commit | 174694c14a254a3100ce4b16f841524210e3692a | [log] [tgz] |
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author | angle-autoroll <angle-autoroll@skia-public.iam.gserviceaccount.com> | Sat Nov 16 02:15:55 2024 |
committer | Angle LUCI CQ <angle-scoped@luci-project-accounts.iam.gserviceaccount.com> | Mon Nov 18 20:33:43 2024 |
tree | 486f827528ef4240fd184b4dca6c1d7abc525310 | |
parent | 828e2d190adcdfc6385efd64b57babfaf21e9de5 [diff] |
Manual roll VK-GL-CTS from f674555ab03e to b27686793f88 (29 revisions) Manual roll requested by yuxinhu@google.com https://chromium.googlesource.com/external/github.com/KhronosGroup/VK-GL-CTS.git/+log/f674555ab03e..b27686793f88 2024-11-14 syoussefi@google.com Use std functions instead of de* wrappers (deString.h) 2024-11-14 mateusz.bahyrycz@mobica.com Add coverage for instanced draws with tessellation 2024-11-14 rgarcia@igalia.com Test alpha-to-coverage with sample shading 2024-11-14 mateusz.gawrysiak@intel.com Fixed ycbcr_sampler.graphics array tests by adding combinedImageSamplerDescriptorCount multiplication 2024-11-14 scerveau@igalia.com EncodeTests: rework the result queries 2024-11-14 scerveau@igalia.com EncodeTests: set the decoder to use layeredDpb 2024-11-14 mateusz.gawrysiak@intel.com Fix imageFormatProperties check before VK_FORMAT_G8_B8R8_2PLANE_420_UNORM array creation 2024-11-13 yuxinhu@google.com Add #include <cmath> in glcTextureStorageTests.cpp 2024-11-08 marcin.hajder@mobica.com Port KC-CTS tests to VK-GL-CTS (draw_buffers_test1), PART 14 2024-11-08 lorenzo@khronosgroup.org Merge vk-gl-cts/opengl-es-cts-3.2.11 into vk-gl-cts/main 2024-11-08 piotr.byszewski@mobica.com Test operations which must always preserve denorms 2024-11-08 ziga@lunarg.com Add image concurrent copy tests 2024-11-08 piotr.byszewski@mobica.com Test DRLR with DS attachments that use one aspect 2024-11-08 ziga@lunarg.com Add host image copy tests with array and depth offsets 2024-11-08 benjamin.cheng@amd.com Create encode DPB image without TRANSFER_SRC usage 2024-11-08 benjamin.cheng@amd.com Fix video-profile-independent DPB creation 2024-11-08 lionel.g.landwerlin@intel.com Enable device-only events in sync2 tests 2024-11-08 kamil.goras@mobica.com KHR-Single-GL46.enhanced_layouts.varying_locations breaks spec and requires more than GL_MAX_GEOMETRY_INPUT_COMPONENTS components in geometry stage for some test cases. Such cases are skipped. 2024-11-08 marcin.hajder@mobica.com Port KC-CTS tests to VK-GL-CTS (texture_stencil8_gl44), PART 16 2024-11-08 gleese@broadcom.com Revert "Fix support check for dynamic state tests" 2024-11-08 lorenzo@khronosgroup.org Merge vk-gl-cts/vulkan-cts-1.3.10 into vk-gl-cts/main 2024-11-04 gleese@broadcom.com Fix frag_coord_conventions test when not supported 2024-11-01 michal.jakubek@mobica.com Make vktComputeBasicComputeShaderTests.cpp buildable 2024-10-31 mateusz.bahyrycz@mobica.com Remove commented code 2024-10-31 piotr.byszewski@mobica.com GPL with unusual multisample states 2024-10-31 mateusz.bahyrycz@mobica.com Add coverage for indirect draws with tessellation 2024-10-31 javed@igalia.com Add coverage for mesh shader with GPL/ESO 2024-10-31 marcin.hajder@mobica.com Port KC-CTS tests to VK-GL-CTS (texture_storage_compressed_texture_data), PART 15 2024-10-31 lorenzo@khronosgroup.org Merge vk-gl-cts/vulkan-cts-1.3.10 into vk-gl-cts/main If this roll has caused a breakage, revert this CL and stop the roller using the controls here: https://autoroll.skia.org/r/vk-gl-cts-angle-autoroll Please CC angle-team@google.com,solti@google.com,yuxinhu@google.com on the revert to ensure that a human is aware of the problem. To file a bug in ANGLE: https://bugs.chromium.org/p/angleproject/issues/entry To report a problem with the AutoRoller itself, please file a bug: https://issues.skia.org/issues/new?component=1389291&template=1850622 Documentation for the AutoRoller is here: https://skia.googlesource.com/buildbot/+doc/main/autoroll/README.md Bug: None Tbr: solti@google.com,yuxinhu@google.com Change-Id: I617a3b8a149bd157e3d922b0dc726bf395a4b27e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6027274 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
The goal of ANGLE is to allow users of multiple operating systems to seamlessly run WebGL and other OpenGL ES content by translating OpenGL ES API calls to one of the hardware-supported APIs available for that platform. ANGLE currently provides translation from OpenGL ES 2.0, 3.0 and 3.1 to Vulkan, desktop OpenGL, OpenGL ES, Direct3D 9, and Direct3D 11. Future plans include ES 3.2, translation to Metal and MacOS, Chrome OS, and Fuchsia support.
Direct3D 9 | Direct3D 11 | Desktop GL | GL ES | Vulkan | Metal | |
---|---|---|---|---|---|---|
OpenGL ES 2.0 | complete | complete | complete | complete | complete | complete |
OpenGL ES 3.0 | complete | complete | complete | complete | complete | |
OpenGL ES 3.1 | incomplete | complete | complete | complete | ||
OpenGL ES 3.2 | in progress | in progress | complete |
Additionally, OpenGL ES 1.1 is implemented in the front-end using OpenGL ES 3.0 features. This version of the specification is thus supported on all platforms specified above that support OpenGL ES 3.0 with known issues.
Direct3D 9 | Direct3D 11 | Desktop GL | GL ES | Vulkan | Metal | |
---|---|---|---|---|---|---|
Windows | complete | complete | complete | complete | complete | |
Linux | complete | complete | ||||
Mac OS X | complete | complete [1] | ||||
iOS | complete [2] | |||||
Chrome OS | complete | planned | ||||
Android | complete | complete | ||||
GGP (Stadia) | complete | |||||
Fuchsia | complete |
[1] Metal is supported on macOS 10.14+
[2] Metal is supported on iOS 12+
ANGLE v1.0.772 was certified compliant by passing the OpenGL ES 2.0.3 conformance tests in October 2011.
ANGLE has received the following certifications with the Vulkan backend:
ANGLE also provides an implementation of the EGL 1.5 specification.
ANGLE is used as the default WebGL backend for both Google Chrome and Mozilla Firefox on Windows platforms. Chrome uses ANGLE for all graphics rendering on Windows, including the accelerated Canvas2D implementation and the Native Client sandbox environment.
Portions of the ANGLE shader compiler are used as a shader validator and translator by WebGL implementations across multiple platforms. It is used on Mac OS X, Linux, and in mobile variants of the browsers. Having one shader validator helps to ensure that a consistent set of GLSL ES shaders are accepted across browsers and platforms. The shader translator can be used to translate shaders to other shading languages, and to optionally apply shader modifications to work around bugs or quirks in the native graphics drivers. The translator targets Desktop GLSL, Vulkan GLSL, Direct3D HLSL, and even ESSL for native GLES2 platforms.
In addition to OpenGL ES, ANGLE also provides an optional OpenCL
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This work/effort is currently work-in-progress/experimental.
This work provides the same benefits as the OpenGL implementation, having OpenCL APIs be translated to other HW-supported APIs available on that platform.
Vulkan | OpenCL | |
---|---|---|
OpenCL 1.0 | in progress | in progress |
OpenCL 1.1 | in progress | in progress |
OpenCL 1.2 | in progress | in progress |
OpenCL 3.0 | in progress | in progress |
Each supported backing renderer above ends up being an OpenCL Platform
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Vulkan
: clspvOpenCL
: Compiler is part of the native driverANGLE repository is hosted by Chromium project and can be browsed online or cloned with
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