Enum gfx::Primitive
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#[repr(u8)]pub enum Primitive { PointList, LineList, LineStrip, TriangleList, TriangleStrip, PatchList(u8), }
Describes what geometric primitives are created from vertex data.
Variants
PointListEach vertex represents a single point.
LineListEach pair of vertices represent a single line segment. For example, with [a, b, c, d, e], a and b form a line, c and d form a line, and e is discarded.
LineStripEvery two consecutive vertices represent a single line segment. Visually forms a "path" of
lines, as they are all connected. For example, with [a, b, c], a and b form a line
line, and b and c form a line.
TriangleListEach triplet of vertices represent a single triangle. For example, with [a, b, c, d, e],
a, b, and c form a triangle, d and e are discarded.
TriangleStripEvery three consecutive vertices represent a single triangle. For example, with [a, b, c, d], a, b, and c form a triangle, and b, c, and d form a triangle.
PatchList(u8)Patch list, used with shaders capable of producing primitives on their own (tessellation)
Trait Implementations
impl PartialEq<Primitive> for Primitive
fn eq(&self, __arg_0: &Primitive) -> bool
This method tests for self and other values to be equal, and is used by ==. Read more
fn ne(&self, __arg_0: &Primitive) -> bool
This method tests for !=.
impl Clone for Primitive
fn clone(&self) -> Primitive
Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)1.0.0
Performs copy-assignment from source. Read more
impl Eq for Primitive
impl Copy for Primitive
impl Debug for Primitive
fn fmt(&self, __arg_0: &mut Formatter) -> Result<(), Error>
Formats the value using the given formatter.