Die in the Dungeon CLASSIC
Die in the Dungeon is a deck-building, turn-based roguelite where you dont use cards, but dice! Try to find the best combination to conquer the 2X-floor dungeon, but be careful, a frog like you can only get so far before encountering a prey too big to swallow...
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The full release of Die in the Dungeon is on Steam! Play it here:
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Here is our Discord server!
Also, you can follow us on Twitter!
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Code by @jaungardener and @yomellamoyorch
Art by @alartsf
Music & SFXs by AFRODISIAQO from MUNDONUEBO
| Status | In development |
| Platforms | HTML5, Windows, macOS, Linux |
| Rating | Rated 4.7 out of 5 stars (2,570 total ratings) |
| Authors | Alarts, SexyBuggy, Jaun, MUNDONUEBO |
| Genre | Card Game, Role Playing |
| Made with | Unity |
| Tags | Cute, Deck Building, Dice, Frogs, Pixel Art, Roguelike, Roguelite, Turn-Based Combat |
| Average session | About a half-hour |
| Languages | English |
| Inputs | Mouse |
| Accessibility | One button |
| Links | Steam |
Download
Download NowName your own price
Click download now to get access to the following files:
Die in the Dungeon 1.6.2f [WIN] 41 MB
Die in the Dungeon 1.6.2f [MAC] 50 MB
Die in the Dungeon 1.6.2f [LINUX] 40 MB
Development log
- Die in the Dungeon: The Board Game is Coming!32 days ago
- Die in the Dungeon: Origins now on Itchio!Feb 01, 2024
- Die in the Dungeon: OriginsOct 05, 2023
- New Update 1.6.1: PrologueJan 23, 2023
- Die in the Dungeon PROLOGUE out now on Steam!!!Jan 12, 2023
- Free Prologue coming to Steam in two weeks!Dec 27, 2022
- Die in the Dungeon is coming to Steam!Sep 04, 2022
- DitD Recommends: Backpack Hero!Aug 18, 2022





Comments
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Any chance on getting an app version of the game?
Hahaha, victory
this is the first rougelike i ever played.
best mistake i ever made.
I LOVE this game. I mean its perfect I play this at school but still is PERFECT
Best progress I've made so far. Charming game design.
I'd have gone further if my attack dice had grow
This game was really fun and enjoyable! I got immersed in it immediately, and the gameplay is very intuitive. I was able to play without even using the tutorial :) Thank you, god job !
In case anybody needs, here is a copy-paste of a guide I made a while ago to obtaining an S and a score of just under 10,000 after the lvl 25 boss:
Priority: upgrade two defence, one attack, and one boost to max. Get grow on at least one die (preferably attack and either defence or heal).
After that (or if you're not getting upgrades), discard the leftover attack and boost dice.
Only get a new die if you've done the above/haven't got anything else to do! (your goal is to minimise the randomness of your turn.) If you do get a new die, only non-glass heal (skip if you get anything else). After that, discard the glass heal.
Mirror die is great to get (not a must, but makes boss fights much easier).
Make a couple of them hollow, so you can use practically all your dice in one turn.
During your turn prioritise defence, end each round with max health, and during boss fights just wait it out, getting your grow dice to higher values.
And if you complete all the above, you will feel like a god on the final boss (I destroyed both its phases in 6 or 7 turns).
Hope this helps anyone!
good game
fun game
Fire game
Give more effects on FINISH button ate the top of card
How get 5 slots during run (always 3 dices only)
Some enemy show a value of health/energy but during the battle the value change (increase).
Simple and fun !
(THIS IS ABOUT THE DEMO) Love this game and the mechanics are absolutely unique, but I still feel the difficulty spike past the first boss is way too harsh.
I'm sure a good chunk of it is due to me not being super good at this type of rougelike/strategy but it feels like it goes from climbing a wall to 'hey heres an oiled up 87 degree glass wall, good luck' between those two.
how come the timer keeps going after you pause
very cool game. very sweet art style!
Was fun.
ps: there is a typo in the tutorial. it says "new die" instead of "new dice" xD
love - Xezzreh
That's not a typo, Dice is plural! Die is one of multiple dice :D
WAIT WHAT?! NEVER HAVE I HEARD THAT. WHAT DO YOU MEAN????
Why did you think it was called Die In The Dungeon
Well for non natives Die ist Dying xD The german word for "one die" ist "ein würfel". if its 2 its also würfel" xD
Fair but hey I’m not a native English speaker either
Great game
Why is this
love this
I have fun playing the game, although I find it a lot more challenging than it should be. One time I was fighting 3 enemies that I can't do anything against. They deal too much damage for me to shield, they make too much shield for me to do damage, even with healing and boosts, they were too much for me. Also I feel like the enemies get too much more value from rng than I can ever do.
How'd you get the 2nd achievement die?
Update: I unlocked Grow dice after reaching Brother Frog/Floor 25 for the first time.
I'm just wondering, how did you get those spilt dice? I've been playing for a while and I never seen them.
Hi if you want to unlock a dual dice there is only one way. They can only be attained from the Spidy event which is possible to get after floor 20
actually its floor 25
Floor 106 has been reached. So your not wrong
bro's cooked 😭😭😭
Finally seen the final boss!
Kicked my ass in a single attack thought. I should at least should have a chance to fight him for a bit. Anyway, it's still one of the most fun games ever made.
If you mean Rain the first time you reach floor 25 you can not win as that is considered the end of the game. Though if you reached floor 25 again you can fight him and if you win you beat the game and you unlock endless though you have to do another run. If you mean the elite Flyfant beg for mercy that’s your only hope
I did get to final frog twice, beat it second time. But after that can't defeat bee again. Still this is one of the best games ever made.
It’s sad to hear that you can’t beat Queen Bee but don’t worry endless is very very tough. A bit of advice I would say is that always take the FRP or Funny Red Potion which is +3 hp.
Not much compared to other people, but still a personal bes
Overkill maybe?
I LOVE THIS ITS SO ADDICTING
really fun game, wasent exepecting it
Tips for the honey bee???
fully level up your block dice and increase your hp as much as possible, and if you dont know, if you put a honey dice with the honey (?) going onto a crown mark spot, it will increase any dice put on that spot by x2, and then x4 for two dice on that spot. the different levels have the same config as the boost die do. basically get mad block dice and focus on doing damage when the queen is not attacking. i would recomend 30+ hp going into the fight. idk if this makes much sense but the biggest game changer for me was the boost die and the crown marked spots and honey duce. i hope this helps! :)
the honey that comes out of the honey dice or the honey dice themself?
U can also copy a honey dice with a mirror to buffer single slot if its on the diagonals
yeah i need help with that too. i have got to it twice but i am confused af
really fun game
So good
THIS GAME IS AWESOME!!!!!
Thank you for this greath game. I really enjoy it!
I just made an observation: If you choose a new dice for completing a level you can sometimes find a mundane attack or defense dice that have a slightly higher percentage or rolling 6 as you can see. Now if you add the face values together and divide by six, you'll be able to see the average power of each dice. The standard defense dice at top tier (4+4+5+5+6+6= 30/6 = average value is 5) whereas the other dice (6+6+6+5+5+4= 32/6 = average value is 5.3). In the case of the defense dice this becomes interesting when compared to a top tier Lucky 1 dice (6+6+6+6+6+1 = 31/6 = average value is 5.16). My conclusion is that if you can choose which dice to put a Grow tag on, chose the mundane one you get as a reward. It will, on average, outperform the starter dice, and if a Heavy tag is applied to it, it'll even outperform the Lucky 1 with Grow.
this is really fun ngl
I died at floor 20 to the queen bee
in a BR
lts a good dame
Decent game I'd say, shame I haven't a way to pay for it yet TwT I'll definetly come back later!
A nearly perfect game with two totally unacceptable flaws.
Once you 'get' the mechanics it takes an act of will to lose before the 26th level, where the Endless mode begins. It takes 26-28 minutes to get to that point. So it takes half an hour to get to the point where you're playing the game past the extended tutorial.
Once you're there, the difficulty increases by providing flat bonuses to all of the opponent's numbers. Encounters don't seem to be designed with this in mind. You'll quickly be facing things like two flies that are doing 5x5x2 (ie 50) damage a round, backed by a Mothman healing 2x7ish damage a round. You only ever have a die pool of five dice to play. Assuming max pips, that's 30 points of whatever on your first round. At this point if you spend less than the majority of your dice on (perfect) attacks, any damage you deal will be healed. If you spend it exclusively on defense, you'll only soak about half of the damage. Even with specialty dice that get stronger over time the acceleration of how bad that early fight curb stomp is makes long term survival impossible. Perfectly optimal plan is still beholden to RNG, which statistically speaking -will- pull a cheap shot. And then it's back to that half hour introduction before you can play the challenging part again.
Put another way - beyond a certain point your only power increases rely on going through multiple turns, enhancing your die's feedback loops. Your opponents get stronger and stronger attacks from the word go, meaning they will eventually preempt any possible build you've put together by just murdering you on turn one or two, before you can do anything productive.
I recommend a pass. Or, if you know what you're doing, emulate an OS instance with a Virtual Machine and use that to spoof a save point at the end of the half hour "can I play the game yet" intro. That's the ideal answer, because there is a wonderfully engaging game here despite the perpetual slog of restarting and RNG mandated permadeaths.
WHAT IS THIS AND WHY IS IT MY FIRST TIME SEEING IT?!?!
WHY IS THERE A LOW RES COCKROACH?
Pretty sure this is fake, but I might be wrong considering the amount of enemies in this game, this is probably a real enemy lol
Buuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuug
Congrats you got the very low chance of getting Buuuuuuuuuuuuuuuuuuug
Y'know, I do LOVE this game, I've been playing it for a WHILE, and I have had some ideas...
So there are special dice like "The Poop" or "Lucky One" and I feel like adding a couple more would be great, if you take suggestions.
On the pretense that you do, there could be ones like "Perfected" where it is always gold and has the faces of a normal die, so the 6 faces would have their normal corresponding number, or there could be an "Unbalanced" modifier where the die can go up to like 7 or 8 on one face.
Let me know if you like my ideas, even if you aren't the dev, and feel free to comment any modifiers you think would be good.
A named die, "Infinite Power", that is an Eternal Terrain. "Overachiever ", a boost die with only 5s and 6s on it's faces.
Wait, how would that boost die even work? it can't boost 5 or 6 tiles away... unless that's the joke.
That's the joke. How well would an eternal terrain die work, either?
I wish we could boost boosts...
FINALY GOT PAST BEE BUT THEN THE STUPID ARCHERS KILLED MEE
truly a mona lisa of video games, super polished, super cute, kept me playing for a LONG time.
A sort of story exists if you look hard enough