pub fn surface_attrib(
display: EGLDisplay,
surface: EGLSurface,
attribute: EGLint,
value: EGLint,
) -> EglCallResult<()>Expand description
[EGL 1.1] Set an EGL surface attribute.
pub fn surface_attrib(
display: EGLDisplay,
surface: EGLSurface,
attribute: EGLint,
value: EGLint,
) -> EglCallResult<()>[EGL 1.1] Set an EGL surface attribute.