Pattern Library First: An Approach For Managing CSS — Smashing Magazine

Rachel goes into detail on how she uses pattern libraries—built with Fractal to build interfaces. I know it sounds like we paid her to say all the nice things about Fractal, but honestly, we didn’t even know she was writing this article!

After discovering Fractal two years ago, we have moved every new project — large and small — into Fractal.

Pattern Library First: An Approach For Managing CSS — Smashing Magazine

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What would HTML do? - The Cascade

Whenever I confront a design system problem, I ask myself this one question that guides the way: “What would HTML do?”

HTML is the ultimate composable language. With just a few elements shuffled together you can create wildly different interfaces. And that’s really where all the power from HTML comes up: everything has one job, does it really well (ideally), which makes the possible options almost infinite.

Design systems should hope for the same.

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Pattern Wise, System Foolish

A library of UX components is one common part of a design system, but the system itself is something bigger. A good system is also a shared set of strategies for solving visual and interactive communication challenges, a playbook rather than a script.

I like this way of putting it:

The problem is that treating a design system as a pantry full of widgets is, in and of itself, a failure of both craft and imagination. Think of it like a language: if a writer’s only engagement with it is grabbing words from the dictionary and heaping them together until “message” is achieved, things are going to suck. Language is more than a bag of words.

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“Design System Coverage,” an article from SuperFriendly

I completely agree with Dan that when it comes to design systems, completeness is an over-rated—and even counter-productive—goal:

Some organizations seem to hold up the ideal that, once a design system exists, everything in an interface can and should be built with it. Not only is that an unrealistic goal for most enterprises, but it can often be a toxic mindset that anything less than 100% coverage is misuse of a design system at best or utter failure at worst.

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Basic Pattern Repository

A nice little collection of very simple—and very lightweight—SVGs to use as background patterns.

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Through a design system, darkly. — Ethan Marcotte

  1. Design systems haven’t “solved” inconsistency. Rather, they’ve shifted how and when it manifests.
  2. Many design systems have introduced another, deeper issue: a problem of visibility.

Ethan makes the case that it’s time we stopped taking a pattern-led approach to design systems and start taking a process-led approach. I agree. I think there’s often more emphasis on the “design” than the “system”.

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On the side

My Clearleft colleagues are an inspiration.

Command and control

HTML’s new `command` attribute on the `button` element could be a game-changer.

Composability in design systems

There’s probably a Pace Layer analogy in here somewhere.

My approach to HTML web components

Naming custom elements, naming attributes, the single responsibility principle, and communicating across components.

Accessible interactions

Abstracting common interaction patterns as a starting point for accessible components.