Enum gfx::shade::core::UniformValue
[−]
[src]
pub enum UniformValue {
I32(i32),
F32(f32),
I32Vector2([i32; 2]),
I32Vector3([i32; 3]),
I32Vector4([i32; 4]),
F32Vector2([f32; 2]),
F32Vector3([f32; 3]),
F32Vector4([f32; 4]),
F32Matrix2([[f32; 2]; 2]),
F32Matrix3([[f32; 3]; 3]),
F32Matrix4([[f32; 4]; 4]),
}A value that can be uploaded to the device as a uniform.
Variants
I32(i32)F32(f32)I32Vector2([i32; 2])I32Vector3([i32; 3])I32Vector4([i32; 4])F32Vector2([f32; 2])F32Vector3([f32; 3])F32Vector4([f32; 4])F32Matrix2([[f32; 2]; 2])F32Matrix3([[f32; 3]; 3])F32Matrix4([[f32; 4]; 4])
Trait Implementations
impl Copy for UniformValue[src]
impl Clone for UniformValue[src]
fn clone(&self) -> UniformValue[src]
Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)1.0.0[src]
Performs copy-assignment from source. Read more
impl PartialOrd<UniformValue> for UniformValue[src]
fn partial_cmp(&self, __arg_0: &UniformValue) -> Option<Ordering>[src]
fn lt(&self, __arg_0: &UniformValue) -> bool[src]
fn le(&self, __arg_0: &UniformValue) -> bool[src]
fn gt(&self, __arg_0: &UniformValue) -> bool[src]
fn ge(&self, __arg_0: &UniformValue) -> bool[src]
impl PartialEq<UniformValue> for UniformValue[src]
fn eq(&self, __arg_0: &UniformValue) -> bool[src]
This method tests for self and other values to be equal, and is used by ==. Read more
fn ne(&self, __arg_0: &UniformValue) -> bool[src]
This method tests for !=.