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  1. 0ac0544 Handle an unknown error when exiting fullscreen on Windows 8. by Geoff Lang · 11 years ago chrome_m34
  2. 2a49927 Use shader optimization level 3 selectively. by Nicolas Capens · 11 years ago
  3. b6c94e1 Fix HLSL compiler error with else-rewriting in functions. by Jamie Madill · 12 years ago
  4. cfc1867 Add a new TIntermRaw node type to translator. by Jamie Madill · 12 years ago
  5. 117186e Fix not rewriting else-if blocks. by Jamie Madill · 12 years ago
  6. 92db508 Allow creating fixed-size window surfaces. by John Bauman · 12 years ago
  7. 4df02c1 Fix commit header generation on non-Windows platforms. by Jamie Madill · 12 years ago
  8. 16af1e4 Fix commit id versioning when building with Chrome. by Jamie Madill · 12 years ago
  9. d858468 Tie program binary version to commit hash. by Jamie Madill · 12 years ago
  10. 217b9a7 Refresh generated projects. by Jamie Madill · 12 years ago
  11. a25382b Add an option to initialize varyings without static use in vertex shaders by Zhenyao Mo · 12 years ago
  12. dc18dc3 Draft spec for ANGLE_platform_angle_d3d by Scott Graham · 12 years ago
  13. aa82495 Disable MRT support when using D3D10 feature levels. by Geoff Lang · 12 years ago
  14. ef26f3b Fix initializing the MaxExpressionComplexity and MaxCallStackDepth compiler limits. by Nicolas Capens · 12 years ago
  15. b227fe0 Fix DX11 HLSL code for texture2DProjLod. by Nicolas Capens · 12 years ago
  16. 17918f9 Add stdio.h dependency to Common.h. by Jamie Madill · 12 years ago
  17. d02dac9 Remove reference to CHAR_BIT from Common.h. by Jamie Madill · 12 years ago
  18. ba3e2e1 Add missing <limits> to Common.h. by Jamie Madill · 12 years ago
  19. 74efb6d Regenerate our prepackaged VS2010E project files. by Jamie Madill · 12 years ago
  20. 0654d32 Fix texture formats backed by extra channels. by Geoff Lang · 12 years ago
  21. 3f2c0b3 Add work-around for D3D9 shader compiler bug. by Jamie Madill · 12 years ago
  22. a093190 Remove the ANGLE_COMPILE_OPTIMIZATION_LEVEL precompiler definition override to default to D3DCOMPILE_OPTIMIZATION_LEVEL3. by Nicolas Capens · 12 years ago
  23. 0af35c7 Only define ANGLE_ENABLE_PERF in libGLESv2 and libEGL. by Geoff Lang · 12 years ago
  24. e1590b8 Remove __stdcall from non-windows builds. by Geoff Lang · 12 years ago
  25. d308f3a Remove system.h. by Geoff Lang · 12 years ago
  26. 0697659 Rework tracing and perf defines. by Geoff Lang · 12 years ago
  27. 7539f75 Fix incorrect include on posix systems. by Geoff Lang · 12 years ago
  28. 2167ecd Don't include windows.h on non-windows systems. by Geoff Lang · 12 years ago
  29. 2c40ce4 Merge ES3 direct buffer changes and split index and vertex buffers. by Geoff Lang · 12 years ago
  30. 2b8b3b7 Generate public projects. by Geoff Lang · 12 years ago
  31. dcefb75 Port project refator to master. by Geoff Lang · 12 years ago
  32. 566a823 Fix default vertex attribute component size to 4. by Jamie Madill · 12 years ago
  33. 934ab06 Add NetBSD and DragonFly to posix-compliant OS list by Shannon Woods · 12 years ago
  34. 4a9b08d Fix compiler crash. by Nicolas Capens · 12 years ago
  35. 98925f4 Regenerate the parser using Bison 2.7.12. by Nicolas Capens · 12 years ago
  36. e4c8942 Remove unnecessary int cast in ParseContext. by Brendan Long · 12 years ago
  37. 0523d83 Fix sorting uninitialized attribute semantics to the end. by Jamie Madill · 12 years ago
  38. 783a624 Fix printing of size of matrix and vectors in the compiler. by Jamie Madill · 12 years ago
  39. e98df4f Trigger lost device on an error in D3D9 Present. by Jamie Madill · 12 years ago
  40. d534040 Fix initializer type bug when using list declarations. by Jamie Madill · 12 years ago
  41. bbb43c1 Fix initialization of thread local storage in libGLESv2. by Jamie Madill · 12 years ago
  42. 6d39764 Fix initialization of thread local storage in libEGL. by Jamie Madill · 12 years ago
  43. 7f8cdf1 Fix indices not being offset to the bound vertex buffer when drawing indexed points in D3D9. by Geoff Lang · 12 years ago
  44. 9a8d004 Fix swapchain resize errors when sizing to 0 width or height. by Jamie Madill · 12 years ago
  45. 1b6ef52 Fix unused variable warning in compiler/debug.cpp. by Jamie Madill · 12 years ago
  46. 87be33c Fix the display not updating after a call to eglSwapInterval. by Jamie Madill · 12 years ago
  47. 95fa672 Fix device removed handling for systems which do not by Jamie Madill · 12 years ago
  48. 769f150 Ensure stream source frequency for stream 0 is set to 1 in swapRect for D3D9. by Jamie Madill · 12 years ago
  49. 4e13d48 Bump version.h by Shannon Woods · 12 years ago
  50. a07654f Merge "Proper handling of D3D9Ex device removed." by Jamie Madill · 12 years ago
  51. 7095d7a Fix enum names that were not updated in the tests. by Geoff Lang · 12 years ago
  52. bd79517 Update gclient configuation for DEPS and git repository. by Geoff Lang · 12 years ago
  53. 1afb883 Add a build step to copy the D3DCompiler_46 DLL from the Windows SDK folder to the build products path. by Jamie Madill · 12 years ago
  54. 9320a0c Use 64-bit safe constant union indexes. by Nicolas Capens · 12 years ago
  55. 0685fbd Rename the Diagnostics enum values to have a PP_ prefix by Ehsan Akhgari · 12 years ago
  56. 121945b Proper handling of D3D9Ex device removed. by Jamie Madill · 12 years ago
  57. 0dd3b3f Add #include guards to ForLoopUnroll.h by Ehsan Akhgari · 12 years ago
  58. a60e080 Fix issues with the conditional discard workarounds to do with assignments. by Jamie Madill · 12 years ago
  59. d1ffb56 Disable optimizations for shaders with conditional discard in D3D9, and only use expanded by Jamie Madill · 12 years ago
  60. 9c31834 Fix build on QNX. by Jamie Madill · 12 years ago
  61. 4b48845 Don't apply textures that are currently bound to the framebuffer. by Geoff Lang · 12 years ago
  62. 681c50e Fixed a bug where the vertex data manager was not caching the current by Geoff Lang · 12 years ago
  63. 8179512 Fix build on QNX. by Jamie Madill · 12 years ago
  64. 297eb16 Re-enable hazard warnings for setting render targets that are currently bound as SRVs. by Jamie Madill · 12 years ago
  65. 0f0edf9 Disable automatically resizing swapchain if window is iconified by John Bauman · 12 years ago
  66. b4e0003 Do not allow context sharing between egl Displays. by Jamie Madill · 12 years ago
  67. 5625f65 Rename ParseHelper.cpp/h to ParseContext.cpp/h. by Jamie Madill · 12 years ago
  68. 9e30c6b Fix D3D9 attributes being marked as requireing conversion when they did not. by Geoff Lang · 12 years ago
  69. b992a7d Add new files to vs translator project and update version. by Zhenyao Mo · 12 years ago
  70. 1727a0a Add a flag to ANGLE to force immediate swap. by Geoff Lang · 12 years ago
  71. 7d3fecf Fix incorrect mip sizes for cube maps when creating them with TexStorage2D. by Geoff Lang · 12 years ago
  72. 0677631 Fall back to LoadLibrary if preloading d3d compiler modules fails. by Geoff Lang · 12 years ago
  73. 5e70cf9 Add an option to unfold short circuiting in AST. by Zhenyao Mo · 12 years ago
  74. 59b7785 Normalize the line endings in the project files. by Jamie Madill · 12 years ago
  75. 2bcc909 Added .gitattributes to control line endings as a policy in the repository. by Jamie Madill · 12 years ago
  76. e5014a9 Only check for missmatched HWND process IDs if swap chain creation fails. by Geoff Lang · 12 years ago
  77. c273f37 Use cube textures as 2D texture arrays in rendertarget SRVs by Shannon Woods · 12 years ago
  78. cbab004 Add the static translator define to inherited properties in gyp. by Jamie Madill · 12 years ago
  79. a9ca4ac Remove duplicated translator_glsl target. by Zhenyao Mo · 12 years ago
  80. 19b932a Fix a traverse bug. by Zhenyao Mo · 12 years ago
  81. 2c315f1 Style violation cleanup for IntermTraverse.cpp by Zhenyao Mo · 12 years ago
  82. d34a0d1 Update to most recent khrplatform.h by Shannon Woods · 12 years ago
  83. a0bd8ef Use ANGLE_TRANSLATOR_STATIC to enforce a static build of the translator in chromium. by Jamie Madill · 12 years ago
  84. 384c0cd Support the Windows 8 SDK version of FXC by default in generate_shaders.bat. by Jamie Madill · 12 years ago
  85. 7692ca4 Remove %(AdditionalDependencies) from gyp linker deps, and add full windows dependency library list. by Jamie Madill · 12 years ago
  86. 5e73312 Update samples solution to use the new translator project and add missing files to the translator project. by Geoff Lang · 12 years ago
  87. 49cbc57 Fix a typo introduced in "GCC Compiler Fixes". by Jamie Madill · 12 years ago
  88. 8935267 Fix some syntax errors in the gyp build configuration, and make some modifications so the tests should work with chromium in component build. by Jamie Madill · 12 years ago
  89. e6dcc98 GCC compilation fixes. by Shannon Woods · 12 years ago
  90. 7bf0217 Eliminate bitfield enum members to avoid GCC compile error. by Nicolas Capens · 12 years ago
  91. 16a3eb3 Fix compiler test initialization issues. by Zhenyao Mo · 12 years ago
  92. 23175c5 Update version. by Zhenyao Mo · 12 years ago
  93. 52cd86b Update ANGLE.sln by Zhenyao Mo · 12 years ago
  94. 3662294 Combine translator_common, translator_hlsl, translator_glsl into one target translator. by Zhenyao Mo · 12 years ago
  95. f84ef70 Restructure the tests gyp so they can be included in chromium by Zhenyao Mo · 12 years ago
  96. 300b1eb . by Scott Graham · 12 years ago
  97. f77f46b Adds InitializeGLPosition to the VS proj files to address build breakage by Shannon Woods · 12 years ago
  98. f382bff Use the same mechanism to process int/float literals by Zhenyao Mo · 12 years ago
  99. 7343887 Remove literal overflow error reporting in compiler. by Zhenyao Mo · 12 years ago
  100. fc75e21 Add an option in ANGLE shader translator to initialize gl_Position to vec4(0.0, 0.0, 0.0, 1.0). by Zhenyao Mo · 12 years ago