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refs/heads/chrome_m36
b071b0f
Restrict the size of shader arrays.
by Nicolas Capens
· 11 years ago
chrome_m36
d3d8706
Only add the structure padding when compiling D3D11 shaders.
by Geoff Lang
· 11 years ago
01b4c0a
Attempt skipping D3D11 shader optimization if compilation fails.
by Nicolas Capens
· 11 years ago
d73fe37
Attempt skipping validation if D3D11 shader compilation fails.
by Nicolas Capens
· 11 years ago
286f54c
Refactor attempting shader compilation with different flags.
by Nicolas Capens
· 11 years ago
0bd2774
Fix D3D11 'units' polygon offset bias.
by Nicolas Capens
· 11 years ago
6f182c1
Add padding to HLSL structures to prevent the D3DCompiler from packing them.
by Geoff Lang
· 11 years ago
12a3c6b
Fix D3D11 polygon offset.
by Nicolas Capens
· 11 years ago
74697cf
Handle an unknown error when exiting fullscreen on Windows 8.
by Geoff Lang
· 12 years ago
f3be848
Use shader optimization level 3 selectively.
by Nicolas Capens
· 12 years ago
d1234cd
Use a heap-memory traversal to free compiler resources.
by Jamie Madill
· 12 years ago
d0c82d5
Fix stack overflow when parsing huge expressions.
by Jamie Madill
· 12 years ago
b16827b
Revert "Implement EXT_shader_texture_lod"
by Shannon Woods
· 12 years ago
f561ca4
Implement EXT_shader_texture_lod
by Vladimir Vukicevic
· 12 years ago
5fdb492
Revert "Remove the second translator target, only using static."
by Jamie Madill
· 12 years ago
e186c0e
Remove the second translator target, only using static.
by Jamie Madill
· 12 years ago
740a2f8
Fix RGB TextureStorage11 textures not being initialized.
by Geoff Lang
· 12 years ago
3e65b53
Fix incorrect function forward declaration.
by Geoff Lang
· 12 years ago
28b4790
Cache bound vertex and index buffers by ID3D11Buffer instead of serial.
by Geoff Lang
· 12 years ago
57f247b
Regenerate public projects.
by Jamie Madill
· 12 years ago
848de68
Don't attempt to perform constant folding with an uninitialized constant variable.
by Nicolas Capens
· 12 years ago
51b4a07
Remove SH_MAP_LONG_VARIABLE_NAMES
by Zhenyao Mo
· 12 years ago
9d30ce3
Fix incorrect path usage in generate_projects.
by Jamie Madill
· 12 years ago
e49d286
Regenerate public projects.
by Geoff Lang
· 12 years ago
fa63e94
Improvement on loop unrolling with loops indexing sampler arrays
by Zhenyao Mo
· 12 years ago
b75fee4
Fix HLSL compiler error with else-rewriting in functions.
by Jamie Madill
· 12 years ago
19f0ff5
Add a new TIntermRaw node type to translator.
by Jamie Madill
· 12 years ago
7e7143d
Prevent overflow in the variable packer by sanity checking each variable.
by Nicolas Capens
· 12 years ago
df007ea
Fix crash on multiple calls to ShInitialize().
by Jamie Madill
· 12 years ago
6ebf5a3
Fix not rewriting else-if blocks.
by Jamie Madill
· 12 years ago
b716d14
Fix long error messages breaking InfoLog::append.
by Jamie Madill
· 12 years ago
9912569
Update codereview.settings to point to gerrit.
by Geoff Lang
· 12 years ago
93f01ca
Allow creating fixed-size window surfaces.
by John Bauman
· 12 years ago
cc87b46
Use a stable ordering when enumerating files.
by Geoff Lang
· 12 years ago
0f8001b
Improve the enumerate_files.py script.
by Geoff Lang
· 12 years ago
823c8cd
Move the enumerate_files script to the build directory.
by Geoff Lang
· 12 years ago
2747b9a
Fix typo in Python commit id script.
by Jamie Madill
· 12 years ago
1aa7f3c
Re-initialize shader translator properly after one shutdown.
by Jamie Madill
· 12 years ago
836bd21
Detect cross-process HWNDs and verify DXGI 1.2 exists in D3D11.
by Geoff Lang
· 12 years ago
aacedfc
Fix git call syntax in commit_id.bat
by Shannon Woods
· 12 years ago
a39b3ab
Fix standalone Linux build.
by Jamie Madill
· 12 years ago
4df02c1
Fix commit header generation on non-Windows platforms.
by Jamie Madill
· 12 years ago
16af1e4
Fix commit id versioning when building with Chrome.
by Jamie Madill
· 12 years ago
d858468
Tie program binary version to commit hash.
by Jamie Madill
· 12 years ago
217b9a7
Refresh generated projects.
by Jamie Madill
· 12 years ago
a25382b
Add an option to initialize varyings without static use in vertex shaders
by Zhenyao Mo
· 12 years ago
dc18dc3
Draft spec for ANGLE_platform_angle_d3d
by Scott Graham
· 12 years ago
aa82495
Disable MRT support when using D3D10 feature levels.
by Geoff Lang
· 12 years ago
ef26f3b
Fix initializing the MaxExpressionComplexity and MaxCallStackDepth compiler limits.
by Nicolas Capens
· 12 years ago
b227fe0
Fix DX11 HLSL code for texture2DProjLod.
by Nicolas Capens
· 12 years ago
17918f9
Add stdio.h dependency to Common.h.
by Jamie Madill
· 12 years ago
d02dac9
Remove reference to CHAR_BIT from Common.h.
by Jamie Madill
· 12 years ago
ba3e2e1
Add missing <limits> to Common.h.
by Jamie Madill
· 12 years ago
74efb6d
Regenerate our prepackaged VS2010E project files.
by Jamie Madill
· 12 years ago
0654d32
Fix texture formats backed by extra channels.
by Geoff Lang
· 12 years ago
3f2c0b3
Add work-around for D3D9 shader compiler bug.
by Jamie Madill
· 12 years ago
a093190
Remove the ANGLE_COMPILE_OPTIMIZATION_LEVEL precompiler definition override to default to D3DCOMPILE_OPTIMIZATION_LEVEL3.
by Nicolas Capens
· 12 years ago
0af35c7
Only define ANGLE_ENABLE_PERF in libGLESv2 and libEGL.
by Geoff Lang
· 12 years ago
e1590b8
Remove __stdcall from non-windows builds.
by Geoff Lang
· 12 years ago
d308f3a
Remove system.h.
by Geoff Lang
· 12 years ago
0697659
Rework tracing and perf defines.
by Geoff Lang
· 12 years ago
7539f75
Fix incorrect include on posix systems.
by Geoff Lang
· 12 years ago
2167ecd
Don't include windows.h on non-windows systems.
by Geoff Lang
· 12 years ago
2c40ce4
Merge ES3 direct buffer changes and split index and vertex buffers.
by Geoff Lang
· 12 years ago
2b8b3b7
Generate public projects.
by Geoff Lang
· 12 years ago
dcefb75
Port project refator to master.
by Geoff Lang
· 12 years ago
566a823
Fix default vertex attribute component size to 4.
by Jamie Madill
· 12 years ago
934ab06
Add NetBSD and DragonFly to posix-compliant OS list
by Shannon Woods
· 12 years ago
4a9b08d
Fix compiler crash.
by Nicolas Capens
· 12 years ago
98925f4
Regenerate the parser using Bison 2.7.12.
by Nicolas Capens
· 12 years ago
e4c8942
Remove unnecessary int cast in ParseContext.
by Brendan Long
· 12 years ago
0523d83
Fix sorting uninitialized attribute semantics to the end.
by Jamie Madill
· 12 years ago
783a624
Fix printing of size of matrix and vectors in the compiler.
by Jamie Madill
· 12 years ago
e98df4f
Trigger lost device on an error in D3D9 Present.
by Jamie Madill
· 12 years ago
d534040
Fix initializer type bug when using list declarations.
by Jamie Madill
· 12 years ago
bbb43c1
Fix initialization of thread local storage in libGLESv2.
by Jamie Madill
· 12 years ago
6d39764
Fix initialization of thread local storage in libEGL.
by Jamie Madill
· 12 years ago
7f8cdf1
Fix indices not being offset to the bound vertex buffer when drawing indexed points in D3D9.
by Geoff Lang
· 12 years ago
9a8d004
Fix swapchain resize errors when sizing to 0 width or height.
by Jamie Madill
· 12 years ago
1b6ef52
Fix unused variable warning in compiler/debug.cpp.
by Jamie Madill
· 12 years ago
87be33c
Fix the display not updating after a call to eglSwapInterval.
by Jamie Madill
· 12 years ago
95fa672
Fix device removed handling for systems which do not
by Jamie Madill
· 12 years ago
769f150
Ensure stream source frequency for stream 0 is set to 1 in swapRect for D3D9.
by Jamie Madill
· 12 years ago
4e13d48
Bump version.h
by Shannon Woods
· 12 years ago
a07654f
Merge "Proper handling of D3D9Ex device removed."
by Jamie Madill
· 12 years ago
7095d7a
Fix enum names that were not updated in the tests.
by Geoff Lang
· 12 years ago
bd79517
Update gclient configuation for DEPS and git repository.
by Geoff Lang
· 12 years ago
1afb883
Add a build step to copy the D3DCompiler_46 DLL from the Windows SDK folder to the build products path.
by Jamie Madill
· 12 years ago
9320a0c
Use 64-bit safe constant union indexes.
by Nicolas Capens
· 12 years ago
0685fbd
Rename the Diagnostics enum values to have a PP_ prefix
by Ehsan Akhgari
· 12 years ago
121945b
Proper handling of D3D9Ex device removed.
by Jamie Madill
· 12 years ago
0dd3b3f
Add #include guards to ForLoopUnroll.h
by Ehsan Akhgari
· 12 years ago
a60e080
Fix issues with the conditional discard workarounds to do with assignments.
by Jamie Madill
· 12 years ago
d1ffb56
Disable optimizations for shaders with conditional discard in D3D9, and only use expanded
by Jamie Madill
· 12 years ago
9c31834
Fix build on QNX.
by Jamie Madill
· 12 years ago
4b48845
Don't apply textures that are currently bound to the framebuffer.
by Geoff Lang
· 12 years ago
681c50e
Fixed a bug where the vertex data manager was not caching the current
by Geoff Lang
· 12 years ago
8179512
Fix build on QNX.
by Jamie Madill
· 12 years ago
297eb16
Re-enable hazard warnings for setting render targets that are currently bound as SRVs.
by Jamie Madill
· 12 years ago
0f0edf9
Disable automatically resizing swapchain if window is iconified
by John Bauman
· 12 years ago
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