[go: up one dir, main page]

  1. b071b0f Restrict the size of shader arrays. by Nicolas Capens · 11 years ago chrome_m36
  2. d3d8706 Only add the structure padding when compiling D3D11 shaders. by Geoff Lang · 11 years ago
  3. 01b4c0a Attempt skipping D3D11 shader optimization if compilation fails. by Nicolas Capens · 11 years ago
  4. d73fe37 Attempt skipping validation if D3D11 shader compilation fails. by Nicolas Capens · 11 years ago
  5. 286f54c Refactor attempting shader compilation with different flags. by Nicolas Capens · 11 years ago
  6. 0bd2774 Fix D3D11 'units' polygon offset bias. by Nicolas Capens · 11 years ago
  7. 6f182c1 Add padding to HLSL structures to prevent the D3DCompiler from packing them. by Geoff Lang · 11 years ago
  8. 12a3c6b Fix D3D11 polygon offset. by Nicolas Capens · 11 years ago
  9. 74697cf Handle an unknown error when exiting fullscreen on Windows 8. by Geoff Lang · 12 years ago
  10. f3be848 Use shader optimization level 3 selectively. by Nicolas Capens · 12 years ago
  11. d1234cd Use a heap-memory traversal to free compiler resources. by Jamie Madill · 12 years ago
  12. d0c82d5 Fix stack overflow when parsing huge expressions. by Jamie Madill · 12 years ago
  13. b16827b Revert "Implement EXT_shader_texture_lod" by Shannon Woods · 12 years ago
  14. f561ca4 Implement EXT_shader_texture_lod by Vladimir Vukicevic · 12 years ago
  15. 5fdb492 Revert "Remove the second translator target, only using static." by Jamie Madill · 12 years ago
  16. e186c0e Remove the second translator target, only using static. by Jamie Madill · 12 years ago
  17. 740a2f8 Fix RGB TextureStorage11 textures not being initialized. by Geoff Lang · 12 years ago
  18. 3e65b53 Fix incorrect function forward declaration. by Geoff Lang · 12 years ago
  19. 28b4790 Cache bound vertex and index buffers by ID3D11Buffer instead of serial. by Geoff Lang · 12 years ago
  20. 57f247b Regenerate public projects. by Jamie Madill · 12 years ago
  21. 848de68 Don't attempt to perform constant folding with an uninitialized constant variable. by Nicolas Capens · 12 years ago
  22. 51b4a07 Remove SH_MAP_LONG_VARIABLE_NAMES by Zhenyao Mo · 12 years ago
  23. 9d30ce3 Fix incorrect path usage in generate_projects. by Jamie Madill · 12 years ago
  24. e49d286 Regenerate public projects. by Geoff Lang · 12 years ago
  25. fa63e94 Improvement on loop unrolling with loops indexing sampler arrays by Zhenyao Mo · 12 years ago
  26. b75fee4 Fix HLSL compiler error with else-rewriting in functions. by Jamie Madill · 12 years ago
  27. 19f0ff5 Add a new TIntermRaw node type to translator. by Jamie Madill · 12 years ago
  28. 7e7143d Prevent overflow in the variable packer by sanity checking each variable. by Nicolas Capens · 12 years ago
  29. df007ea Fix crash on multiple calls to ShInitialize(). by Jamie Madill · 12 years ago
  30. 6ebf5a3 Fix not rewriting else-if blocks. by Jamie Madill · 12 years ago
  31. b716d14 Fix long error messages breaking InfoLog::append. by Jamie Madill · 12 years ago
  32. 9912569 Update codereview.settings to point to gerrit. by Geoff Lang · 12 years ago
  33. 93f01ca Allow creating fixed-size window surfaces. by John Bauman · 12 years ago
  34. cc87b46 Use a stable ordering when enumerating files. by Geoff Lang · 12 years ago
  35. 0f8001b Improve the enumerate_files.py script. by Geoff Lang · 12 years ago
  36. 823c8cd Move the enumerate_files script to the build directory. by Geoff Lang · 12 years ago
  37. 2747b9a Fix typo in Python commit id script. by Jamie Madill · 12 years ago
  38. 1aa7f3c Re-initialize shader translator properly after one shutdown. by Jamie Madill · 12 years ago
  39. 836bd21 Detect cross-process HWNDs and verify DXGI 1.2 exists in D3D11. by Geoff Lang · 12 years ago
  40. aacedfc Fix git call syntax in commit_id.bat by Shannon Woods · 12 years ago
  41. a39b3ab Fix standalone Linux build. by Jamie Madill · 12 years ago
  42. 4df02c1 Fix commit header generation on non-Windows platforms. by Jamie Madill · 12 years ago
  43. 16af1e4 Fix commit id versioning when building with Chrome. by Jamie Madill · 12 years ago
  44. d858468 Tie program binary version to commit hash. by Jamie Madill · 12 years ago
  45. 217b9a7 Refresh generated projects. by Jamie Madill · 12 years ago
  46. a25382b Add an option to initialize varyings without static use in vertex shaders by Zhenyao Mo · 12 years ago
  47. dc18dc3 Draft spec for ANGLE_platform_angle_d3d by Scott Graham · 12 years ago
  48. aa82495 Disable MRT support when using D3D10 feature levels. by Geoff Lang · 12 years ago
  49. ef26f3b Fix initializing the MaxExpressionComplexity and MaxCallStackDepth compiler limits. by Nicolas Capens · 12 years ago
  50. b227fe0 Fix DX11 HLSL code for texture2DProjLod. by Nicolas Capens · 12 years ago
  51. 17918f9 Add stdio.h dependency to Common.h. by Jamie Madill · 12 years ago
  52. d02dac9 Remove reference to CHAR_BIT from Common.h. by Jamie Madill · 12 years ago
  53. ba3e2e1 Add missing <limits> to Common.h. by Jamie Madill · 12 years ago
  54. 74efb6d Regenerate our prepackaged VS2010E project files. by Jamie Madill · 12 years ago
  55. 0654d32 Fix texture formats backed by extra channels. by Geoff Lang · 12 years ago
  56. 3f2c0b3 Add work-around for D3D9 shader compiler bug. by Jamie Madill · 12 years ago
  57. a093190 Remove the ANGLE_COMPILE_OPTIMIZATION_LEVEL precompiler definition override to default to D3DCOMPILE_OPTIMIZATION_LEVEL3. by Nicolas Capens · 12 years ago
  58. 0af35c7 Only define ANGLE_ENABLE_PERF in libGLESv2 and libEGL. by Geoff Lang · 12 years ago
  59. e1590b8 Remove __stdcall from non-windows builds. by Geoff Lang · 12 years ago
  60. d308f3a Remove system.h. by Geoff Lang · 12 years ago
  61. 0697659 Rework tracing and perf defines. by Geoff Lang · 12 years ago
  62. 7539f75 Fix incorrect include on posix systems. by Geoff Lang · 12 years ago
  63. 2167ecd Don't include windows.h on non-windows systems. by Geoff Lang · 12 years ago
  64. 2c40ce4 Merge ES3 direct buffer changes and split index and vertex buffers. by Geoff Lang · 12 years ago
  65. 2b8b3b7 Generate public projects. by Geoff Lang · 12 years ago
  66. dcefb75 Port project refator to master. by Geoff Lang · 12 years ago
  67. 566a823 Fix default vertex attribute component size to 4. by Jamie Madill · 12 years ago
  68. 934ab06 Add NetBSD and DragonFly to posix-compliant OS list by Shannon Woods · 12 years ago
  69. 4a9b08d Fix compiler crash. by Nicolas Capens · 12 years ago
  70. 98925f4 Regenerate the parser using Bison 2.7.12. by Nicolas Capens · 12 years ago
  71. e4c8942 Remove unnecessary int cast in ParseContext. by Brendan Long · 12 years ago
  72. 0523d83 Fix sorting uninitialized attribute semantics to the end. by Jamie Madill · 12 years ago
  73. 783a624 Fix printing of size of matrix and vectors in the compiler. by Jamie Madill · 12 years ago
  74. e98df4f Trigger lost device on an error in D3D9 Present. by Jamie Madill · 12 years ago
  75. d534040 Fix initializer type bug when using list declarations. by Jamie Madill · 12 years ago
  76. bbb43c1 Fix initialization of thread local storage in libGLESv2. by Jamie Madill · 12 years ago
  77. 6d39764 Fix initialization of thread local storage in libEGL. by Jamie Madill · 12 years ago
  78. 7f8cdf1 Fix indices not being offset to the bound vertex buffer when drawing indexed points in D3D9. by Geoff Lang · 12 years ago
  79. 9a8d004 Fix swapchain resize errors when sizing to 0 width or height. by Jamie Madill · 12 years ago
  80. 1b6ef52 Fix unused variable warning in compiler/debug.cpp. by Jamie Madill · 12 years ago
  81. 87be33c Fix the display not updating after a call to eglSwapInterval. by Jamie Madill · 12 years ago
  82. 95fa672 Fix device removed handling for systems which do not by Jamie Madill · 12 years ago
  83. 769f150 Ensure stream source frequency for stream 0 is set to 1 in swapRect for D3D9. by Jamie Madill · 12 years ago
  84. 4e13d48 Bump version.h by Shannon Woods · 12 years ago
  85. a07654f Merge "Proper handling of D3D9Ex device removed." by Jamie Madill · 12 years ago
  86. 7095d7a Fix enum names that were not updated in the tests. by Geoff Lang · 12 years ago
  87. bd79517 Update gclient configuation for DEPS and git repository. by Geoff Lang · 12 years ago
  88. 1afb883 Add a build step to copy the D3DCompiler_46 DLL from the Windows SDK folder to the build products path. by Jamie Madill · 12 years ago
  89. 9320a0c Use 64-bit safe constant union indexes. by Nicolas Capens · 12 years ago
  90. 0685fbd Rename the Diagnostics enum values to have a PP_ prefix by Ehsan Akhgari · 12 years ago
  91. 121945b Proper handling of D3D9Ex device removed. by Jamie Madill · 12 years ago
  92. 0dd3b3f Add #include guards to ForLoopUnroll.h by Ehsan Akhgari · 12 years ago
  93. a60e080 Fix issues with the conditional discard workarounds to do with assignments. by Jamie Madill · 12 years ago
  94. d1ffb56 Disable optimizations for shaders with conditional discard in D3D9, and only use expanded by Jamie Madill · 12 years ago
  95. 9c31834 Fix build on QNX. by Jamie Madill · 12 years ago
  96. 4b48845 Don't apply textures that are currently bound to the framebuffer. by Geoff Lang · 12 years ago
  97. 681c50e Fixed a bug where the vertex data manager was not caching the current by Geoff Lang · 12 years ago
  98. 8179512 Fix build on QNX. by Jamie Madill · 12 years ago
  99. 297eb16 Re-enable hazard warnings for setting render targets that are currently bound as SRVs. by Jamie Madill · 12 years ago
  100. 0f0edf9 Disable automatically resizing swapchain if window is iconified by John Bauman · 12 years ago