Struct gfx::state::Offset
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pub struct Offset(pub i32, pub i32);
How to offset vertices in screen space, if at all.
Trait Implementations
impl Copy for Offset[src]
impl Hash for Offset[src]
fn hash<__H>(&self, __arg_0: &mut __H) where
__H: Hasher, [src]
__H: Hasher,
Feeds this value into the given [Hasher]. Read more
fn hash_slice<H>(data: &[Self], state: &mut H) where
H: Hasher, 1.3.0[src]
H: Hasher,
Feeds a slice of this type into the given [Hasher]. Read more
impl Clone for Offset[src]
fn clone(&self) -> Offset[src]
Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)1.0.0[src]
Performs copy-assignment from source. Read more
impl Eq for Offset[src]
impl PartialEq<Offset> for Offset[src]
fn eq(&self, __arg_0: &Offset) -> bool[src]
This method tests for self and other values to be equal, and is used by ==. Read more
fn ne(&self, __arg_0: &Offset) -> bool[src]
This method tests for !=.
impl Debug for Offset[src]
fn fmt(&self, __arg_0: &mut Formatter) -> Result<(), Error>[src]
Formats the value using the given formatter.