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From: Bernhard W. <be...@bl...> - 2006-02-22 22:29:13
|
Hi Mart > For the first solution, a test "car->_pit" have to be added in line 139, or as > first test in line 141 (in raceengine.cpp). Fixed, thank you for the report. Bye, Bernhard. PS: the spam filter of my provider currently swallows the torcs mailing list postings... -- Visit my homepage http://www.berniw.org Official TORCS racing: The TORCS Racing Board, http://www.berniw.org/trb |
|
From: Felix <fx...@gm...> - 2006-02-22 17:29:23
|
Am Mittwoch, den 22.02.2006, 18:10 +0100 schrieb Christos Dimitrakakis: > -----BEGIN PGP SIGNED MESSAGE----- > Hash: SHA1 >=20 > >=20 > > Thanks. Just one thing: in grcam.cpp the matching of the field-of-view > > of the background camera is commented out. Was that on purpose? > >=20 > No, I didn't change your patch at all - it seems it had already been > commented out when you sent it. Oops, the first version of my patch had it commented out. The second version had it active, though. Sorry about that. Regards, Felix >=20 > Note that Bernhard objects to zooming too much in the background because > of extreme pixelation - so I was thinking of limiting the fov for the > background just to avoid that - for me it's more distracting to have the > wrong foc than to have pixelation. This is quite a minor issue to fight > over, but .. well, any opinions? >=20 >=20 >=20 > - -- > Christos Dimitrakakis > Homepage: http://www.idiap.ch/~dimitrak/main.html > Music: http://olethros.dmusic.com > -----BEGIN PGP SIGNATURE----- > Version: GnuPG v1.4.1 (GNU/Linux) > Comment: Using GnuPG with Thunderbird - http://enigmail.mozdev.org >=20 > iD8DBQFD/Jr7BsQIVGq8N4ERAkB2AJ47BzXrsYfCRT1leKOnq4LNJ/horACfVrdv > bly3iaxUMcFK8qHrk6uphSc=3D > =3DlVRb > -----END PGP SIGNATURE----- --=20 | Felix K=C3=BChling <fx...@gm...> http://fxk.de.vu = | | PGP Fingerprint: 6A3C 9566 5B30 DDED 73C3 B152 151C 5CC1 D888 E595 | |
|
From: Christos D. <dim...@id...> - 2006-02-22 17:10:24
|
-----BEGIN PGP SIGNED MESSAGE----- Hash: SHA1 > > Thanks. Just one thing: in grcam.cpp the matching of the field-of-view > of the background camera is commented out. Was that on purpose? > No, I didn't change your patch at all - it seems it had already been commented out when you sent it. Note that Bernhard objects to zooming too much in the background because of extreme pixelation - so I was thinking of limiting the fov for the background just to avoid that - for me it's more distracting to have the wrong foc than to have pixelation. This is quite a minor issue to fight over, but .. well, any opinions? - -- Christos Dimitrakakis Homepage: http://www.idiap.ch/~dimitrak/main.html Music: http://olethros.dmusic.com -----BEGIN PGP SIGNATURE----- Version: GnuPG v1.4.1 (GNU/Linux) Comment: Using GnuPG with Thunderbird - http://enigmail.mozdev.org iD8DBQFD/Jr7BsQIVGq8N4ERAkB2AJ47BzXrsYfCRT1leKOnq4LNJ/horACfVrdv bly3iaxUMcFK8qHrk6uphSc= =lVRb -----END PGP SIGNATURE----- |
|
From: Felix <fx...@gm...> - 2006-02-22 16:35:45
|
Am Mittwoch, den 22.02.2006, 11:10 +0100 schrieb Christos Dimitrakakis: > Incorporated Felix's PoV patches. Thanks. Just one thing: in grcam.cpp the matching of the field-of-view of the background camera is commented out. Was that on purpose? Regards, Felix --=20 | Felix K=C3=BChling <fx...@gm...> http://fxk.de.vu = | | PGP Fingerprint: 6A3C 9566 5B30 DDED 73C3 B152 151C 5CC1 D888 E595 | |
|
From: Christos D. <dim...@id...> - 2006-02-22 13:58:27
|
-----BEGIN PGP SIGNED MESSAGE----- Hash: SHA1 Mart Kelder wrote: > Hi, > > I think the problem is caused by a car which ask for a pitstop and doesn't > have a pit box. The human driver does this when passing the starting line. > > I think there are at least two solutions possible: check if the driver have a > pit before checking if it is empty, or not allowing bots to ask for a pitstop > when they don't have a pit box. > > For the first solution, a test "car->_pit" have to be added in line 139, or as > first test in line 141 (in raceengine.cpp). > I think it'd be preferrable to do the fix in raceengine.cpp since the bots can may also ask for a pit-stop later on. Will try it later, thanks. - -- Christos Dimitrakakis Homepage: http://www.idiap.ch/~dimitrak/main.html Music: http://olethros.dmusic.com -----BEGIN PGP SIGNATURE----- Version: GnuPG v1.4.1 (GNU/Linux) Comment: Using GnuPG with Thunderbird - http://enigmail.mozdev.org iD8DBQFD/G3nBsQIVGq8N4ERAkANAJ0Zlq445tUYgkTt5v+PcWdSNWF+9gCfXzuU lGWiEm3qR4ejAZ/II1dUODA= =kUuS -----END PGP SIGNATURE----- |
|
From: Mart K. <mar...@hc...> - 2006-02-22 13:38:19
|
Hi, I think the problem is caused by a car which ask for a pitstop and doesn't have a pit box. The human driver does this when passing the starting line. I think there are at least two solutions possible: check if the driver have a pit before checking if it is empty, or not allowing bots to ask for a pitstop when they don't have a pit box. For the first solution, a test "car->_pit" have to be added in line 139, or as first test in line 141 (in raceengine.cpp). For the second solution, the same test can be added in "human.cpp" in the human driver. The test could be added in line 488. Regards, Mart |
|
From: Christos D. <dim...@id...> - 2006-02-22 10:19:38
|
There seems to be a bug related to the new pits code. Whenever the human player (not the bots, apparently) a) passes the start line at the beginning of the race b) in tracks which have no pits A segfault happens at raceengine.cpp:141 Can you verify? -- Christos Dimitrakakis Homepage: http://www.idiap.ch/~dimitrak/main.html Music: http://olethros.dmusic.com |
|
From: Christos D. <dim...@id...> - 2006-02-22 10:10:40
|
Incorporated Felix's PoV patches. -- Christos Dimitrakakis Homepage: http://www.idiap.ch/~dimitrak/main.html Music: http://olethros.dmusic.com |
|
From: Christos D. <ole...@vt...> - 2006-02-22 09:46:59
|
OK, I have updated the FoV... it works great. Thanks! Note that the same thing must be done for the 2D graphics, which become stretched. I will put the other patch on CVS as soon as I have tested it, which should be any day now -- Christos Dimitrakakis Homepage: http://www.idiap.ch/~dimitrak/main.html Music: http://olethros.dmusic.com |
|
From: brian gr <bri...@ya...> - 2006-02-21 15:44:10
|
Hi everyone, I am new to Torcs. I think your game is quite impressive. I would like to offer some help on your project in the graphics area. I am fairly experienced with OpenGL. I would like to add cube map reflection to the cars and render a glass material for the car windows. Of course I would do it in a way that people with older machines would have it work like it does currently. I have a couple of questions. I couldn't get the CVS version to run. I am using windows and MSVC 6. It compiles but it doesn't show the opening text doesn't appear. Have you guys thought about using the GLEW library to handle OpenGL extensions? Brian __________________________________________________ Do You Yahoo!? Tired of spam? Yahoo! Mail has the best spam protection around http://mail.yahoo.com |
|
From: Felix <fx...@gm...> - 2006-02-21 03:38:48
|
Am Montag, den 20.02.2006, 11:24 +0100 schrieb Christos Dimitrakakis: > OK, tested the FOV patch. Here are my results: >=20 > 1) OK, fine, apart from one thing: > - On some extra-wide screens, such as for example the screens that you > get when pressing [ or ], everything is stretched. Does this patch take > into account the aspect ratio of the screen??? Can you check? It might > be that it does and that the aspect ratio is not set correctly for these > screens or that it does not check and it assumes a 1:1 ratio .. An updated patch is attached. It removes the limitation of the aspect ratio to 2.3, which fixes the distortion in split screen mode. What about the other patch for the mode list generation. Can you commit that to CVS too? Regards, Felix >=20 >=20 > 2) I guess OK, but not tested. >=20 > 3) Should be OK, we must change grBackgroundCam() so that it gets the > FOV of the camera that is using it. >=20 > If you can check my problem with point 1) I could do 3) and apply the > whole thing on CVS >=20 --=20 | Felix K=C3=BChling <fx...@gm...> http://fxk.de.vu = | | PGP Fingerprint: 6A3C 9566 5B30 DDED 73C3 B152 151C 5CC1 D888 E595 | |
|
From: Bernhard W. <be...@bl...> - 2006-02-20 20:30:11
|
Hi all There is a little update in the CVS. - Pit sharing support (for TRB, the default is one car per pit because the robots in the CVS do not yet support it). Have a look at the readme. - Fixed wrong car corners for cars with nonmatching center of gravity and geometric center. Bye, Bernhard. -- Visit my homepage http://www.berniw.org Official TORCS racing: The TORCS Racing Board, http://www.berniw.org/trb |
|
From: Felix <fx...@gm...> - 2006-02-20 20:14:30
|
Am Montag, den 20.02.2006, 11:24 +0100 schrieb Christos Dimitrakakis: > OK, tested the FOV patch. Here are my results: >=20 > 1) OK, fine, apart from one thing: > - On some extra-wide screens, such as for example the screens that you > get when pressing [ or ], everything is stretched. Does this patch take > into account the aspect ratio of the screen??? Can you check? It might > be that it does and that the aspect ratio is not set correctly for these > screens or that it does not check and it assumes a 1:1 ratio .. Maybe on split screen it still assumes the aspect ratio of the full screen and squeezes it to fit on half the screen. Or I believe I saw some code that limits the aspect ratio to 2.3. I guess that would have to be disabled for horizontal screen splitting to work reasonably, especially on wide-screen displays. I suspect this issue was previously masked by the wrong aspect ration computation. I'll look into it. >=20 >=20 > 2) I guess OK, but not tested. >=20 > 3) Should be OK, we must change grBackgroundCam() so that it gets the > FOV of the camera that is using it. >=20 > If you can check my problem with point 1) I could do 3) and apply the > whole thing on CVS Sounds good. Thanks, Felix --=20 | Felix K=C3=BChling <fx...@gm...> http://fxk.de.vu = | | PGP Fingerprint: 6A3C 9566 5B30 DDED 73C3 B152 151C 5CC1 D888 E595 | |
|
From: SpeedyChonChon <spe...@fr...> - 2006-02-20 18:50:20
|
Hi all. Can you please have a look at my forum <http://speedy.chonchon.free.fr>? A new Torcs addict needs some help. So far I could help him. But now he need to compile stripe on Windows and I don't know anything about that. The subject is : "Export a car from blender into torcs. Help is needed. <http://speedy.chonchon.free.fr/phpBB2/viewtopic.php?t=37&start=15&postdays=0&postorder=asc&highlight=>" Thank Speedy <http://speedy.chonchon.free.fr/phpBB2/viewtopic.php?t=37&start=15&postdays=0&postorder=asc&highlight=> |
|
From: Christos D. <ole...@vt...> - 2006-02-20 10:24:33
|
OK, tested the FOV patch. Here are my results: 1) OK, fine, apart from one thing: - On some extra-wide screens, such as for example the screens that you get when pressing [ or ], everything is stretched. Does this patch take into account the aspect ratio of the screen??? Can you check? It might be that it does and that the aspect ratio is not set correctly for these screens or that it does not check and it assumes a 1:1 ratio .. 2) I guess OK, but not tested. 3) Should be OK, we must change grBackgroundCam() so that it gets the FOV of the camera that is using it. If you can check my problem with point 1) I could do 3) and apply the whole thing on CVS -- Christos Dimitrakakis Homepage: http://www.idiap.ch/~dimitrak/main.html Music: http://olethros.dmusic.com |
|
From: Felix <fx...@gm...> - 2006-02-19 21:44:47
|
Hi,
I attached two patches. The first one fixes three issues concerning the
field of view.
1. When computing the fovx base on fovy and the screen aspect
ratio, you can't use angles. Instead the computation must be
done with lengths in the projection plane. The old way of doing
the computation with angles is approximately correct for small
angles but gets more and more distorted with larger angles. Now
the aspect ratio looks correct, even with extreme zoom levels
and on wide-screen displays.
2. Now the limitFov methods that limit the fovy such that fovx
never gets bigger than 90=C2=B0 doesn't make sense any more. With t=
he
aspect ratio computation in the projection plane you always get
a valid fovx angle for any fovy angle < 180=C2=B0. Therefore I
removed all those limitFov methods. The respective camera
classes inherit the empty implementation from cGrPerspCamera.
3. The field of view of the background did not match the field of
view of the rest of the scene. In particular the background did
not change when zooming. Just enable the zoomed track-view
camera (F9) to see what I mean. :) I added a getFovY method to
the camera base class and use it in cGrBackgroundCam::update to
match the scene's fovy. On orthographic cameras it returns a
constant 67.5=C2=B0 (the default value of the background camera), o=
n
perspective cameras it returns the real fovy.
The second one fixes a glitch in the display mode list generation. On my
system it would result in the highest resolution mode missing from the
list. With this fix I can finally play Torcs in fullscreen mode on my
wide-screen display. :)
Please consider applying these to CVS.
Regards,
Felix
--=20
| Felix K=C3=BChling <fx...@gm...> http://fxk.de.vu =
|
| PGP Fingerprint: 6A3C 9566 5B30 DDED 73C3 B152 151C 5CC1 D888 E595 |
|
|
From: Felix <fx...@gm...> - 2006-02-19 18:01:39
|
Hi,
by default the installation directories of TORCS are world-writable.
This is a pretty bad thing from a security point-of-view. This small
patch to the mkinstalldirs script in CVS fixes the problem:
Index: mkinstalldirs
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D
RCS file: /cvsroot/torcs/torcs/torcs/mkinstalldirs,v
retrieving revision 1.1.1.1
diff -u -r1.1.1.1 mkinstalldirs
--- mkinstalldirs 24 Jun 2001 17:43:16 -0000 1.1.1.1
+++ mkinstalldirs 19 Feb 2006 18:00:35 -0000
@@ -8,8 +8,6 @@
errstatus=3D0
-umask 000
-
for file
do
set fnord `echo ":$file" | sed -ne 's/^:\//#/;s/^://;s/\// /g;s/^#/\//;=
p'`
Please consider applying this to CVS.
Regards,
Felix
--=20
| Felix K=C3=BChling <fx...@gm...> http://fxk.de.vu =
|
| PGP Fingerprint: 6A3C 9566 5B30 DDED 73C3 B152 151C 5CC1 D888 E595 |
|