Struct gfx::pso::target::DepthTarget
[−]
[src]
pub struct DepthTarget<T>(_);
Depth target component.
- init:
Depth= depth state - data:
DepthStencilView<T>
Trait Implementations
impl<T> Clone for DepthTarget<T>[src]
fn clone(&self) -> Self[src]
Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)1.0.0[src]
Performs copy-assignment from source. Read more
impl<T> Debug for DepthTarget<T>[src]
impl<T> Eq for DepthTarget<T>[src]
impl<T> Hash for DepthTarget<T>[src]
fn hash<__HT>(&self, __state: &mut __HT) where
__HT: Hasher, [src]
__HT: Hasher,
Feeds this value into the given [Hasher]. Read more
fn hash_slice<H>(data: &[Self], state: &mut H) where
H: Hasher, 1.3.0[src]
H: Hasher,
Feeds a slice of this type into the given [Hasher]. Read more
impl<T> PartialEq for DepthTarget<T>[src]
fn eq(&self, other: &Self) -> bool[src]
This method tests for self and other values to be equal, and is used by ==. Read more
fn ne(&self, other: &Rhs) -> bool1.0.0[src]
This method tests for !=.
impl<'a, T: DepthFormat> DataLink<'a> for DepthTarget<T>[src]
type Init = Depth
The assotiated "init" type - a member of the PSO "init" struct.
fn new() -> Self[src]
Create a new empty data link.
fn is_active(&self) -> bool[src]
Check if this link is actually used by the shader.
fn link_depth_stencil(&mut self, init: &Self::Init) -> Option<DepthStencilDesc>[src]
Attempt to link with a depth-stencil target (DSV).
fn link_vertex_buffer(
&mut self,
_: BufferIndex,
_: &Self::Init
) -> Option<VertexBufferDesc>[src]
&mut self,
_: BufferIndex,
_: &Self::Init
) -> Option<VertexBufferDesc>
Attempt to link with a vertex buffer containing multiple attributes.
fn link_input(
&mut self,
_: &AttributeVar,
_: &Self::Init
) -> Option<Result<AttributeDesc, Format>>[src]
&mut self,
_: &AttributeVar,
_: &Self::Init
) -> Option<Result<AttributeDesc, Format>>
Attempt to link with a vertex attribute.
fn link_constant_buffer<'b>(
&mut self,
_: &'b ConstantBufferVar,
_: &Self::Init
) -> Option<Result<ConstantBufferDesc, ElementError<&'b str>>>[src]
&mut self,
_: &'b ConstantBufferVar,
_: &Self::Init
) -> Option<Result<ConstantBufferDesc, ElementError<&'b str>>>
Attempt to link with a constant buffer.
fn link_global_constant(
&mut self,
_: &ConstVar,
_: &Self::Init
) -> Option<Result<(), CompatibilityError>>[src]
&mut self,
_: &ConstVar,
_: &Self::Init
) -> Option<Result<(), CompatibilityError>>
Attempt to link with a global constant.
fn link_output(
&mut self,
_: &OutputVar,
_: &Self::Init
) -> Option<Result<ColorTargetDesc, Format>>[src]
&mut self,
_: &OutputVar,
_: &Self::Init
) -> Option<Result<ColorTargetDesc, Format>>
Attempt to link with an output render target (RTV).
fn link_resource_view(
&mut self,
_: &TextureVar,
_: &Self::Init
) -> Option<Result<ResourceViewDesc, Format>>[src]
&mut self,
_: &TextureVar,
_: &Self::Init
) -> Option<Result<ResourceViewDesc, Format>>
Attempt to link with a shader resource (SRV).
fn link_unordered_view(
&mut self,
_: &UnorderedVar,
_: &Self::Init
) -> Option<Result<UnorderedViewDesc, Format>>[src]
&mut self,
_: &UnorderedVar,
_: &Self::Init
) -> Option<Result<UnorderedViewDesc, Format>>
Attempt to link with an unordered access (UAV).
fn link_sampler(
&mut self,
_: &SamplerVar,
_: &Self::Init
) -> Option<SamplerDesc>[src]
&mut self,
_: &SamplerVar,
_: &Self::Init
) -> Option<SamplerDesc>
Attempt to link with a sampler.
fn link_scissor(&mut self) -> bool[src]
Attempt to enable scissor test.
impl<R: Resources, T> DataBind<R> for DepthTarget<T>[src]
type Data = DepthStencilView<R, T>
The associated "data" type - a member of the PSO "data" struct.
fn bind_to(
&self,
out: &mut RawDataSet<R>,
data: &Self::Data,
man: &mut Manager<R>,
_: &mut AccessInfo<R>
)[src]
&self,
out: &mut RawDataSet<R>,
data: &Self::Data,
man: &mut Manager<R>,
_: &mut AccessInfo<R>
)
Dump the given data into the raw data set.