Embark
Note: To enjoy the full gameplay experience we recommend playing a downloaded version which showcases our VFX system :)
A cozy 3D platformer that embarks you, a Meadow Jumping Mouse, on a journey to return a fallen baby Purple Finch back to its nest, situated a top a Sitka Spruce Tree.
The game takes inspiration from the beautiful flora and fauna within Beautiful British Columbia. The environment and critters were inspired by wild life native to the province.
We hope that you enjoy this miniature world we've crafted for you. This your sign to take time and explore everything this world has to offer.
Controls:
- WASD to Move
- SPACEBAR to Jump
- P to Pause
- Q and E to Zoom in Pause Menu
Movement Mechanic Spoilers:
- Move towards a branch, mushroom, or other platform while falling to grab on to the edge, and hold down Space to clamber back up.
- Not bouncing high enough? Bounce shrooms need precise timing to unlock their full potential...
- Getting stuck? Move towards a wall to slide along it and perform a Wall Grind.
- After getting the Climbing Hook, move towards a patch of moss to climb it! Press Space, or climb towards the edge to detach.
- After getting the Purple Finch Feather, hold down Space while in midair to glide.
Credits
Advay Rajguru, Tara Asadi, Stephane "Taijin" G, The Art Gremlin
With Music by Bernard Manela
Embark was made for the one-week Little Guy Game Jam 2025
Status | Released |
Platforms | HTML5, Windows, macOS |
Author | Advay.dev |
Genre | Platformer |
Made with | Unity |
Tags | 3D Platformer, Animals, Cozy, Cute |
Average session | A few seconds |
Languages | English |
Inputs | Keyboard, Mouse |
Download
Click download now to get access to the following files:
Comments
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I was drawn to play it because it’s based on the environment of British Columbia!
The gameplay felt a bit challenging due to some slightly unstable collision detection, but the story was very cozy and enjoyable! (ฅ^・ᴥ・^ฅ)
I love your video! Thank you so much for playing our game! We are currently working on a patch to make the platforming a bit more polished! Thanks for the stream it really helped us see the player POV!!
Hi! Your video inspired us to make the bounces a little bit better as well as replace the ledge grabbing with an auto ledge grab! If you get a chance please let us know if its easier!