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chromium
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refs/heads/chrome_m34
0ac0544
Handle an unknown error when exiting fullscreen on Windows 8.
by Geoff Lang
· 11 years ago
chrome_m34
2a49927
Use shader optimization level 3 selectively.
by Nicolas Capens
· 11 years ago
b6c94e1
Fix HLSL compiler error with else-rewriting in functions.
by Jamie Madill
· 12 years ago
cfc1867
Add a new TIntermRaw node type to translator.
by Jamie Madill
· 12 years ago
117186e
Fix not rewriting else-if blocks.
by Jamie Madill
· 12 years ago
92db508
Allow creating fixed-size window surfaces.
by John Bauman
· 12 years ago
4df02c1
Fix commit header generation on non-Windows platforms.
by Jamie Madill
· 12 years ago
16af1e4
Fix commit id versioning when building with Chrome.
by Jamie Madill
· 12 years ago
d858468
Tie program binary version to commit hash.
by Jamie Madill
· 12 years ago
217b9a7
Refresh generated projects.
by Jamie Madill
· 12 years ago
a25382b
Add an option to initialize varyings without static use in vertex shaders
by Zhenyao Mo
· 12 years ago
dc18dc3
Draft spec for ANGLE_platform_angle_d3d
by Scott Graham
· 12 years ago
aa82495
Disable MRT support when using D3D10 feature levels.
by Geoff Lang
· 12 years ago
ef26f3b
Fix initializing the MaxExpressionComplexity and MaxCallStackDepth compiler limits.
by Nicolas Capens
· 12 years ago
b227fe0
Fix DX11 HLSL code for texture2DProjLod.
by Nicolas Capens
· 12 years ago
17918f9
Add stdio.h dependency to Common.h.
by Jamie Madill
· 12 years ago
d02dac9
Remove reference to CHAR_BIT from Common.h.
by Jamie Madill
· 12 years ago
ba3e2e1
Add missing <limits> to Common.h.
by Jamie Madill
· 12 years ago
74efb6d
Regenerate our prepackaged VS2010E project files.
by Jamie Madill
· 12 years ago
0654d32
Fix texture formats backed by extra channels.
by Geoff Lang
· 12 years ago
3f2c0b3
Add work-around for D3D9 shader compiler bug.
by Jamie Madill
· 12 years ago
a093190
Remove the ANGLE_COMPILE_OPTIMIZATION_LEVEL precompiler definition override to default to D3DCOMPILE_OPTIMIZATION_LEVEL3.
by Nicolas Capens
· 12 years ago
0af35c7
Only define ANGLE_ENABLE_PERF in libGLESv2 and libEGL.
by Geoff Lang
· 12 years ago
e1590b8
Remove __stdcall from non-windows builds.
by Geoff Lang
· 12 years ago
d308f3a
Remove system.h.
by Geoff Lang
· 12 years ago
0697659
Rework tracing and perf defines.
by Geoff Lang
· 12 years ago
7539f75
Fix incorrect include on posix systems.
by Geoff Lang
· 12 years ago
2167ecd
Don't include windows.h on non-windows systems.
by Geoff Lang
· 12 years ago
2c40ce4
Merge ES3 direct buffer changes and split index and vertex buffers.
by Geoff Lang
· 12 years ago
2b8b3b7
Generate public projects.
by Geoff Lang
· 12 years ago
dcefb75
Port project refator to master.
by Geoff Lang
· 12 years ago
566a823
Fix default vertex attribute component size to 4.
by Jamie Madill
· 12 years ago
934ab06
Add NetBSD and DragonFly to posix-compliant OS list
by Shannon Woods
· 12 years ago
4a9b08d
Fix compiler crash.
by Nicolas Capens
· 12 years ago
98925f4
Regenerate the parser using Bison 2.7.12.
by Nicolas Capens
· 12 years ago
e4c8942
Remove unnecessary int cast in ParseContext.
by Brendan Long
· 12 years ago
0523d83
Fix sorting uninitialized attribute semantics to the end.
by Jamie Madill
· 12 years ago
783a624
Fix printing of size of matrix and vectors in the compiler.
by Jamie Madill
· 12 years ago
e98df4f
Trigger lost device on an error in D3D9 Present.
by Jamie Madill
· 12 years ago
d534040
Fix initializer type bug when using list declarations.
by Jamie Madill
· 12 years ago
bbb43c1
Fix initialization of thread local storage in libGLESv2.
by Jamie Madill
· 12 years ago
6d39764
Fix initialization of thread local storage in libEGL.
by Jamie Madill
· 12 years ago
7f8cdf1
Fix indices not being offset to the bound vertex buffer when drawing indexed points in D3D9.
by Geoff Lang
· 12 years ago
9a8d004
Fix swapchain resize errors when sizing to 0 width or height.
by Jamie Madill
· 12 years ago
1b6ef52
Fix unused variable warning in compiler/debug.cpp.
by Jamie Madill
· 12 years ago
87be33c
Fix the display not updating after a call to eglSwapInterval.
by Jamie Madill
· 12 years ago
95fa672
Fix device removed handling for systems which do not
by Jamie Madill
· 12 years ago
769f150
Ensure stream source frequency for stream 0 is set to 1 in swapRect for D3D9.
by Jamie Madill
· 12 years ago
4e13d48
Bump version.h
by Shannon Woods
· 12 years ago
a07654f
Merge "Proper handling of D3D9Ex device removed."
by Jamie Madill
· 12 years ago
7095d7a
Fix enum names that were not updated in the tests.
by Geoff Lang
· 12 years ago
bd79517
Update gclient configuation for DEPS and git repository.
by Geoff Lang
· 12 years ago
1afb883
Add a build step to copy the D3DCompiler_46 DLL from the Windows SDK folder to the build products path.
by Jamie Madill
· 12 years ago
9320a0c
Use 64-bit safe constant union indexes.
by Nicolas Capens
· 12 years ago
0685fbd
Rename the Diagnostics enum values to have a PP_ prefix
by Ehsan Akhgari
· 12 years ago
121945b
Proper handling of D3D9Ex device removed.
by Jamie Madill
· 12 years ago
0dd3b3f
Add #include guards to ForLoopUnroll.h
by Ehsan Akhgari
· 12 years ago
a60e080
Fix issues with the conditional discard workarounds to do with assignments.
by Jamie Madill
· 12 years ago
d1ffb56
Disable optimizations for shaders with conditional discard in D3D9, and only use expanded
by Jamie Madill
· 12 years ago
9c31834
Fix build on QNX.
by Jamie Madill
· 12 years ago
4b48845
Don't apply textures that are currently bound to the framebuffer.
by Geoff Lang
· 12 years ago
681c50e
Fixed a bug where the vertex data manager was not caching the current
by Geoff Lang
· 12 years ago
8179512
Fix build on QNX.
by Jamie Madill
· 12 years ago
297eb16
Re-enable hazard warnings for setting render targets that are currently bound as SRVs.
by Jamie Madill
· 12 years ago
0f0edf9
Disable automatically resizing swapchain if window is iconified
by John Bauman
· 12 years ago
b4e0003
Do not allow context sharing between egl Displays.
by Jamie Madill
· 12 years ago
5625f65
Rename ParseHelper.cpp/h to ParseContext.cpp/h.
by Jamie Madill
· 12 years ago
9e30c6b
Fix D3D9 attributes being marked as requireing conversion when they did not.
by Geoff Lang
· 12 years ago
b992a7d
Add new files to vs translator project and update version.
by Zhenyao Mo
· 12 years ago
1727a0a
Add a flag to ANGLE to force immediate swap.
by Geoff Lang
· 12 years ago
7d3fecf
Fix incorrect mip sizes for cube maps when creating them with TexStorage2D.
by Geoff Lang
· 12 years ago
0677631
Fall back to LoadLibrary if preloading d3d compiler modules fails.
by Geoff Lang
· 12 years ago
5e70cf9
Add an option to unfold short circuiting in AST.
by Zhenyao Mo
· 12 years ago
59b7785
Normalize the line endings in the project files.
by Jamie Madill
· 12 years ago
2bcc909
Added .gitattributes to control line endings as a policy in the repository.
by Jamie Madill
· 12 years ago
e5014a9
Only check for missmatched HWND process IDs if swap chain creation fails.
by Geoff Lang
· 12 years ago
c273f37
Use cube textures as 2D texture arrays in rendertarget SRVs
by Shannon Woods
· 12 years ago
cbab004
Add the static translator define to inherited properties in gyp.
by Jamie Madill
· 12 years ago
a9ca4ac
Remove duplicated translator_glsl target.
by Zhenyao Mo
· 12 years ago
19b932a
Fix a traverse bug.
by Zhenyao Mo
· 12 years ago
2c315f1
Style violation cleanup for IntermTraverse.cpp
by Zhenyao Mo
· 12 years ago
d34a0d1
Update to most recent khrplatform.h
by Shannon Woods
· 12 years ago
a0bd8ef
Use ANGLE_TRANSLATOR_STATIC to enforce a static build of the translator in chromium.
by Jamie Madill
· 12 years ago
384c0cd
Support the Windows 8 SDK version of FXC by default in generate_shaders.bat.
by Jamie Madill
· 12 years ago
7692ca4
Remove %(AdditionalDependencies) from gyp linker deps, and add full windows dependency library list.
by Jamie Madill
· 12 years ago
5e73312
Update samples solution to use the new translator project and add missing files to the translator project.
by Geoff Lang
· 12 years ago
49cbc57
Fix a typo introduced in "GCC Compiler Fixes".
by Jamie Madill
· 12 years ago
8935267
Fix some syntax errors in the gyp build configuration, and make some modifications so the tests should work with chromium in component build.
by Jamie Madill
· 12 years ago
e6dcc98
GCC compilation fixes.
by Shannon Woods
· 12 years ago
7bf0217
Eliminate bitfield enum members to avoid GCC compile error.
by Nicolas Capens
· 12 years ago
16a3eb3
Fix compiler test initialization issues.
by Zhenyao Mo
· 12 years ago
23175c5
Update version.
by Zhenyao Mo
· 12 years ago
52cd86b
Update ANGLE.sln
by Zhenyao Mo
· 12 years ago
3662294
Combine translator_common, translator_hlsl, translator_glsl into one target translator.
by Zhenyao Mo
· 12 years ago
f84ef70
Restructure the tests gyp so they can be included in chromium
by Zhenyao Mo
· 12 years ago
300b1eb
.
by Scott Graham
· 12 years ago
f77f46b
Adds InitializeGLPosition to the VS proj files to address build breakage
by Shannon Woods
· 12 years ago
f382bff
Use the same mechanism to process int/float literals
by Zhenyao Mo
· 12 years ago
7343887
Remove literal overflow error reporting in compiler.
by Zhenyao Mo
· 12 years ago
fc75e21
Add an option in ANGLE shader translator to initialize gl_Position to vec4(0.0, 0.0, 0.0, 1.0).
by Zhenyao Mo
· 12 years ago
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