Struct egui::Color32 [−][src]
This format is used for space-efficient color representation (32 bits).
Instead of manipulating this directly it is often better
to first convert it to either Rgba or Hsva.
Internally this uses 0-255 gamma space sRGBA color with premultiplied alpha.
Alpha channel is in linear space.
Implementations
impl Color32[src]
pub const TRANSPARENT: Color32[src]
pub const BLACK: Color32[src]
pub const LIGHT_GRAY: Color32[src]
pub const GRAY: Color32[src]
pub const WHITE: Color32[src]
pub const RED: Color32[src]
pub const YELLOW: Color32[src]
pub const GREEN: Color32[src]
pub const BLUE: Color32[src]
pub const LIGHT_BLUE: Color32[src]
pub const GOLD: Color32[src]
pub const fn from_rgb(r: u8, g: u8, b: u8) -> Color32[src]
pub const fn from_rgb_additive(r: u8, g: u8, b: u8) -> Color32[src]
pub const fn from_rgba_premultiplied(r: u8, g: u8, b: u8, a: u8) -> Color32[src]
From sRGBA with premultiplied alpha.
pub fn from_rgba_unmultiplied(r: u8, g: u8, b: u8, a: u8) -> Color32[src]
From sRGBA WITHOUT premultiplied alpha.
pub const fn new(r: u8, g: u8, b: u8, a: u8) -> Color32[src]
👎 Deprecated:
Use from_rgb(..), from_rgba_premultiplied(..) or from_srgba_unmultiplied(..)
pub const fn from_gray(l: u8) -> Color32[src]
pub const fn from_black_alpha(a: u8) -> Color32[src]
pub fn from_white_alpha(a: u8) -> Color32[src]
pub const fn from_additive_luminance(l: u8) -> Color32[src]
pub fn is_opaque(&self) -> bool[src]
pub fn r(&self) -> u8[src]
pub fn g(&self) -> u8[src]
pub fn b(&self) -> u8[src]
pub fn a(&self) -> u8[src]
pub fn to_opaque(self) -> Color32[src]
Returns an opaque version of self
pub fn additive(self) -> Color32[src]
Returns an additive version of self
pub fn to_array(&self) -> [u8; 4][src]
Premultiplied RGBA
pub fn to_tuple(&self) -> (u8, u8, u8, u8)[src]
Premultiplied RGBA
pub fn linear_multiply(self, factor: f32) -> Color32[src]
Multiply with 0.5 to make color half as opaque.
Trait Implementations
impl Clone for Color32[src]
impl Copy for Color32[src]
impl Debug for Color32[src]
impl Default for Color32[src]
impl Eq for Color32[src]
impl From<Color32> for Hsva[src]
impl From<Color32> for HsvaGamma[src]
impl From<Color32> for Rgba[src]
impl From<Hsva> for Color32[src]
impl From<HsvaGamma> for Color32[src]
impl From<Rgba> for Color32[src]
impl Hash for Color32[src]
pub fn hash<__H>(&self, state: &mut __H) where
__H: Hasher, [src]
__H: Hasher,
pub fn hash_slice<H>(data: &[Self], state: &mut H) where
H: Hasher, 1.3.0[src]
H: Hasher,
impl Index<usize> for Color32[src]
impl IndexMut<usize> for Color32[src]
impl PartialEq<Color32> for Color32[src]
impl StructuralEq for Color32[src]
impl StructuralPartialEq for Color32[src]
Auto Trait Implementations
impl RefUnwindSafe for Color32
impl Send for Color32
impl Sync for Color32
impl Unpin for Color32
impl UnwindSafe for Color32
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized, [src]
T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized, [src]
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized, [src]
T: ?Sized,
pub fn borrow_mut(&mut self) -> &mut T[src]
impl<T> CallHasher for T where
T: Hash + ?Sized,
T: Hash + ?Sized,
pub default fn get_hash<H, B>(value: &H, build_hasher: &B) -> u64 where
B: BuildHasher,
H: Hash + ?Sized,
B: BuildHasher,
H: Hash + ?Sized,
impl<T> From<T> for T[src]
impl<T, U> Into<U> for T where
U: From<T>, [src]
U: From<T>,
impl<T> ToOwned for T where
T: Clone, [src]
T: Clone,
type Owned = T
The resulting type after obtaining ownership.
pub fn to_owned(&self) -> T[src]
pub fn clone_into(&self, target: &mut T)[src]
impl<T, U> TryFrom<U> for T where
U: Into<T>, [src]
U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
pub fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>[src]
impl<T, U> TryInto<U> for T where
U: TryFrom<T>, [src]
U: TryFrom<T>,