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Crate euclid

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A collection of strongly typed math tools for computer graphics with an inclination towards 2d graphics and layout.

All types are generic over the the scalar type of their component (f32, i32, etc.), and tagged with a generic Unit parameter which is useful to prevent mixing values from different spaces. For example it should not be legal to translate a screen-space position by a world-space vector and this can be expressed using the generic Unit parameter.

This unit system is not mandatory and all Typed* structures have an alias with the default unit: UnknownUnit. for example Point2D<T> is equivalent to TypedPoint2D<T, UnknownUnit>. Client code typically creates a set of aliases for each type and doesn’t need to deal with the specifics of typed units further. For example:

use euclid::*;
pub struct ScreenSpace;
pub type ScreenPoint = TypedPoint2D<f32, ScreenSpace>;
pub type ScreenSize = TypedSize2D<f32, ScreenSpace>;
pub struct WorldSpace;
pub type WorldPoint = TypedPoint3D<f32, WorldSpace>;
pub type ProjectionMatrix = TypedMatrix4D<f32, WorldSpace, ScreenSpace>;
// etc...

Components are accessed in their scalar form by default for convenience, and most types additionally implement strongly typed accessors which return typed Length wrappers. For example:

let p = WorldPoint::new(0.0, 1.0, 1.0);
// p.x is an f32.
println!("p.x = {:?} ", p.x);
// p.x is a Length<f32, WorldSpace>.
println!("p.x_typed() = {:?} ", p.x_typed());
// Length::get returns the scalar value (f32).
assert_eq!(p.x, p.x_typed().get());

Re-exports§

Modules§

Structs§

  • Unit for angles in degrees.
  • Unit for angles in radians.
  • The default unit.

Type Aliases§