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use crate::*;
#[derive(Clone, Copy, Debug, PartialEq)]
pub struct Hsl {
pub h: f32,
pub s: f32,
pub l: f32,
}
impl Hsl {
pub fn new(h: f32, s: f32, l: f32) -> Self {
debug_assert!(h >= 0.0 && h < 360.0);
debug_assert!(s >= 0.0 && s <= 1.0);
debug_assert!(l >= 0.0 && l <= 1.0);
Self { h, s, l }
}
pub fn checked(h: f32, s: f32, l: f32) -> Result<Self, CoolorError> {
if !(h >= 0.0 && h < 360.0 && s >= 0.0 && s <= 1.0 && l >= 0.0 && l <= 1.0) {
Ok(Self { h, s, l })
} else {
Err(CoolorError::InvalidHsl(h, s, l))
}
}
pub fn mix(c1: Self, w1: f32, c2: Self, w2: f32) -> Self {
debug_assert!(w1 + w2 > 0.0);
let h = if dist(c1.h, c2.h) > 180.0 {
let (h1, h2) = if c1.h < c2.h {
(c1.h + 360.0, c2.h)
} else {
(c1.h, c2.h + 360.0)
};
((w1 * h1 + w2 * h2) / (w1 + w2)) % 360.0
} else {
(w1 * c1.h + w2 * c2.h) / (w1 + w2)
};
let s = (w1 * c1.s + w2 * c2.s) / (w1 + w2);
let l = (w1 * c1.l + w2 * c2.l) / (w1 + w2);
Self { h, s, l }
}
pub fn to_ansi(self) -> AnsiColor {
let mut best = AnsiColor { code: 16 };
let mut smallest_distance: f32 = self.distance_to(best);
for code in 17..=255 {
let color = AnsiColor { code };
let distance = self.distance_to(color);
if distance < smallest_distance {
best = color;
smallest_distance = distance;
}
}
best
}
pub fn to_rgb(self) -> Rgb {
let h = self.h / 360.0;
let s = self.s;
let l = self.l;
let rgb = if s == 0.0 {
(l, l, l)
} else {
let v2 = if l < 0.5 {
l * (1.0 + s)
} else {
l + s - (s * l)
};
let v1 = 2.0 * l - v2;
(
hue_to_rgb_component(v1, v2, h + (1.0 / 3.0)),
hue_to_rgb_component(v1, v2, h),
hue_to_rgb_component(v1, v2, h - (1.0 / 3.0)),
)
};
rgb.into()
}
pub fn delta_h(self, other: Hsl) -> f32 {
dist(self.h, other.h).min(dist(self.h, 360.0))
}
pub fn delta_s(self, other: Hsl) -> f32 {
dist(self.s, other.s)
}
pub fn delta_l(self, other: Hsl) -> f32 {
dist(self.l, other.l)
}
pub fn distance_to<H: Into<Hsl>>(self, other: H) -> f32 {
let other: Hsl = other.into();
self.delta_h(other) / 360.0 + self.delta_s(other) + self.delta_l(other)
}
pub fn near(self, other: Hsl) -> bool {
self.distance_to(other) < 0.01
}
}
impl From<AnsiColor> for Hsl {
fn from(ansi: AnsiColor) -> Self {
ansi.to_hsl()
}
}
impl From<Rgb> for Hsl {
fn from(rgb: Rgb) -> Self {
rgb.to_hsl()
}
}
fn hue_to_rgb_component(v1: f32, v2: f32, vh: f32) -> f32 {
let vh = (vh + 1.0) % 1.0;
if 6.0 * vh < 1.0 {
(v1 + (v2 - v1) * 6.0 * vh).min(1.0).max(0.0)
} else if 2.0 * vh < 1.0 {
v2
} else if 3.0 * vh < 2.0 {
(v1 + (v2 - v1) * ((2.0 / 3.0) - vh) * 6.0)
.min(1.0)
.max(0.0)
} else {
v1
}
}
fn dist(a: f32, b: f32) -> f32 {
if a < b {
b - a
} else {
a - b
}
}