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Roll SwiftShader from ee0d0b41a626 to 20c04524ee8a (21 revisions)

https://swiftshader.googlesource.com/SwiftShader.git/+log/ee0d0b41a626..20c04524ee8a

2022-06-14 antonio.caggiano@collabora.com GN: Wayland build overrides
2022-06-13 dnfield@google.com Missing libs for win32 builds
2022-06-13 nicolas.capens@gmail.com Eliminate multiplication operators on SIMD::Pointer
2022-06-13 capn@google.com Roll dEQP to version 1.3.2 merged into main
2022-06-09 swiftshader.regress@gmail.com Regres: Update test lists @ f1a62bb4
2022-06-08 sugoi@google.com OpSelect implementation for pointers
2022-06-08 srisser@google.com Implement descriptor indexing for storage buffers
2022-06-08 antonio.caggiano@collabora.com GN: Fix wayland import check
2022-06-08 ericcurtin17@gmail.com Do not assume drm card is card0
2022-06-07 sugoi@google.com OpPtrAccessChain implementation
2022-06-06 antonio.caggiano@collabora.com GN: Expose Wayland surface extension on Linux
2022-06-06 antonio.caggiano@collabora.com Dynamically detect libwayland-client
2022-06-03 swiftshader.regress@gmail.com Regres: Update test lists @ 19e3080d
2022-06-02 srisser@google.com Move SIMD::Pointer to rr::Pointer4
2022-06-02 sugoi@google.com Remove unused allocateZero function
2022-06-02 sugoi@google.com Merge changes I988caf15,I62185327
2022-06-02 sugoi@google.com Fix early fragment tests
2022-06-02 sugoi@google.com Compute occlusion sample count early when using earlyFragmentTests
2022-06-02 sugoi@google.com Write stencil early when using earlyFragmentTests
2022-06-02 sugoi@google.com PixelRoutine::stencilOperation() refactor
2022-06-02 sugoi@google.com Return value refactor for stencilOperation()

If this roll has caused a breakage, revert this CL and stop the roller
using the controls here:
https://autoroll.skia.org/r/swiftshader-angle-autoroll
Please CC ynovikov@google.com on the revert to ensure that a human
is aware of the problem.

To file a bug in SwiftShader: https://bugs.chromium.org/p/swiftshader/issues/entry
To file a bug in ANGLE: https://bugs.chromium.org/p/angleproject/issues/entry

To report a problem with the AutoRoller itself, please file a bug:
https://bugs.chromium.org/p/skia/issues/entry?template=Autoroller+Bug

Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+doc/main/autoroll/README.md

Bug: angleproject:7409
Tbr: ynovikov@google.com
Change-Id: Id74e59518657d6d3aaaaf8b06571ebdcf3a3a7ed
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3705575
Bot-Commit: angle-autoroll <angle-autoroll@skia-public.iam.gserviceaccount.com>
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
1 file changed
tree: 568fb34aba8cbf4afc8f4e39c25ce693753a74bd
  1. android/
  2. build_overrides/
  3. doc/
  4. extensions/
  5. gni/
  6. include/
  7. infra/
  8. samples/
  9. scripts/
  10. src/
  11. third_party/
  12. tools/
  13. util/
  14. .clang-format
  15. .gitattributes
  16. .gitignore
  17. .gn
  18. .style.yapf
  19. .vpython
  20. .vpython3
  21. .yapfignore
  22. additional_readme_paths.json
  23. Android.mk
  24. AUTHORS
  25. BUILD.gn
  26. codereview.settings
  27. CONTRIBUTORS
  28. DEPS
  29. DIR_METADATA
  30. dotfile_settings.gni
  31. LICENSE
  32. OWNERS
  33. PRESUBMIT.py
  34. README.chromium
  35. README.md
  36. WATCHLISTS
README.md

ANGLE - Almost Native Graphics Layer Engine

The goal of ANGLE is to allow users of multiple operating systems to seamlessly run WebGL and other OpenGL ES content by translating OpenGL ES API calls to one of the hardware-supported APIs available for that platform. ANGLE currently provides translation from OpenGL ES 2.0, 3.0 and 3.1 to Vulkan, desktop OpenGL, OpenGL ES, Direct3D 9, and Direct3D 11. Future plans include ES 3.2, translation to Metal and MacOS, Chrome OS, and Fuchsia support.

Level of OpenGL ES support via backing renderers

Direct3D 9Direct3D 11Desktop GLGL ESVulkanMetal
OpenGL ES 2.0completecompletecompletecompletecompletecomplete
OpenGL ES 3.0completecompletecompletecompletein progress
OpenGL ES 3.1incompletecompletecompletecomplete
OpenGL ES 3.2in progressin progressin progress

Platform support via backing renderers

Direct3D 9Direct3D 11Desktop GLGL ESVulkanMetal
Windowscompletecompletecompletecompletecomplete
Linuxcompletecomplete
Mac OS Xcompletein progress
iOSin progress
Chrome OScompleteplanned
Androidcompletecomplete
GGP (Stadia)complete
Fuchsiacomplete

ANGLE v1.0.772 was certified compliant by passing the OpenGL ES 2.0.3 conformance tests in October 2011.

ANGLE has received the following certifications with the Vulkan backend:

  • OpenGL ES 2.0: ANGLE 2.1.0.d46e2fb1e341 (Nov, 2019)
  • OpenGL ES 3.0: ANGLE 2.1.0.f18ff947360d (Feb, 2020)
  • OpenGL ES 3.1: ANGLE 2.1.0.f5dace0f1e57 (Jul, 2020)

ANGLE also provides an implementation of the EGL 1.5 specification.

ANGLE is used as the default WebGL backend for both Google Chrome and Mozilla Firefox on Windows platforms. Chrome uses ANGLE for all graphics rendering on Windows, including the accelerated Canvas2D implementation and the Native Client sandbox environment.

Portions of the ANGLE shader compiler are used as a shader validator and translator by WebGL implementations across multiple platforms. It is used on Mac OS X, Linux, and in mobile variants of the browsers. Having one shader validator helps to ensure that a consistent set of GLSL ES shaders are accepted across browsers and platforms. The shader translator can be used to translate shaders to other shading languages, and to optionally apply shader modifications to work around bugs or quirks in the native graphics drivers. The translator targets Desktop GLSL, Vulkan GLSL, Direct3D HLSL, and even ESSL for native GLES2 platforms.

Sources

ANGLE repository is hosted by Chromium project and can be browsed online or cloned with

git clone https://chromium.googlesource.com/angle/angle

Building

View the Dev setup instructions.

Contributing