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  • Heart of Ice (Critical IF gamebooks)

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Heart of Ice (Critical IF gamebooks)


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The end of the 23rd century. Earth lies in the grip of a new Ice Age. Famine, cold and fanatic cults threaten what is left of civilization. Humanity is on the brink of extinction.

Nine of the strongest heroes of the age come seeking the ultimate prize: the Heart of Volent, an object with the power to reshape reality. All are ruthless, powerful, determined. To succeed they must work together. But only one can have the Heart.

Choose your alliances with care. Weigh up who to trust. Be ready for betrayal. When the moment comes, the future of mankind will rest on your judgement.

* * *

Critical IF books are interactive adventures with a difference. You can be a mutant with the power to warp reality. A soldier whose combat skills are a match for any foe. A stealthy assassin leaping between rooftops. An explorer who can survive in the harshest conditions. Be anyone you can imagine. Choose from almost five hundred different character types, each with their own unique skills.

Strong stories, vivid settings and compelling characters make Critical IF the game-changers of the interactive fiction genre. Put yourself in the heart of the story.

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From the Publisher

Only one can have the Heart

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The world is dying -- but there is a power that can save it

Are you ruthless enough to seize the ultimate power? The classic post-apocalypse SF adventure of greed, alliance and betrayal in a new revised edition.

Widely acclaimed as one of the greatest gamebooks of all time

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Customize your character

Pick four skills from the list of twelve (Agility, Close Combat, Cunning, Cybernetics, ESP, Lore, Paradoxing, Piloting, Roguery, Shooting, Streetwise, and Survival) for a total of 495 unique characters. Or pick one of seven pre-generated adventurers with their own goals and background. There are no dice. Everything depends on your skills and the way you use them.

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A world transformed by climate apocalypse

Explore the Earth of the 23rd century, a world on the brink of oblivion. Climate chaos has turned some areas into burning deserts, others into icy wastes. Humanity faces extinction. But there is one last hope.

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Who can you trust?

Nine of the greatest adventurers of the age come to the lost city of Du-En to claim the Heart of Volent, a strange meteor said to give unlimited power. Only one of you can seize the Heart, but to reach it you must forge temporary alliances. Choose carefully, as everyone else is biding their time till the moment comes for betrayal.

Editorial Reviews

About the Author

Dave Morris is a writer and games developer whose works have been published in more than a dozen languages. He is a physicist who has also spent a year as the UK's bestselling fiction writer, and a videogame designer whose literary work has been awarded a Kirkus star. He was a mentor in the American Film Institute's Digital Content Lab, reflecting his interest in the boundary between storytelling and games, an interest that led him to the "EQ interactivity" of his reworking of Frankenstein and that now has him working on a follow-up that will peel a raw patch off readers' perceptions of their own moral code. His other interactive works include the Critical IF adventure gamebooks, and he is the co-creator and author of the graphic novel epic Mirabilis: Year of Wonders.

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