Déjà Doom
About the Game
You are your worst enemy.
In this experimental first-person shooter, every round you play is recorded. Every time you move to the next one, you’ll fight the ghosts of your past actions. However, you must defeat your past selves faster than your predecessor, move fast, time is ticking!
Start by taking down a single enemy. In the next loop, your recording returns, repeating everything you did before. Each round adds one more version of yourself, turning your past runs into deadly opponents and you need to keep going faster.
Can you survive the growing chaos you’ve created?
Theme: “Paradox”
Created for the La Console Game Jam 2025 under the theme Paradox.
The game explores the idea of time loops and self-conflict — every victory creates the next challenge.
Controls
Keyboard
- WASD – Move
- Mouse – Aim
- Left Click – Shoot
- Spacebar - Jump
Controller
- Left Joystick - Move
- Right Joystick - Aim
- Trigger - Shoot
- A (Xbox) or X (PlayStation) - Jump
Contributors
Credits
- Godot 4.3 (Game Engine)
- poly.pizza (3D models)
- Google Fonts
- Pixabay (SFX)
| Status | Prototype |
| Platforms | HTML5 |
| Authors | Alex, antoine-poulin, szzze |
| Genre | Shooter |
| Made with | Godot |
| Tags | 3D, Dark, Fast-Paced, First-Person, gamejamdequebec, Godot, la-console-gamejam-2025, Low-poly, paradox |
| Average session | A few seconds |
| Languages | English |
| Inputs | Keyboard, Mouse, Xbox controller, Joystick |



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