Enum gfx::format::Float
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pub enum Float {}Trait Implementations
impl PartialOrd<Float> for Float
fn partial_cmp(&self, __arg_0: &Float) -> Option<Ordering>
impl BlendChannel for Float
impl Eq for Float
impl PartialEq<Float> for Float
fn eq(&self, __arg_0: &Float) -> bool
This method tests for self and other values to be equal, and is used by ==. Read more
fn ne(&self, other: &Rhs) -> bool1.0.0
This method tests for !=.
impl Clone for Float
fn clone(&self) -> Float
Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)1.0.0
Performs copy-assignment from source. Read more
impl TextureChannel for Float
impl ChannelTyped for Float
type ShaderType = f32
Shader-visible type that corresponds to this channel. For example, normalized integers are visible as floats. Read more
fn get_channel_type() -> ChannelType
Return the run-time value of the type.
impl Hash for Float
fn hash<__H>(&self, __arg_0: &mut __H) where
__H: Hasher,
__H: Hasher,
Feeds this value into the state given, updating the hasher as necessary.
fn hash_slice<H>(data: &[Self], state: &mut H) where
H: Hasher, 1.3.0
H: Hasher,
Feeds a slice of this type into the state provided.