop for AccessGuard<'a, R>
[src]

Executes the destructor for this type. Read more

Auto Trait Implementations

impl<'a, R> Send for AccessGuard<'a, R> where
    <R as Resources>::Buffer: Send + Sync,
    <R as Resources>::Mapping: Send

impl<'a, R> Sync for AccessGuard<'a, R> where
    <R as Resources>::Buffer: Send + Sync,
    <R as Resources>::Mapping: Send