Struct ansi_term::Style
[−]
[src]
pub struct Style {
// some fields omitted
}A style is a collection of properties that can format a string using ANSI escape codes.
Methods
impl Style[src]
fn paint(self, input: &str) -> ANSIString
Paints the given text with this colour, returning an ANSI string.
fn bold(&self) -> Style
Returns a Style with the bold property set.
fn dimmed(&self) -> Style
Returns a Style with the dimmed property set.
fn underline(&self) -> Style
Returns a Style with the underline property set.
fn blink(&self) -> Style
Returns a Style with the blink property set.
fn reverse(&self) -> Style
Returns a Style with the reverse property set.
fn hidden(&self) -> Style
Returns a Style with the hidden property set.
fn on(&self, background: Colour) -> Style
Returns a Style with the background colour property set.
Trait Implementations
impl Debug for Style[src]
impl Copy for Style[src]
impl Clone for Style[src]
fn clone(&self) -> Style
Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)1.0.0
Performs copy-assignment from source. Read more
impl PartialEq for Style[src]
fn eq(&self, __arg_0: &Style) -> bool
This method tests for self and other values to be equal, and is used by ==. Read more
fn ne(&self, __arg_0: &Style) -> bool
This method tests for !=.