Struct egui::InputState [−][src]
Input state that egui updates each frame.
Fields
raw: RawInputThe raw input we got this frame from the backend.
pointer: PointerStateState of the mouse or touch.
scroll_delta: Vec2How many pixels the user scrolled.
screen_rect: RectPosition and size of the egui area.
pixels_per_point: f32Also known as device pixel ratio, > 1 for high resolution screens.
time: f64Time in seconds. Relative to whatever. Used for animation.
unstable_dt: f32Time since last frame, in seconds.
This can be very unstable in reactive mode (when we don’t paint each frame)
so it can be smart to use e.g. unstable_dt.min(1.0 / 30.0).
predicted_dt: f32Used for animations to get instant feedback (avoid frame delay). Should be set to the expected time between frames when painting at vsync speeds.
modifiers: ModifiersWhich modifier keys are down at the start of the frame?
keys_down: HashSet<Key>events: Vec<Event>In-order events received this frame
Implementations
impl InputState[src]
#[must_use]pub fn begin_frame(self, new: RawInput) -> InputState[src]
pub fn screen_rect(&self) -> Rect[src]
pub fn wants_repaint(&self) -> bool[src]
pub fn key_pressed(&self, desired_key: Key) -> bool[src]
Was the given key pressed this frame?
pub fn num_presses(&self, desired_key: Key) -> usize[src]
How many times were the given key pressed this frame?
pub fn key_down(&self, desired_key: Key) -> bool[src]
Is the given key currently held down?
pub fn key_released(&self, desired_key: Key) -> bool[src]
Was the given key released this frame?
pub fn pixels_per_point(&self) -> f32[src]
Also known as device pixel ratio, > 1 for high resolution screens.
pub fn physical_pixel_size(&self) -> f32[src]
Size of a physical pixel in logical gui coordinates (points).
pub fn aim_radius(&self) -> f32[src]
How imprecise do we expect the mouse/touch input to be? Returns imprecision in points.
impl InputState[src]
Trait Implementations
impl Clone for InputState[src]
fn clone(&self) -> InputState[src]
pub fn clone_from(&mut self, source: &Self)1.0.0[src]
impl Debug for InputState[src]
impl Default for InputState[src]
Auto Trait Implementations
impl RefUnwindSafe for InputState
impl Send for InputState
impl Sync for InputState
impl Unpin for InputState
impl UnwindSafe for InputState
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized, [src]
T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized, [src]
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized, [src]
T: ?Sized,
pub fn borrow_mut(&mut self) -> &mut T[src]
impl<T> From<T> for T[src]
impl<T, U> Into<U> for T where
U: From<T>, [src]
U: From<T>,
impl<T> ToOwned for T where
T: Clone, [src]
T: Clone,
type Owned = T
The resulting type after obtaining ownership.
pub fn to_owned(&self) -> T[src]
pub fn clone_into(&self, target: &mut T)[src]
impl<T, U> TryFrom<U> for T where
U: Into<T>, [src]
U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
pub fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>[src]
impl<T, U> TryInto<U> for T where
U: TryFrom<T>, [src]
U: TryFrom<T>,