[go: up one dir, main page]

Roll VK-GL-CTS from 659a0ddba0c1 to 6f0352a8c3c3 (34 revisions)

https://chromium.googlesource.com/external/github.com/KhronosGroup/VK-GL-CTS.git/+log/659a0ddba0c1..6f0352a8c3c3

2025-12-05 scerveau@igalia.com video: add FrameProcessor release frame
2025-12-05 lorenzo@khronosgroup.org Allow conformance version 1.4.5.0
2025-12-05 lorenzo@khronosgroup.org Merge vk-gl-cts/opengl-cts-4.6.7
into vk-gl-cts/main
2025-12-05 rgarcia@igalia.com Test using and then not using a color
attachment with a frag shader
2025-12-05 lorenzo@khronosgroup.org Merge vk-gl-cts/vulkan-cts-1.4.4
into vk-gl-cts/main
2025-12-05 david@ixit.cz Correct output for
direct_state_access.buffers_clear when failure occurs
2025-12-05 39082493+WenkeZh@users.noreply.github.com Check ssbo limits
before ssbo array test
2025-12-05 39082493+WenkeZh@users.noreply.github.com Check spirv support
before spirv capabilities test
2025-12-05 feishengfei@126.com Fix typo caused GS/VS definition on Group
25 test 1
2025-12-05 scerveau@igalia.com video: add H265 LTR decode test
2025-12-05 rgarcia@igalia.com Test default integer vertex attribute
values
2025-12-05 ziga@lunarg.com Test push const byte access with shader
objects
2025-12-05 piotr.byszewski@cognizant.com Test mixed compute/ray tracing
dispatches
2025-12-05 benjamin.cheng@amd.com Use the max GOP frame count for
generated AV1 sequences
2025-12-05 ziga@lunarg.com Add pipeline no_rendering test with unused
attachments
2025-12-05 rgarcia@igalia.com Test writing to SampleMask when using FSR
2025-12-05 tboiko@nvidia.com Fixed failed tests when YCbCr formats are
used as a storage
2025-12-05 tomek.bury@broadcom.com Disable multiple swapchain tests on
direct display
2025-12-05 tomek.bury@broadcom.com Use runtime detection for non-drm
direct display
2025-12-05 marcin.zajac@cognizant.com Fix validation errors found on
intel
2025-12-05 ziga@lunarg.com Fix validation errors in border swizzle tests
2025-12-05 mateusz.bahyrycz@cognizant.com Fix regression in
image_to_image_transfer_queue test group
2025-12-05 marcin.zajac@cognizant.com Fix for vkAcquireNextImageKHR
timeout
2025-12-05 ziga@lunarg.com Enable shader64BitIndexing feature in
robustness 64b_indexing tests
2025-12-05 gleese@broadcom.com Fix checkSupport for XFB counter buffer
offset tests
2025-12-05 ziga@lunarg.com Enable missing features in draw indexed tests
2025-12-05 john.barbone@imgtec.com Fix layer count mismatch in
pushconsts tests
2025-12-05 ziga@lunarg.com Fix validation errors in memory decompression
tests
2025-12-05 ziga@lunarg.com Fix enabling features in robustness tests
2025-12-05 sumcai@163.com Out-of-bounds read in populateBufferWithCopy
2025-12-05 sean165@outlook.de Fix: Test PVRTC extension and always use
power-of-two dimensions
2025-12-05 arthur.vasseur@hotmail.fr fix: incorrect uint64_t cast in
bitmask limit validation
2025-12-05 jbolz@nvidia.com Use MTT to enable parallel builds with
msbuild
2025-12-05 lorenzo@khronosgroup.org Merge vk-gl-cts/vulkan-cts-1.4.3
into vk-gl-cts/main

If this roll has caused a breakage, revert this CL and stop the roller
using the controls here:
https://autoroll.skia.org/r/vk-gl-cts-angle-autoroll
Please CC abdolrashidi@google.com,angle-team@google.com on the revert to
ensure that a human
is aware of the problem.

To file a bug in ANGLE:
https://bugs.chromium.org/p/angleproject/issues/entry

To report a problem with the AutoRoller itself, please file a bug:
https://issues.skia.org/issues/new?component=1389291&template=1850622

Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+doc/main/autoroll/README.md

Bug: None
Tbr: abdolrashidi@google.com
Change-Id: Ic9a8a1bf40fa0aac5c5d878e4d12c060421fea7f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/7236892
Bot-Commit: angle-autoroll <angle-autoroll@skia-public.iam.gserviceaccount.com>
Commit-Queue: angle-autoroll <angle-autoroll@skia-public.iam.gserviceaccount.com>
3 files changed
tree: 962a8369f0c61d1a987b22bcb9ad819bafbb3113
  1. android/
  2. build_overrides/
  3. doc/
  4. extensions/
  5. gni/
  6. include/
  7. infra/
  8. samples/
  9. scripts/
  10. src/
  11. third_party/
  12. tools/
  13. util/
  14. .clang-format
  15. .clang-format-ignore
  16. .git-blame-ignore-revs
  17. .gitattributes
  18. .gitignore
  19. .gitmodules
  20. .gn
  21. .rustfmt.toml
  22. .style.yapf
  23. .vpython3
  24. .yapfignore
  25. additional_readme_paths.json
  26. Android.mk
  27. AUTHORS
  28. BUILD.gn
  29. codereview.settings
  30. CONTRIBUTORS
  31. DEPS
  32. DIR_METADATA
  33. dotfile_settings.gni
  34. LICENSE
  35. OWNERS
  36. PRESUBMIT.py
  37. README.chromium
  38. README.md
  39. unsafe_buffers_paths.txt
  40. WATCHLISTS
README.md

ANGLE - Almost Native Graphics Layer Engine

The goal of ANGLE is to allow users of multiple operating systems to seamlessly run WebGL and other OpenGL ES content by translating OpenGL ES API calls to one of the hardware-supported APIs available for that platform. ANGLE currently provides translation from OpenGL ES 2.0, 3.0 and 3.1 to Vulkan, desktop OpenGL, OpenGL ES, Direct3D 9, and Direct3D 11. Future plans include ES 3.2, translation to Metal and MacOS, Chrome OS, and Fuchsia support.

Level of OpenGL ES support via backing renderers

Direct3D 9Direct3D 11Desktop GLGL ESVulkanMetal
OpenGL ES 2.0completecompletecompletecompletecompletecomplete
OpenGL ES 3.0completecompletecompletecompletecomplete
OpenGL ES 3.1completecompletecomplete
OpenGL ES 3.2in progressin progresscomplete

Additionally, OpenGL ES 1.1 is implemented in the front-end using OpenGL ES 3.0 features. This version of the specification is thus supported on all platforms specified above that support OpenGL ES 3.0 with known issues.

Platform support via backing renderers

Direct3D 9Direct3D 11Desktop GLGL ESVulkanMetalWebGPU
Windowscompletecompletecompletecompletecomplete
Linuxcompletecomplete
Mac OS Xcompletecomplete [1]
iOScomplete [2]
Chrome OScompleteplanned
Androidcompletecomplete
Fuchsiacomplete

[1] Metal is supported on macOS 10.14+

[2] Metal is supported on iOS 12+

ANGLE v1.0.772 was certified compliant by passing the OpenGL ES 2.0.3 conformance tests in October 2011.

ANGLE has received the following certifications with the Vulkan backend:

  • OpenGL ES 2.0: ANGLE 2.1.0.d46e2fb1e341 (Nov, 2019)
  • OpenGL ES 3.0: ANGLE 2.1.0.f18ff947360d (Feb, 2020)
  • OpenGL ES 3.1: ANGLE 2.1.0.f5dace0f1e57 (Jul, 2020)
  • OpenGL ES 3.2: ANGLE 2.1.2.21688.59f158c1695f (Sept, 2023)

ANGLE also provides an implementation of the EGL 1.5 specification.

ANGLE is used as the default WebGL backend for both Google Chrome and Mozilla Firefox on Windows platforms. Chrome uses ANGLE for all graphics rendering on Windows, including the accelerated Canvas2D implementation and the Native Client sandbox environment.

Portions of the ANGLE shader compiler are used as a shader validator and translator by WebGL implementations across multiple platforms. It is used on Mac OS X, Linux, and in mobile variants of the browsers. Having one shader validator helps to ensure that a consistent set of GLSL ES shaders are accepted across browsers and platforms. The shader translator can be used to translate shaders to other shading languages, and to optionally apply shader modifications to work around bugs or quirks in the native graphics drivers. The translator targets Desktop GLSL, Vulkan GLSL, Direct3D HLSL, and even ESSL for native GLES2 platforms.

OpenCL Implementation

In addition to OpenGL ES, ANGLE also provides an optional OpenCL runtime built into the same output GLES lib.

This work/effort is currently work-in-progress/experimental.

This work provides the same benefits as the OpenGL implementation, having OpenCL APIs be translated to other HW-supported APIs available on that platform.

Level of OpenCL support via backing renderers

VulkanOpenCL
OpenCL 1.0in progressin progress
OpenCL 1.1in progressin progress
OpenCL 1.2in progressin progress
OpenCL 3.0in progressin progress

Each supported backing renderer above ends up being an OpenCL Platform for the user to choose from.

The OpenCL backend is a “passthrough” implementation which does not perform any API translation at all, instead forwarding API calls to other OpenCL driver(s)/implementation(s).

OpenCL also has an online compiler component to it that is used to compile OpenCL C source code at runtime (similarly to GLES and GLSL). Depending on the chosen backend(s), compiler implementations may vary. Below is a list of renderers and what OpenCL C compiler implementation is used for each:

  • Vulkan : clspv
  • OpenCL : Compiler is part of the native driver

Sources

ANGLE repository is hosted by Chromium project and can be browsed online or cloned with

git clone https://chromium.googlesource.com/angle/angle

Building

View the Dev setup instructions.

Contributing