You can subscribe to this list here.
| 2000 |
Jan
|
Feb
|
Mar
|
Apr
(1) |
May
(1) |
Jun
|
Jul
|
Aug
|
Sep
|
Oct
|
Nov
|
Dec
|
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2001 |
Jan
|
Feb
(1) |
Mar
|
Apr
(3) |
May
(5) |
Jun
|
Jul
|
Aug
|
Sep
|
Oct
(2) |
Nov
|
Dec
(6) |
| 2002 |
Jan
(11) |
Feb
|
Mar
(5) |
Apr
|
May
(1) |
Jun
(2) |
Jul
(3) |
Aug
|
Sep
|
Oct
(1) |
Nov
(2) |
Dec
(1) |
| 2003 |
Jan
(1) |
Feb
(11) |
Mar
(33) |
Apr
(8) |
May
(10) |
Jun
(1) |
Jul
(1) |
Aug
(5) |
Sep
(4) |
Oct
(3) |
Nov
(6) |
Dec
(22) |
| 2004 |
Jan
(46) |
Feb
(16) |
Mar
(39) |
Apr
(29) |
May
(27) |
Jun
(11) |
Jul
(8) |
Aug
(15) |
Sep
(29) |
Oct
(12) |
Nov
(42) |
Dec
(19) |
| 2005 |
Jan
(2) |
Feb
(64) |
Mar
(87) |
Apr
(35) |
May
(6) |
Jun
(20) |
Jul
(34) |
Aug
(73) |
Sep
(39) |
Oct
(20) |
Nov
(3) |
Dec
(9) |
| 2006 |
Jan
(3) |
Feb
(17) |
Mar
(6) |
Apr
(6) |
May
(20) |
Jun
(18) |
Jul
|
Aug
(2) |
Sep
(4) |
Oct
(5) |
Nov
(13) |
Dec
(5) |
| 2007 |
Jan
|
Feb
(4) |
Mar
(17) |
Apr
(4) |
May
(4) |
Jun
(4) |
Jul
(1) |
Aug
(3) |
Sep
(13) |
Oct
(15) |
Nov
(21) |
Dec
(9) |
| 2008 |
Jan
(12) |
Feb
(9) |
Mar
(14) |
Apr
(35) |
May
(17) |
Jun
(23) |
Jul
(28) |
Aug
(34) |
Sep
(24) |
Oct
(9) |
Nov
(6) |
Dec
(4) |
| 2009 |
Jan
(27) |
Feb
(8) |
Mar
(5) |
Apr
(3) |
May
|
Jun
(4) |
Jul
(7) |
Aug
(13) |
Sep
(9) |
Oct
(5) |
Nov
|
Dec
|
| 2010 |
Jan
|
Feb
(3) |
Mar
(1) |
Apr
(3) |
May
(4) |
Jun
(4) |
Jul
(10) |
Aug
(7) |
Sep
(5) |
Oct
(4) |
Nov
(4) |
Dec
(1) |
| 2011 |
Jan
(3) |
Feb
(6) |
Mar
|
Apr
(2) |
May
(2) |
Jun
|
Jul
|
Aug
|
Sep
(1) |
Oct
|
Nov
(1) |
Dec
(5) |
| 2012 |
Jan
(5) |
Feb
(13) |
Mar
(6) |
Apr
(2) |
May
(1) |
Jun
|
Jul
|
Aug
|
Sep
(1) |
Oct
(5) |
Nov
(9) |
Dec
(3) |
| 2013 |
Jan
|
Feb
(5) |
Mar
|
Apr
(4) |
May
|
Jun
(3) |
Jul
|
Aug
(1) |
Sep
|
Oct
(2) |
Nov
|
Dec
|
| 2014 |
Jan
(2) |
Feb
|
Mar
|
Apr
(1) |
May
(2) |
Jun
|
Jul
|
Aug
|
Sep
(2) |
Oct
(1) |
Nov
(4) |
Dec
(2) |
| 2015 |
Jan
|
Feb
|
Mar
(4) |
Apr
|
May
|
Jun
(1) |
Jul
|
Aug
(2) |
Sep
(3) |
Oct
|
Nov
|
Dec
|
| 2016 |
Jan
|
Feb
|
Mar
|
Apr
|
May
|
Jun
|
Jul
|
Aug
(4) |
Sep
|
Oct
|
Nov
(1) |
Dec
|
| 2017 |
Jan
|
Feb
|
Mar
|
Apr
|
May
(4) |
Jun
|
Jul
|
Aug
|
Sep
|
Oct
|
Nov
|
Dec
(1) |
| 2018 |
Jan
|
Feb
|
Mar
|
Apr
(1) |
May
|
Jun
|
Jul
|
Aug
(1) |
Sep
|
Oct
|
Nov
|
Dec
|
| 2019 |
Jan
|
Feb
|
Mar
|
Apr
|
May
|
Jun
|
Jul
|
Aug
|
Sep
|
Oct
|
Nov
|
Dec
(1) |
| 2023 |
Jan
|
Feb
|
Mar
(2) |
Apr
|
May
|
Jun
|
Jul
|
Aug
|
Sep
|
Oct
|
Nov
|
Dec
|
| 2024 |
Jan
|
Feb
|
Mar
|
Apr
|
May
|
Jun
|
Jul
|
Aug
|
Sep
|
Oct
(1) |
Nov
|
Dec
|
| 2025 |
Jan
|
Feb
|
Mar
|
Apr
|
May
|
Jun
(1) |
Jul
(4) |
Aug
(2) |
Sep
|
Oct
|
Nov
|
Dec
|
| S | M | T | W | T | F | S |
|---|---|---|---|---|---|---|
|
|
|
|
1
|
2
|
3
|
4
(1) |
|
5
|
6
|
7
(3) |
8
|
9
(1) |
10
(1) |
11
|
|
12
(2) |
13
|
14
(1) |
15
(2) |
16
(2) |
17
|
18
|
|
19
|
20
|
21
|
22
|
23
|
24
|
25
|
|
26
|
27
|
28
|
29
|
30
|
|
|
|
From: Bernhard W. <be...@bl...> - 2006-11-16 16:41:53
|
Hi Brian > What are the plans for the SDL patch? Is ever going It will go in, its the next thing on my TODO list, see README. > to be used? Will a new patch need to be made if it > used because of code changes since the patch was made? > > > I miss having fullscreen in Linux :( With FreeGLUT it should work perfectly... I want SDL more for the portable threading. Bye, thank you very much, Bernhard. -- Visit my homepage http://www.berniw.org Official TORCS racing: The TORCS Racing Board, http://www.berniw.org/trb |
|
From: brian gr <bri...@ya...> - 2006-11-16 14:26:09
|
What are the plans for the SDL patch? Is ever going to be used? Will a new patch need to be made if it used because of code changes since the patch was made? I miss having fullscreen in Linux :( Brian ____________________________________________________________________________________ Sponsored Link $420k for $1,399/mo. Think You Pay Too Much For Your Mortgage? Find Out! www.LowerMyBills.com/lre |
|
From: Bernhard W. <be...@bl...> - 2006-11-15 20:07:50
|
Hi Brian > It is caused by having a space in the path name where > wtorcs.exe is installed (ie "C:\Program Files") > > The bug is in the file screen.cpp in the function > GfScrReinit(void * /* dummy */) Confirmed and applied to CVS, good catch:-) Thank you very much, this never hit me because I have a German Windows version, where the "Program Files" folder is named "Programme". Funny:-) Bye, Bernhard. -- Visit my homepage http://www.berniw.org Official TORCS racing: The TORCS Racing Board, http://www.berniw.org/trb |
|
From: brian gr <bri...@ya...> - 2006-11-15 01:48:30
|
The attached patch should fix this bug. [ 1432114 ] i cannot change resolution It is caused by having a space in the path name where wtorcs.exe is installed (ie "C:\Program Files") The bug is in the file screen.cpp in the function GfScrReinit(void * /* dummy */) The bug will only occur in the windows version. Brian ____________________________________________________________________________________ Do you Yahoo!? Everyone is raving about the all-new Yahoo! Mail beta. http://new.mail.yahoo.com |
|
From: VMiklos <vm...@gm...> - 2006-11-14 02:41:15
|
2006/11/12, Bernhard Wymann <be...@bl...>: > > this is a small fix to correct the "checking for XOpenDisplay in > > -lX11" check if the version of XOrg is 7.x on the host system > > Is this really required, does supplying the parameters --x-libraries and > --x-includes not do the trick? thanks for your hint, using "--x-libraries=/usr/lib --x-includes=/usr/include" also works udv / greetings, VMiklos -- Developer of Frugalware Linux, to make things frugal - http://frugalware.org |
|
From: Doruk F. <df...@fi...> - 2006-11-12 23:09:56
|
Hi, I am preparing a Pardus[1] package[2] for Torcs 1.3.0. Unlike most distributions, Pardus doesn't use /usr/share/games. Instead data files of games are put to /usr/share too. When I wanted to install Torcs data files to /usr/share/torcs, I noticed that the "games" directory in datadir is hard-coded in various .in files and the configure parameter --datadir doesn't override it, "games" suffix is appended nevertheless. At the current revision of the Pardus package, I had to sed 20 files in the torcs source package to remove the games directory for installation. It's not a solution that I prefer since I would have to revise it when the next torcs version is released. Is there a way to automatically generate these .in files to exclude the "games" suffix? Thanks in advance. [1] http://www.pardus.org.tr/eng/ [2] http://svn.pardus.org.tr/pardus/playground/applications/games/torcs/ Doruk -- FISEK INSTITUTE - http://www.fisek.org.tr |
|
From: Bernhard W. <be...@bl...> - 2006-11-12 11:51:04
|
Hi VMiklos > this is a small fix to correct the "checking for XOpenDisplay in > -lX11" check if the version of XOrg is 7.x on the host system Is this really required, does supplying the parameters --x-libraries and --x-includes not do the trick? Bye, thank you for the report, Bernhard. -- Visit my homepage http://www.berniw.org Official TORCS racing: The TORCS Racing Board, http://www.berniw.org/trb |
|
From: Mart K. <ma...@ke...> - 2006-11-10 09:00:07
|
Hi all, I attached the list of features I implemented in the past period as attachment. I can isolate any subset of this list if the dependencies hold and make a patch of it. I post this now because: - in an earlier mail I announced to repost it later; - I think the best time to post this is at the start of a release cycle. Regards, Mart |
|
From: VMiklos <vm...@gm...> - 2006-11-09 08:13:35
|
hi http://ftp.frugalware.org/pub/frugalware/frugalware-current/source/games-extra/torcs/torcs-1.3.0-xorg7.diff this is a small fix to correct the "checking for XOpenDisplay in -lX11" check if the version of XOrg is 7.x on the host system udv / greetings, VMiklos -- Developer of Frugalware Linux, to make things frugal - http://frugalware.org |
|
From: <wi...@pi...> - 2006-11-07 22:16:35
|
On Tue, 07 Nov 2006 17:20:05 +0100, Lewis Foster <do...@gm...> wrote: > Hi, my first post to the list. > > I'm looking at doing a physics type final year project for my Bsc > Computer > Science. Torcs is looking nice and it would be great if I could put my > time > into a racing sim to try and improve some aspect of the game. > > Does anyone have any ideas as to what I could try and improve? > > Also, what physics code does torcs use? > > Thanks, > > Lewis Hi, not really what you had in mind but you may like to consider this idea. For some time I have been toying with the idea of making a braking distance awareness program based on Torcs. Apart from being an intersting test to run at home it would be very useful in driving tution to make people aware of just how far behind you NEED to be to avoid a collision. The simplest form is pretty much already doable: circulate at a normal road speed , then the instructor or a random event in torcs signals an emergency . You hit the brakes and then review your reactions in a play back. Rolling start , empty road just to appreciate braking distances and reaction time to hit the brakes. Program mods to take it further: 1/ on-screen display of speed, reaction time and breaking distance. 2/ child, dog , ball, pram, sudden car from dirt track... events. 3/ new urban tracks more suited to the context of driving. Addition of some urban robots (the torcs automatic cars) to make roads busier + motorbikes, pushbikes. 4/ more urban car specs: clios and escorts rather than race tuned subarus. To judge by most road driving, people do not realise they would not even have the time to close thier eyes and say "shit!" before hitting the car in front, let alone actually touching the brake pedal. Although this may not be as effective as Tony Blair getting the police to falsify the road accident statistics , the lives saved would be real rather than statistical fiction. In sticking to open source and with a couple of privisos, the end result could be distributed on a knoppix or similar live CD that could work out of the box without installation on most PCs. There would be the need for a seriously scientific approach to measure car parameters that affect braking simulation and comparison with real car data. This will almost certainly lead to some applied physics and work on the modelling to provide meaningful results. That's a fairly broad outline of what would be involved if that seems interesting or relevant to you. regards. |
|
From: Christos D. <ole...@fa...> - 2006-11-07 16:57:27
|
Lewis Foster wrote: > Hi, my first post to the list. > > I'm looking at doing a physics type final year project for my Bsc > Computer Science. Torcs is looking nice and it would be great if I > could put my time into a racing sim to try and improve some aspect of > the game. > > Does anyone have any ideas as to what I could try and improve? > We have two major ptoblems: Collisions and Friction. This is not surprising given that both these problems are an active research topic in modelling. So, for Collisions, we want to do: a) Semi-elastic body collisions with of cars with track/border/other cars. c) Handling the case when the suspension is fully compressed, which is a sort of collision d) Handling the case when the car is tilted at an extreme angle relative to the road but the wheels are still touching the track - or when the wheels hit a barrier - which is also a type of collision. These problems are very big and I am going to re-write the whole of the collision engine in order to solve them - anything you think might be feasible would be nice. For friction, the problems are not very big right now - a) scaling of friction forces depending on speed - there are some oscillations at very low speeds. b) when the car is on a tilted track, with brakes on, it very very slowly slides downwards. Both of these are value-propagation problems. > Also, what physics code does torcs use? > It's a mix of things. Most of it is a first-order approximation of differential equations. Most of the dependencies variables are resolved with linear value propagation.. For the tyres a simple relative-velocity friction model is used, which explains the 2 friction problems above. The actual simu engine is maintained in 2 separate parts now: - simuv2, which is stable and for which only serious bug fixes are released - simuv3, which is experimental and which works in full 3d. For simuv3: Car rotation: moments of inertia Car position: rotation matrix Car movement in general uses conservation of momentum as the central principle. Suspension: Simplified projection on track (for position) Wheels: Semi-independent Aerodynamics: Three models: An ad-hoc very simple one, a planar one, and one based on conservation of energy. Still, they are all very simple. Drivetrain: Uses conservation of momentum as the central principle, frictive forces for some differentials, while others rely on the action-reaction principle. I think that the only changes in the setup for the future might be made at the interface between wheels and the track and the interface between the car body and other objects. Cheers, Christos |
|
From: Lewis F. <do...@gm...> - 2006-11-07 16:20:19
|
Hi, my first post to the list. I'm looking at doing a physics type final year project for my Bsc Computer Science. Torcs is looking nice and it would be great if I could put my time into a racing sim to try and improve some aspect of the game. Does anyone have any ideas as to what I could try and improve? Also, what physics code does torcs use? Thanks, Lewis |
|
From: SpeedyChonChon <spe...@fr...> - 2006-11-04 00:38:29
|
Hi all I have modified some piece of code to import an ac3d to shape wheels. I had to make a system of LOD not to loose some fps. I have also added an option "3d wheel" on graph.xml use this mode of "wheel shaping". I join patch files generated with the "diff" command but I am not familiar with patches, so I have made a package with the whole files (even using patches you'll need this package to have the wheel I've made for the F1). The package is : http://speedy.chonchon.free.fr/fichiers/torcs/torcs_3D_wheel.tar.gz. I hope you'll like this. Bye Speedy |