Expand description
Pillars: [Reality][DevX]
World State Engine - Unified visualization of all MockForge state systems
This crate provides a unified “world state” that aggregates and visualizes all state systems in MockForge, including personas, lifecycle, reality, time, multi-protocol state, behavior trees, generative schemas, recorded data, and AI modifiers. Think of it as a “miniature game engine for your backend.”
§Features
- Unified State Aggregation: Collects state from all MockForge subsystems
- Graph Visualization: Represents state as nodes and edges for visualization
- Real-time Updates: Streams state changes in real-time
- Time Travel: View state at any point in time
- Query Interface: Flexible querying of state with filters
- Export Capabilities: Export state in various formats (JSON, GraphML, DOT)
Re-exports§
pub use engine::WorldStateEngine;pub use model::StateEdge;pub use model::StateLayer;pub use model::StateNode;pub use model::WorldStateSnapshot;pub use query::WorldStateQuery;
Modules§
- aggregators
- State Aggregators - Collect state from various MockForge subsystems
- engine
- World State Engine - Central coordinator for unified world state
- model
- World State Model - Core data structures for representing unified state
- query
- World State Query - Flexible querying of world state