Enum gfx::ShaderSet
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pub enum ShaderSet<R> where R: Resources { Simple(VertexShader<R>, PixelShader<R>), Geometry(VertexShader<R>, GeometryShader<R>, PixelShader<R>), Tessellated(VertexShader<R>, HullShader<R>, DomainShader<R>, PixelShader<R>), }
A complete set of shaders to link a program.
Variants
Simple(VertexShader<R>, PixelShader<R>)Simple program: Vs-Ps
Geometry(VertexShader<R>, GeometryShader<R>, PixelShader<R>)Geometry shader programs: Vs-Gs-Ps
Tessellated(VertexShader<R>, HullShader<R>, DomainShader<R>, PixelShader<R>)Tessellated TODO: Tessellated, TessellatedGeometry, TransformFeedback
Methods
impl<R> ShaderSet<R> where R: Resources
Trait Implementations
impl<R> PartialEq<ShaderSet<R>> for ShaderSet<R> where R: Resources + PartialEq<R>
fn eq(&self, __arg_0: &ShaderSet<R>) -> bool
This method tests for self and other values to be equal, and is used by ==. Read more
fn ne(&self, __arg_0: &ShaderSet<R>) -> bool
This method tests for !=.
impl<R> Clone for ShaderSet<R> where R: Resources + Clone
fn clone(&self) -> ShaderSet<R>
Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)1.0.0
Performs copy-assignment from source. Read more
impl<R> Eq for ShaderSet<R> where R: Resources + Eq
impl<R> Debug for ShaderSet<R> where R: Resources + Debug
fn fmt(&self, __arg_0: &mut Formatter) -> Result<(), Error>
Formats the value using the given formatter.