Trait gfx::traits::Device
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pub trait Device {
type Resources: Resources;
type CommandBuffer: Buffer<Self::Resources>;
fn get_capabilities(&self) -> &Capabilities;
fn pin_submitted_resources(&mut self, &Manager<Self::Resources>);
fn submit(&mut self,
&mut Self::CommandBuffer,
access: &AccessInfo<Self::Resources>);
fn fenced_submit(&mut self,
&mut Self::CommandBuffer,
access: &AccessInfo<Self::Resources>,
after: Option<Fence<Self::Resources>>)
-> Fence<Self::Resources>;
fn cleanup(&mut self);
}A Device is responsible for submitting CommandBuffers to the GPU.
Associated Types
type Resources: Resources
Associated Resources type.
type CommandBuffer: Buffer<Self::Resources>
Associated CommandBuffer type. Every Device type can only work with one CommandBuffer
type.
Required Methods
fn get_capabilities(&self) -> &Capabilities
Returns the capabilities of this Ðevice.
fn pin_submitted_resources(&mut self, &Manager<Self::Resources>)
Pin everything from this handle manager to live for a frame.
fn submit(&mut self,
&mut Self::CommandBuffer,
access: &AccessInfo<Self::Resources>)
&mut Self::CommandBuffer,
access: &AccessInfo<Self::Resources>)
Submits a CommandBuffer to the GPU for execution.
fn fenced_submit(&mut self,
&mut Self::CommandBuffer,
access: &AccessInfo<Self::Resources>,
after: Option<Fence<Self::Resources>>)
-> Fence<Self::Resources>
&mut Self::CommandBuffer,
access: &AccessInfo<Self::Resources>,
after: Option<Fence<Self::Resources>>)
-> Fence<Self::Resources>
Submits a CommandBuffer to the GPU for execution.
returns a fence that is signaled after the GPU has executed all commands
fn cleanup(&mut self)
Cleanup unused resources. This should be called between frames.
Implementors
impl Device for DummyDevice