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900+ Skyrim ideas in 2026 | skyrim, armor, dragon bones
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Skyrim

1,411 Pins
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38 Sections
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1w
AriesO
AndyrewohlitA
By
AriesO
,
Andyrewohlit
,
Dalia Stamm
and 1 other
skyrim vampires
2 Pins
Intoxicated Edge: (+5 Bastard Sword) 3D10+5 17-20 x3 
While intoxicated you are considered proficient with Bastard Swords and gain a +6AB/AD bonus with this weapon, Enemies struck must succeed a fort save DC40 or become intoxicated gaining +2Str,Cha but suffering a -4Dex,Wis, and Int 
Associated Prince(s): Sanguine
Robe of Apocrypha(+5 Robes)
+4 Deflection, +4 Int, Immunity to Psychic, int, or wis damage, All spells casted gain x2 damage, +4 DC, +4Attack, and the range at which they can be casted is increased by ‘100. Enemies that try to make attacks of opportunity against you are interrupted by tentacles that suddenly appear from portals, they must make a “grapple check” DC30 or be temporarily pulled into Apocrypha 1D4/rnds. 
Associated Prince(s): Hermaeus Mora
Efreet(+5 Outfit) 
Fire Immunity, As a standard action you can cast fireball at a CL20, Once per day cast Wish (but with unforeseen consequences) 
Associated Prince(s): Clavicus Vile
New Daedric Artifacts
42 Pins
+5 White Dragon Bone Full Armor- +8 +1MaxDex, -6ArmorCheck, 35%Spell Fail, 
+6 Deflection bonus,Immune to Cold Damage, +8 Circumstance bonus to Intimidation
Divine Knights of the Nine Divine
9 Pins
Glass Weapons
26 Pins
MoonStone Weapons
22 Pins
Orichalcum Weapons
22 Pins
Paladins of the Nine Divine
9 Pins
Bosmers
7 Pins
Perdition's Wrath:+5 Daedric Greatclub- 3D10 17-20X3
Once per day by using your full attack targeting the surface at your feet A massive blast of fire immolates 100' around you dealing 10D10+20 Fire damage no saves.
+4 Composite S.Bow- 1D6+4 x3Crit
Overcome all Damage Reductions, +6D8 Fire Damage, +6D8 Cold Damage, enemies who are immune to or resistant to Fire damage take the difference in Cold damage and vise versa, targets who are resistant or immune to both take damage normally
Hands of Midnight-  Cast Invisibility as a free action once per round,  Unarmed Attacks Gain +6 AB/AD, Immune to Bludgeoning, Piercing, And Slashing damage/ Epic, Sunlight negates the enchantments providided by these gloves until they are charged by moonlight for 30 minutes
Dark Brotherhood
40 Pins
Nightingale Blade- 
Successfully striking an enemy with the Nightingale Blade causes them to lose half their movement speed for 1D4  minutes, the must also succeed a Fort Save DC20 or become blinded for the duration as well.
Nightingales
30 Pins
Akaviri Artifacts
5 Pins
Dragon Cult Artifacts
28 Pins
Nordic Artifacts
17 Pins
Daedric Weapons
39 Pins
Aedric Artifacts
33 Pins
Hrormir's Icestaff : This staff contains two spells, Invisibility on self ,and Polar Ray  (legends say it once possessed the ability to cast light but Norcturnal has since stripped that power from the staff) Casting either spell is a standard action and cost one charge, CL20, 50/50Charges
 Associated Prince(s): Nocturnal
Memory Wand: Make a ranged touch attack using your Chamod as a caster modifier, +3D8+Chamod Psychic damage on a successful attack roll target must also roll a Will Save DC40 or take 1D4 Wisdom damage. 50/50 charges. Associated Prince(s): Sheogorath
Daedric Artifacts
85 Pins
Ebony Weapons
182 Pins
Dragon Bone Weapons
124 Pins
Khajiit
60 Pins
Orichalcum Armor
60 Pins
Quicksilver Armor and Weapons
37 Pins
Moon Stone Armors
23 Pins
Ebony Armors
58 Pins
Daedric Armors
47 Pins
Skyforge Weapons, and Armor
44 Pins