vec-arena
What is this?
A simple object arena.
You want to build a doubly linked list? Or maybe a bidirectional tree? Perhaps an even more complicated object graph?
Managing ownership and lifetimes might be tough then. Your options boil down to:
- Use unsafe code to escape Rust's ownership rules.
- Wrap every object in
Rc<RefCell<T>>. - Use
Vec<T>to store objects, then access them using indices.
If the last option seems most appealing to you, perhaps Arena<T> is for you.
It will provide a more convenient API than a plain Vec<T>.
Examples
Some data structures built using Arena<T>: