[go: up one dir, main page]

pure-magic 0.1.4

Safe Rust re-implementation of libmagic
Documentation

Crates.io Version docs.rs

pure-magic: A pure and safe Rust Reimplementation of libmagic

Unlike many file identification crates, pure-magic is highly compatible with the standard magic rule format, allowing seamless reuse of existing rules. This makes it an ideal drop-in replacement for crates relying on libmagic C bindings, where memory safety is critical.

Key Features:

  • File type detection
  • MIME type inference
  • Custom magic rule parsing

Installation

Add pure-magic to your Cargo.toml:

[dependencies]
pure-magic = "0.1"  # Replace with the latest version

Or add the latest version with cargo:

cargo add pure-magic

Quick Start

Detect File Types Programmatically

use pure_magic::{MagicDb, MagicSource};
use std::fs::File;

fn main() -> Result<(), Box<dyn std::error::Error>> {
    let mut db = MagicDb::new();
    // Create a MagicSource from a file
    let rust_magic = MagicSource::open("../magic-db/src/magdir/rust")?;
    db.load(rust_magic)?;

    // Open a file and detect its type
    let mut file = File::open("src/lib.rs")?;
    let magic = db.first_magic(&mut file, None)?;

    println!(
        "File type: {} (MIME: {}, strength: {})",
        magic.message(),
        magic.mime_type(),
        magic.strength()
    );
    Ok(())
}

Get All Matching Rules

use pure_magic::{MagicDb, MagicSource};
use std::fs::File;

fn main() -> Result<(), Box<dyn std::error::Error>> {
    let mut db = MagicDb::new();
    // Create a MagicSource from a file
    let rust_magic = MagicSource::open("../magic-db/src/magdir/rust")?;
    db.load(rust_magic)?;

    // Open a file and detect its type
    let mut file = File::open("src/lib.rs")?;

    // Get all matching rules, sorted by strength
    let magics = db.all_magics(&mut file)?;

    // Must contain rust file magic and default text magic
    assert!(magics.len() > 1);

    for magic in magics {
        println!(
            "Match: {} (strength: {}, source: {})",
            magic.message(),
            magic.strength(),
            magic.source().unwrap_or("unknown")
        );
    }
    Ok(())
}

Serialize a Database to Disk

use pure_magic::{MagicDb, MagicSource};
use std::fs::File;

fn main() -> Result<(), Box<dyn std::error::Error>> {
    let mut db = MagicDb::new();
    // Create a MagicSource from a file
    let rust_magic = MagicSource::open("../magic-db/src/magdir/rust")?;
    db.load(rust_magic)?;

    // Serialize the database to a file
    let mut output = File::create("/tmp/compiled.db")?;
    db.serialize(&mut output)?;

    println!("Database saved to file");
    Ok(())
}

Deserialize a Database

use pure_magic::{MagicDb, MagicSource};
use std::fs::File;

fn main() -> Result<(), Box<dyn std::error::Error>> {
    let mut db = MagicDb::new();
    // Create a MagicSource from a file
    let rust_magic = MagicSource::open("../magic-db/src/magdir/rust")?;
    db.load(rust_magic)?;

    // Serialize the database in a vector
    let mut ser = vec![];
    db.serialize(&mut ser)?;
    println!("Database saved to vector");

    // We deserialize from slice
    let db = MagicDb::deserialize(&mut ser.as_slice())?;

    assert!(!db.rules().is_empty());

    Ok(())
}

License

This project is licensed under the GPL-3.0 License.

Contributing

Contributions are welcome! Open an issue or submit a pull request.

Acknowledgments

  • Inspired by the original libmagic (part of the file command).