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use crate::{ emath::{lerp, Align, Pos2, Rect, Vec2}, CursorIcon, PointerButton, NUM_POINTER_BUTTONS, }; use crate::{CtxRef, Id, LayerId, Sense, Ui}; // ---------------------------------------------------------------------------- /// The result of adding a widget to a [`Ui`]. /// /// A `Response` lets you know whether or not a widget is being hovered, clicked or dragged. /// It also lets you easily show a tooltip on hover. /// /// Whenever something gets added to a `Ui`, a `Response` object is returned. /// [`ui.add`] returns a `Response`, as does [`ui.button`], and all similar shortcuts. #[derive(Clone)] pub struct Response { // CONTEXT: /// Used for optionally showing a tooltip and checking for more interactions. pub ctx: CtxRef, // IN: /// Which layer the widget is part of. pub layer_id: LayerId, /// The `Id` of the widget/area this response pertains. pub id: Id, /// The area of the screen we are talking about. pub rect: Rect, /// The senses (click and/or drag) that the widget was interested in (if any). pub sense: Sense, /// Was the widget enabled? /// If `false`, there was no interaction attempted (not even hover). pub(crate) enabled: bool, // OUT: /// The pointer is hovering above this widget or the widget was clicked/tapped this frame. pub(crate) hovered: bool, /// The pointer clicked this thing this frame. pub(crate) clicked: [bool; NUM_POINTER_BUTTONS], // TODO: `released` for sliders /// The thing was double-clicked. pub(crate) double_clicked: [bool; NUM_POINTER_BUTTONS], /// The widgets is being dragged pub(crate) dragged: bool, /// The widget was being dragged, but now it has been released. pub(crate) drag_released: bool, /// Is the pointer button currently down on this widget? /// This is true if the pointer is pressing down or dragging a widget pub(crate) is_pointer_button_down_on: bool, /// Where the pointer (mouse/touch) were when when this widget was clicked or dragged. /// `None` if the widget is not being interacted with. pub(crate) interact_pointer_pos: Option<Pos2>, /// What the underlying data changed? /// e.g. the slider was dragged, text was entered in a `TextEdit` etc. /// Always `false` for something like a `Button`. pub(crate) changed: bool, } impl std::fmt::Debug for Response { fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result { let Self { ctx: _, layer_id, id, rect, sense, enabled, hovered, clicked, double_clicked, dragged, drag_released, is_pointer_button_down_on, interact_pointer_pos, changed, } = self; f.debug_struct("Response") .field("layer_id", layer_id) .field("id", id) .field("rect", rect) .field("sense", sense) .field("enabled", enabled) .field("hovered", hovered) .field("clicked", clicked) .field("double_clicked", double_clicked) .field("dragged", dragged) .field("drag_released", drag_released) .field("is_pointer_button_down_on", is_pointer_button_down_on) .field("interact_pointer_pos", interact_pointer_pos) .field("changed", changed) .finish() } } impl Response { /// Returns true if this widget was clicked this frame by the primary button. #[inline(always)] pub fn clicked(&self) -> bool { self.clicked[PointerButton::Primary as usize] } /// Returns true if this widget was clicked this frame by the given button. pub fn clicked_by(&self, button: PointerButton) -> bool { self.clicked[button as usize] } /// Returns true if this widget was clicked this frame by the secondary mouse button (e.g. the right mouse button). pub fn secondary_clicked(&self) -> bool { self.clicked[PointerButton::Secondary as usize] } /// Returns true if this widget was clicked this frame by the middle mouse button. pub fn middle_clicked(&self) -> bool { self.clicked[PointerButton::Middle as usize] } /// Returns true if this widget was double-clicked this frame by the primary button. pub fn double_clicked(&self) -> bool { self.double_clicked[PointerButton::Primary as usize] } /// Returns true if this widget was double-clicked this frame by the given button. pub fn double_clicked_by(&self, button: PointerButton) -> bool { self.double_clicked[button as usize] } /// `true` if there was a click *outside* this widget this frame. pub fn clicked_elsewhere(&self) -> bool { // We do not use self.clicked(), because we want to catch all click within our frame, // even if we aren't clickable. This is important for windows and such that should close // then the user clicks elsewhere. let pointer = &self.ctx.input().pointer; if let Some(pos) = pointer.latest_pos() { pointer.any_click() && !self.rect.contains(pos) } else { false } } /// Was the widget enabled? /// If false, there was no interaction attempted /// and the widget should be drawn in a gray disabled look. #[inline(always)] pub fn enabled(&self) -> bool { self.enabled } /// The pointer is hovering above this widget or the widget was clicked/tapped this frame. #[inline(always)] pub fn hovered(&self) -> bool { self.hovered } /// This widget has the keyboard focus (i.e. is receiving key presses). pub fn has_focus(&self) -> bool { self.ctx.memory().has_focus(self.id) } /// True if this widget has keyboard focus this frame, but didn't last frame. pub fn gained_focus(&self) -> bool { self.ctx.memory().gained_focus(self.id) } /// The widget had keyboard focus and lost it, /// either because the user pressed tab or clicked somewhere else, /// or (in case of a [`crate::TextEdit`]) because the user pressed enter. /// /// ``` /// # let mut ui = egui::Ui::__test(); /// # let mut my_text = String::new(); /// # fn do_request(_: &str) {} /// let response = ui.text_edit_singleline(&mut my_text); /// if response.lost_focus() && ui.input().key_pressed(egui::Key::Enter) { /// do_request(&my_text); /// } /// ``` pub fn lost_focus(&self) -> bool { self.ctx.memory().lost_focus(self.id) } #[deprecated = "Renamed to lost_focus()"] pub fn lost_kb_focus(&self) -> bool { self.lost_focus() } /// The widgets is being dragged. /// /// To find out which button(s), query [`crate::PointerState::button_down`] /// (`ui.input().pointer.button_down(…)`). #[inline(always)] pub fn dragged(&self) -> bool { self.dragged } pub fn dragged_by(&self, button: PointerButton) -> bool { self.dragged() && self.ctx.input().pointer.button_down(button) } /// Did a drag on this widgets begin this frame? pub fn drag_started(&self) -> bool { self.dragged && self.ctx.input().pointer.any_pressed() } /// The widget was being dragged, but now it has been released. pub fn drag_released(&self) -> bool { self.drag_released } /// If dragged, how many points were we dragged and in what direction? pub fn drag_delta(&self) -> Vec2 { if self.dragged() { self.ctx.input().pointer.delta() } else { Vec2::ZERO } } /// Where the pointer (mouse/touch) were when when this widget was clicked or dragged. /// `None` if the widget is not being interacted with. pub fn interact_pointer_pos(&self) -> Option<Pos2> { self.interact_pointer_pos } /// If it is a good idea to show a tooltip, where is pointer? /// None if the pointer is outside the response area. pub fn hover_pos(&self) -> Option<Pos2> { if self.hovered() { self.ctx.input().pointer.hover_pos() } else { None } } /// Is the pointer button currently down on this widget? /// This is true if the pointer is pressing down or dragging a widget #[inline(always)] pub fn is_pointer_button_down_on(&self) -> bool { self.is_pointer_button_down_on } /// What the underlying data changed? /// /// e.g. the slider was dragged, text was entered in a `TextEdit` etc. /// Always `false` for something like a `Button`. /// Can sometimes be `true` even though the data didn't changed /// (e.g. if the user entered a character and erased it the same frame). #[inline(always)] pub fn changed(&self) -> bool { self.changed } /// Report the data shown by this widget changed. /// /// This must be called by widgets that represent some mutable data, /// e.g. checkboxes, sliders etc. #[inline(always)] pub fn mark_changed(&mut self) { self.changed = true; } /// Show this UI if the item was hovered (i.e. a tooltip). /// If you call this multiple times the tooltips will stack underneath the previous ones. pub fn on_hover_ui(self, add_contents: impl FnOnce(&mut Ui)) -> Self { if self.should_show_hover_ui() { crate::containers::show_tooltip_under( &self.ctx, self.id.with("__tooltip"), &self.rect, add_contents, ); } self } /// Like `on_hover_ui`, but show the ui next to cursor. pub fn on_hover_ui_at_pointer(self, add_contents: impl FnOnce(&mut Ui)) -> Self { if self.should_show_hover_ui() { crate::containers::show_tooltip_at_pointer( &self.ctx, self.id.with("__tooltip"), add_contents, ); } self } fn should_show_hover_ui(&self) -> bool { if self.ctx.memory().everything_is_visible() { true } else if self.hovered && self.ctx.input().pointer.has_pointer() { let show_tooltips_only_when_still = self.ctx.style().interaction.show_tooltips_only_when_still; if show_tooltips_only_when_still { if self.ctx.input().pointer.is_still() { true } else { // wait for mouse to stop self.ctx.request_repaint(); false } } else { true } } else { false } } /// Show this text if the item was hovered (i.e. a tooltip). /// If you call this multiple times the tooltips will stack underneath the previous ones. pub fn on_hover_text(self, text: impl Into<String>) -> Self { self.on_hover_ui(|ui| { ui.add(crate::widgets::Label::new(text)); }) } #[deprecated = "Deprecated 2020-10-01: use `on_hover_text` instead."] pub fn tooltip_text(self, text: impl Into<String>) -> Self { self.on_hover_text(text) } /// When hovered, use this icon for the mouse cursor. pub fn on_hover_cursor(self, cursor: CursorIcon) -> Self { if self.hovered() { self.ctx.output().cursor_icon = cursor; } self } /// Check for more interactions (e.g. sense clicks on a `Response` returned from a label). /// /// ``` /// # let mut ui = egui::Ui::__test(); /// let response = ui.label("hello"); /// assert!(!response.clicked()); // labels don't sense clicks /// let response = response.interact(egui::Sense::click()); /// if response.clicked() { /* … */ } /// ``` pub fn interact(&self, sense: Sense) -> Self { self.ctx.interact_with_hovered( self.layer_id, self.id, self.rect, sense, self.enabled, self.hovered, ) } /// Move the scroll to this UI with the specified alignment. /// /// ``` /// # use egui::Align; /// # let mut ui = &mut egui::Ui::__test(); /// egui::ScrollArea::auto_sized().show(ui, |ui| { /// for i in 0..1000 { /// let response = ui.button(format!("Button {}", i)); /// if response.clicked() { /// response.scroll_to_me(Align::Center); /// } /// } /// }); /// ``` pub fn scroll_to_me(&self, align: Align) { let scroll_target = lerp(self.rect.y_range(), align.to_factor()); self.ctx.frame_state().scroll_target = Some((scroll_target, align)); } /// For accessibility. /// /// Call after interacting and potential calls to [`Self::mark_changed`]. pub fn widget_info(&self, make_info: impl Fn() -> crate::WidgetInfo) { if self.gained_focus() { use crate::output::{OutputEvent, WidgetEvent}; let widget_info = make_info(); let event = OutputEvent::WidgetEvent(WidgetEvent::Focus, widget_info); self.ctx.output().events.push(event); } } } impl Response { /// A logical "or" operation. /// For instance `a.union(b).hovered` means "was either a or b hovered?". pub fn union(&self, other: Self) -> Self { assert!(self.ctx == other.ctx); debug_assert_eq!( self.layer_id, other.layer_id, "It makes no sense to combine Responses from two different layers" ); Self { ctx: other.ctx, layer_id: self.layer_id, id: self.id, rect: self.rect.union(other.rect), sense: self.sense.union(other.sense), enabled: self.enabled || other.enabled, hovered: self.hovered || other.hovered, clicked: [ self.clicked[0] || other.clicked[0], self.clicked[1] || other.clicked[1], self.clicked[2] || other.clicked[2], ], double_clicked: [ self.double_clicked[0] || other.double_clicked[0], self.double_clicked[1] || other.double_clicked[1], self.double_clicked[2] || other.double_clicked[2], ], dragged: self.dragged || other.dragged, drag_released: self.drag_released || other.drag_released, is_pointer_button_down_on: self.is_pointer_button_down_on || other.is_pointer_button_down_on, interact_pointer_pos: self.interact_pointer_pos.or(other.interact_pointer_pos), changed: self.changed || other.changed, } } } /// To summarize the response from many widgets you can use this pattern: /// /// ``` /// use egui::*; /// fn draw_vec2(ui: &mut Ui, v: &mut Vec2) -> Response { /// ui.add(DragValue::new(&mut v.x)) | ui.add(DragValue::new(&mut v.y)) /// } /// ``` /// /// Now `draw_vec2(ui, foo).hovered` is true if either `DragValue` were hovered. impl std::ops::BitOr for Response { type Output = Self; fn bitor(self, rhs: Self) -> Self { self.union(rhs) } } /// To summarize the response from many widgets you can use this pattern: /// /// ``` /// # let mut ui = egui::Ui::__test(); /// # let (widget_a, widget_b, widget_c) = (egui::Label::new("a"), egui::Label::new("b"), egui::Label::new("c")); /// let mut response = ui.add(widget_a); /// response |= ui.add(widget_b); /// response |= ui.add(widget_c); /// if response.hovered() { ui.label("You hovered at least one of the widgets"); } /// ``` impl std::ops::BitOrAssign for Response { fn bitor_assign(&mut self, rhs: Self) { *self = self.union(rhs); } } // ---------------------------------------------------------------------------- /// Returned when we wrap some ui-code and want to return both /// the results of the inner function and the ui as a whole, e.g.: /// /// ``` /// # let ui = &mut egui::Ui::__test(); /// let inner_resp = ui.horizontal(|ui| { /// ui.label("Blah blah"); /// 42 /// }); /// inner_resp.response.on_hover_text("You hovered the horizontal layout"); /// assert_eq!(inner_resp.inner, 42); /// ``` #[derive(Debug)] pub struct InnerResponse<R> { pub inner: R, pub response: Response, } impl<R> InnerResponse<R> { pub fn new(inner: R, response: Response) -> Self { Self { inner, response } } }