Enum gfx::shade::core::IsRect
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pub enum IsRect {
Rect,
NoRect,
}Whether the sampler samples a rectangle texture.
Rectangle textures are the same as 2D textures, but accessed with absolute texture coordinates (as opposed to the usual, normalized to [0, 1]).
Variants
RectNoRectTrait Implementations
impl Eq for IsRect
impl PartialEq<IsRect> for IsRect
fn eq(&self, __arg_0: &IsRect) -> bool
This method tests for self and other values to be equal, and is used by ==. Read more
fn ne(&self, other: &Rhs) -> bool1.0.0
This method tests for !=.
impl Clone for IsRect
fn clone(&self) -> IsRect
Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)1.0.0
Performs copy-assignment from source. Read more
impl Hash for IsRect
fn hash<__H>(&self, __arg_0: &mut __H) where
__H: Hasher,
__H: Hasher,
Feeds this value into the state given, updating the hasher as necessary.
fn hash_slice<H>(data: &[Self], state: &mut H) where
H: Hasher, 1.3.0
H: Hasher,
Feeds a slice of this type into the state provided.