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Creating Swift Package with binaryTarget that has dependencies
How can you distribute an XCFramework via Swift Package Manager when it has dependencies on other Swift packages? We accomplished this with CocoaPods in order to distribute our closed source SDK that has dependencies, but need to migrate to SPM. Note none of the types from the dependencies are used as part of our module’s public interface - usage is purely internal. I’ve made a lot of progress following these steps for a simple example: Create Framework Project Create a new iOS Framework project in Xcode and name it WallpaperKit In the project settings select the target and verify in Build Settings that Build Libraries for Distribution is Yes then set Skip Install to No Create a new UIViewController subclass, name it WallpaperPreviewViewController, make it public, and add some functionality to it to show a UIImageView Add a new Package Dependency in the project settings, for this example we’ll use https://github.com/onevcat/Kingfisher, and specify exact version 8.5.0 Add internal import Kingfisher and use it in WallpaperPreviewViewController to download and show an image from the web Close the WallpaperKit project Create Hosting App Project (this makes it easier to develop the framework functionality and test it in an app with Xcode building both in the same workspace) Create a new iOS app project and name it WallpaperApp Create a new workspace named WallpaperApp Close the WallpaperApp project Drag and drop WallpaperApp.xcodeproj into the workspace’s sidebar Drag and drop WallpaperKit.xcodeproj into the workspace’s sidebar Switch the scheme to WallpaperKit and build Select WallpaperApp project, then with WallpaperApp target selected, in the General tab under Frameworks, Libraries, and Embedded Content, click + and add WallpaperKit.framework In ViewController.swift, import WallpaperKit and add functionality to present an instance of WallpaperPreviewViewController Run the app and verify it works Create XCFramework In Terminal, cd into WallpaperKit and run xcodebuild archive -scheme WallpaperKit -configuration Release -destination 'generic/platform=iOS' -archivePath './build/WallpaperKit.framework-iphoneos.xcarchive' SKIP_INSTALL=NO BUILD_LIBRARIES_FOR_DISTRIBUTION=YES DEFINES_MODULE=YES Run xcodebuild archive -scheme WallpaperKit -configuration Release -destination 'generic/platform=iOS Simulator' -archivePath './build/WallpaperKit.framework-iphonesimulator.xcarchive' SKIP_INSTALL=NO BUILD_LIBRARIES_FOR_DISTRIBUTION=YES DEFINES_MODULE=YES Run xcodebuild -create-xcframework -framework './build/WallpaperKit.framework-iphonesimulator.xcarchive/Products/Library/Frameworks/WallpaperKit.framework' -framework './build/WallpaperKit.framework-iphoneos.xcarchive/Products/Library/Frameworks/WallpaperKit.framework' -output './build/WallpaperKit.xcframework' Open the build folder and retrieve the XCFramework Create Swift Package Create a new package in Xcode, select Library, and name it WallpaperKitDist Drag and drop WallpaperKit.xcframework into Sources Create a new directory in Sources called WallpaperKitDependencies Create a new Swift file in WallpaperKitDependencies called WallpaperKitDependencies (SPM requires a Swift file to recognize WallpaperKitDependencies as a valid target and fetch dependencies) Open Package.swift and change it to import PackageDescription let package = Package( name: "WallpaperKit", platforms: [ .iOS(.v18) ], products: [ .library( name: "WallpaperKit", targets: ["WallpaperKit", "WallpaperKitDependencies"] ), ], dependencies: [ .package( url: "https://github.com/onevcat/Kingfisher.git", exact: "8.5.0" ) ], targets: [ .binaryTarget( name: "WallpaperKit", path: "./Sources/WallpaperKit.xcframework" ), .target( name: "WallpaperKitDependencies", dependencies: [ "Kingfisher" ], path: "./Sources/WallpaperKitDependencies" ) ] ) Create Test App (to simulate a third-party app using the package) Create a new iOS app project and name it TestApp Add a new Local package selecting the WallpaperKitDist directory that contains Package.swift Import WallpaperKit and use it to present a WallpaperPreviewViewController This works! Though the console logs objc[39953]: Class _TtC10KingfisherP33_6AA794C9C370CDB07604B4D8B99AEAA312BundleFinder is implemented in both /Users/Name/Library/Developer/Xcode/DerivedData/TestApp-capvhjiqxrdgdnbevpkajicnjpcs/Build/Products/Debug-iphonesimulator/WallpaperKit.framework/WallpaperKit (0x100e8bbf8) and /Users/Name/Library/Developer/CoreSimulator/Devices/E0AF13C2-874C-47B9-B864-72AF3E4D5D4B/data/Containers/Bundle/Application/AF32011A-92E7-4E26-9A97-9F0C25C07863/TestApp.app/TestApp.debug.dylib (0x101a543b0). This may cause spurious casting failures and mysterious crashes. One of the duplicates must be removed or renamed. I thought using internal import Kingfisher (or @_implementationOnly import Kingfisher) would have resolved this, but seems to make no difference compared to just import Kingfisher. I suspect it might not be an issue as long as the Kingfisher version number specified in the distribution Package.swift matches the version used in the framework project (and the app does not add a different version as a dependency), but not positive. Can these warnings be resolved, or is it not a concern in this setup? Is this the best solution to distribute an XCFramework via Swift Package Manager that has dependencies on other Swift packages for now or is there a better approach? Thanks!
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3d
BGContinuedProcessingTask launchHandler invocation
I'm trying to understand how the API works to perform a function that can continue running if the user closes the app. For a very simple example, consider a function that increments a number on screen every second, counting from 1 to 100, reaching completion at 100. The user can stay in the app for 100s watching it work to completion, or the user can close the app say after 2s and do other things while watching it work to completion in the Live Activity. To do this when the user taps a Start Counting button, you'd 1 Call BGTaskScheduler.shared.register(forTaskWithIdentifier:using:launchHandler:). Question 1: Do I understand correctly, all of the logic to perform this counting operation would exist entirely in the launchHandler block (noting you could call another function you define passing it the task to be able to update its progress)? I am confused because the documentation states "The system runs the block of code for the launch handler when it launches the app in the background." but the app is already open in the foreground. This made me think this block is not going to be invoked until the user closes the app to inform you it's okay to continue processing in the background, but how would you know where to pick up. I want to confirm my thinking was wrong, that all the logic should be in this block from start to completion of the operation, and it's fine even if the app stays in the foreground the whole time. 2 Then you'd create a BGContinuedProcessingTaskRequest and set request.strategy = .fail for this example because you need it to start immediately per the user's explicit tap on the Start Counting button. 3 Call BGTaskScheduler.shared.submit(request). Question 2: If the submit function throws an error, should you handle it by just performing the counting operation logic (call your function without passing a task)? I understand this can happen if for some reason the system couldn't immediately run it, like if there's already too many pending task requests. Seems you should not show an error message to the user, should still perform the request and just not support background continued processing for it (and perhaps consider showing a light warning "this operation can't be continued in the background so keep the app open"). Or should you still queue it up even though the user wants to start counting now? That leads to my next question Question 3: In what scenario would you not want the operation to start immediately (the queue behavior which is the default), given the app is already in the foreground and the user requested some operation? I'm struggling to think of an example, like a button titled Compress Photos Whenever You Can, and it may start immediately or maybe it won't? While waiting for the launchHandler to be invoked, should the UI just show 0% progress or "Pending" until the system can get to this task in the queue? Struggling to understand the use cases here, why make the user wait to start processing when they might not even intend to close the app during the operation? Thanks for any insights! As an aside, a sample project with a couple use cases would have been incredibly helpful to understand how the API is expected to be used.
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184
1w
Clean up render files saved to PHContentEditingOutput.renderedContentURL
I discovered when editing photos with the PhotoKit API, PHContentEditingOutput's renderedContentURL is a file in the app container's tmp directory with a filename that seems to follow the format render.<uuid>.JPG, and that file does not get deleted if the edit does not complete successfully (the user cancels the edit request, an error occurs, the app crashes, etc). I understand the system is supposed to automatically delete tmp files every once in a while, but some users are noticing my app's Documents & Data inflates, so I'm considering deleting these render files each time the app is launched. But I don't want to delete everything in the tmp directory as there could possibly be other data in there. What's the best way to remove those temporary files? Does the filename always start with render. no matter the device language? I thought I'd delete files in NSTemporaryDirectory() with that prefix but then I discovered in Mac Catalyst the location is not the tmp directory directly, they're in tmp/TemporaryItems/<bundleid>. Thanks!
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1w
Different toolbar item placement for iPhone vs iPad
On iPhone, I would like to have a more button at the top right of the navigation bar, a search field in the bottom toolbar, and a plus button to the right of the search field. I've achieved this via the code below. But on iPad they should be in the navigation bar at the trailing edge from left to right: plus, more, search field. Just like the Shortcuts app, if there's not enough horizontal space, the search field should collapse into a button, and with even smaller space the search bar should become full-width under the navigation bar. Right now on iPad the search bar is full width under the navigation bar, more at top right, plus at bottom middle, no matter how big the window is. How can I achieve that? Any way to specify them for the system to more automatically do the right thing, or would I need to check specifically for iPhone vs iPad UIDevice to change the code? struct ContentView: View { @State private var searchText = "" var body: some View { NavigationStack { VStack { Text("Hello, world!") } .navigationTitle("Test App") .searchable(text: $searchText) .toolbar { ToolbarItem { Menu { //... } label: { Label("More", systemImage: "ellipsis") } } DefaultToolbarItem(kind: .search, placement: .bottomBar) ToolbarSpacer(.fixed, placement: .bottomBar) ToolbarItem(placement: .bottomBar) { Button { print("Add tapped") } label: { Label("Add", systemImage: "plus") } } } } } }
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111
Aug ’25
How to reduce cell height (vertical margins) when using UIListContentConfiguration
The default cell height is 44pt in iOS 18 and 52pt in iOS 26. I'm trying to reduce the height back to 44pt in one screen that needs to fit as much content on screen as possible. How do you do that when using UIListContentConfiguration? I expected this would do the trick but alas it doesn't reduce the cell height. let cellRegistration = UICollectionView.CellRegistration<UICollectionViewListCell, Item> { cell, indexPath, item in cell.contentConfiguration = { var config = UIListContentConfiguration.valueCell() config.text = "Title" config.secondaryText = "Value" // This only removes horizontal margins, does not change vertical margins config.axesPreservingSuperviewLayoutMargins = [] config.directionalLayoutMargins = .zero return config }() }
Topic: UI Frameworks SubTopic: UIKit Tags:
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122
Aug ’25
MKReverseGeocodingRequest and CNPostalAddress from MKMapItem
My app is currently using CLGeocoder to get a CLPlacemark, then using placemark.postalAddress with CNPostalAddressFormatter to get an attributed string for the full address, I then enumerate its attributes to pull out specific elements like just the street or state or zip etc. This is deprecated in iOS 26 with MKReverseGeocodingRequest being the intended replacement. This API returns an MKMapItem which doesn’t provide a CNPostalAddress - you can get a full address as a String but not structured address data that I’m seeing. Am I missing some way to get the postal address? Or is it a non-goal to provide that anymore? Thanks!
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136
Aug ’25
Reverse geocoding rate limit of MKReverseGeocodingRequest compared to CLGeocoder
The documentation for CLGeocoder states Geocoding requests are rate-limited for each app, so making too many requests in a short period of time may cause some of the requests to fail. (When the maximum rate is exceeded, the geocoder returns an error object with the CLError.Code.network error to the associated completion handler.) And it provides helpful guidance on how and when to submit geocoding requests. The documentation for MKReverseGeocodingRequest does not mention requests are rate-limited. Does this mean it is not rate-limited? If it is rate-limited, is it similar to CLGeocoder, what is its behavior? It is important to understand behavior of the API in order to understand impact on my app’s use case and how users will be affected should I change the implementation. Thanks!
0
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85
Aug ’25
How to hide scroll edge effect until scroll down
I present a view in a sheet that consists of a navigation stack and a scroll view which has a photo pushed to the top by setting .ignoresSafeArea(edges: .top). The problem is the top of the photo is blurry due to the scroll edge effect. I would like to hide the scroll edge effect so the photo is fully visible when scrolled to the top but let the effect become visible upon scrolling down. Is that possible? struct ContentView: View { @State private var showingSheet = false var body: some View { VStack { Button("Present Sheet") { showingSheet = true } } .sheet(isPresented: $showingSheet) { SheetView() } } } struct SheetView: View { @Environment(\.dismiss) private var dismiss var body: some View { NavigationStack { ScrollView { VStack { Image("Photo") .resizable() .scaledToFill() } } .ignoresSafeArea(edges: .top) .toolbar { ToolbarItem(placement: .cancellationAction) { Button(role: .close) { dismiss() } } ToolbarItem { EditButton() } } } } }
1
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94
Jul ’25
How to update action extension icon for iOS 26
iOS 26 seems to have changed the way action extension icons appear in the share sheet. My icon is too small now compared to the Copy button in Safari (and Shortcuts’ icons are too small too, a bug?). How do you update it, and how do you ensure it looks fine in iOS 18 and earlier? My current icon is an AppIcon in the asset catalog, single size 1024x1024, with about 130px padding around it.
0
0
91
Jul ’25
How to show confirmationDialog from a Button in a Menu
I have a More button in my nav bar that contains a Delete action, and when you tap that I want to show a confirmation dialog before performing the deletion. In order words, I have a toolbar containing a toolbar item containing a menu containing a button that when tapped needs to show a confirmation dialog. In iOS 26, you're supposed to add the confirmationDialog on the view that presents the action sheet so that it can point to the source view or morph out of it if it's liquid glass. But when I do that, the confirmation dialog does not appear. Is that a bug or am I doing something wrong? struct ContentView: View { @State private var showingDeleteConfirmation = false var body: some View { NavigationStack { Text("👋, 🌎!") .toolbar { ToolbarItem { Menu { Button(role: .destructive) { showingDeleteConfirmation.toggle() } label: { Label("Delete", systemImage: "trash") } .confirmationDialog("Are you sure?", isPresented: $showingDeleteConfirmation) { Button(role: .destructive) { print("Delete it") } label: { Text("Delete") } Button(role: .cancel, action: {}) } } label: { Label("More", systemImage: "ellipsis") } } } } } }
1
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141
Jul ’25
Widget error upon restore iPhone: The file "Name.sqlite" couldn't be opened
I have an app that uses NSPersistentCloudKitContainer stored in a shared location via App Groups so my widget can fetch data to display. It works. But if you reset your iPhone and restore it from a backup, an error occurs: The file "Name.sqlite" couldn't be opened. I suspect this happens because the widget is created before the app's data is restored. Restarting the iPhone is the only way to fix it though, opening the app and reloading timelines does not. Anything I can do to fix that to not require turning it off and on again?
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213
Jul ’25
AppIntent perform function is not invoked from ControlWidget
I have an AppIntent that edits an object in my app. The intent accepts an app entity as a parameter, so if you run the intent it will ask which one do you want to edit, then you select one from the list and it shows a dialog that it was edited successfully. I use this same intent in my Home Screen widget initializing it with an objectEntity. The code needs to run in the app's process, not the widget extension process, so the file is added to both targets and it conforms to ForegroundContinuableIntent, and that is supposed to ensure it always runs in the app process. This works great when run from the Shortcuts app and when involved via a button in the Home Screen widget, exactly as expected. Here is that app intent: @available(iOS 17.0, *) struct EditObjectIntent: AppIntent { static let title: LocalizedStringResource = "Edit Object" @Parameter(title: "Object", requestValueDialog: "Which object do you want to edit?", inputConnectionBehavior: .connectToPreviousIntentResult) var objectEntity: ObjectEntity init() { print("INIT") } init(objectEntity: ObjectEntity) { self.objectEntity = objectEntity } @MainActor func perform() async throws -> some IntentResult & ReturnsValue<ObjectEntity> & ProvidesDialog { // Edit the object from objectEntity.id... return .result(value: objectEntity, dialog: "Done") } } @available(iOS 17.0, *) @available(iOSApplicationExtension, unavailable) extension EditObjectIntent: ForegroundContinuableIntent { } I now want to create a ControlButton that uses this intent: struct EditObjectControlWidget: ControlWidget { var body: some ControlWidgetConfiguration { StaticControlConfiguration(kind: "EditObjectControlWidget") { ControlWidgetButton(action: EditObjectIntent()) { Label("Edit Object", systemImage: "pencil") } } } } When I add the button to Control Center and tap it (on iOS 18), init is called 3x in the app process and 2x in the widget process, yet the perform function is not invoked in either process. No error appears in console logs for the app's process, but this appears for the widget process: LaunchServices: store <private> or url <private> was nil: Error Domain=NSOSStatusErrorDomain Code=-54 "process may not map database" UserInfo={NSDebugDescription=process may not map database, _LSLine=72, _LSFunction=_LSServer_GetServerStoreForConnectionWithCompletionHandler} Attempt to map database failed: permission was denied. This attempt will not be retried. Failed to initialize client context with error Error Domain=NSOSStatusErrorDomain Code=-54 "process may not map database" UserInfo={NSDebugDescription=process may not map database, _LSLine=72, _LSFunction=_LSServer_GetServerStoreForConnectionWithCompletionHandler} What am I doing wrong here? Thanks!
1
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111
Jul ’25
How to donate IndexedEntity, if required in iOS 26
In the Get to Know App Intents WWDC session, it was said New this year, you can now add Spotlight indexing keys directly on properties. Annotating properties allows Spotlight to show more relevant information to customers. When donating indexed entities, the framework will handle creating the searchable item and attribute set for you. After donating entities, they can be found in Spotlight. How do you donate indexed app entities? Making app entities available in Spotlight seems to state it's not necessary to donate entities: The system can automatically extract the keys for Spotlight indexing at compile time and store them in the App Intents metadata that Xcode generates as part of your app’s bundle. As a result, Spotlight indexing is faster and can find your app entities without launching your app, and without you having to explicitly donate the entities to Spotlight. You also don’t need to manually update or remove entities from the Spotlight index when your app’s data changes. Say I have a CarEntity. The user can create/update/delete cars at any time. What is the modern way to get cars to appear in Spotlight in iOS 26?
2
0
126
Jun ’25
How to initialize OpenIntent parameter when returning OpensIntent in perform
I have an app that lets you create cars. I have a CarEntity, an OpenCarIntent, and a CreateCarIntent. I want to support the Open When Run option when creating a car. I understand to do this, you just update the return type of your perform function to include & OpensIntent, then change your return value to include opensIntent: OpenCarIntent(target: carEntity). When I do this, I get a compile-time error: Cannot convert value of type 'CarEntity' to expected argument type 'IntentParameter<CarEntity>' What am I doing wrong here? struct CreateCarIntent: ForegroundContinuableIntent { static let title: LocalizedStringResource = "Create Car" @Parameter(title: "Name") var name: String @MainActor func perform() async throws -> some IntentResult & ReturnsValue<CarEntity> & OpensIntent { let managedObjectContext = PersistenceController.shared.container.viewContext let car = Car(context: managedObjectContext) car.name = name try await managedObjectContext.perform { try managedObjectContext.save() } let carEntity = CarEntity(car: car) return .result( value: carEntity, opensIntent: OpenCarIntent(target: carEntity) // FIXME: Won't compile ) } } struct OpenCarIntent: OpenIntent { static let title: LocalizedStringResource = "Open Car" @Parameter(title: "Car") var target: CarEntity @MainActor func perform() async throws -> some IntentResult { await UIApplication.shared.open(URL(string: "carapp://cars/view?id=\(target.id)")!) return .result() } }
2
0
142
Jun ’25