Struct gfx::state::Depth
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pub struct Depth {
pub fun: Comparison,
pub write: bool,
}Depth test state.
Fields
fun: Comparison
Comparison function to use.
write: bool
Specify whether to write to the depth buffer or not.
Trait Implementations
impl PartialOrd<Depth> for Depth
fn partial_cmp(&self, __arg_0: &Depth) -> Option<Ordering>
fn lt(&self, __arg_0: &Depth) -> bool
fn le(&self, __arg_0: &Depth) -> bool
fn gt(&self, __arg_0: &Depth) -> bool
fn ge(&self, __arg_0: &Depth) -> bool
impl Hash for Depth
fn hash<__H>(&self, __arg_0: &mut __H) where
__H: Hasher,
__H: Hasher,
Feeds this value into the state given, updating the hasher as necessary.
fn hash_slice<H>(data: &[Self], state: &mut H) where
H: Hasher, 1.3.0
H: Hasher,
Feeds a slice of this type into the state provided.
impl Ord for Depth
impl Eq for Depth
impl PartialEq<Depth> for Depth
fn eq(&self, __arg_0: &Depth) -> bool
This method tests for self and other values to be equal, and is used by ==. Read more
fn ne(&self, __arg_0: &Depth) -> bool
This method tests for !=.
impl Default for Depth
impl Clone for Depth
fn clone(&self) -> Depth
Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)1.0.0
Performs copy-assignment from source. Read more