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A Collection of picture distortion puzzles. Using the method within the particular game, pictures are srambled and the player must re-assemble the image.
The FDC application allows coin collectors to keep and manage a collection of coins. The Collector may categorize the coins with its value, year, mintmark, country, epoch, unit and it's condition. Each coin may have also a description and an image.
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A collection of number placing games requiring the use of logic. The primary game is Su-Doku but Su-Doku variants and other logical games will be added. The software will be a helper application to aid finding solutions and also a puzzle generator.
The Demo Effects Collection is a collection of multimedia demo effects which is intended to cover the demo scene starting in the early eighties till today
IMTS - Imperian Modularized Trigger System, a collection of modules created to enhance gameplay for IRE muds, mainly Imperian. All modules are loaded by a proxy-like core engine, which provides the needed API along with network handling and mccp support.
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Hattrick Commons is a collection of utilities which will help in developing applications for the online game Hattrick.
It includes common functionality, which most applications will use.
This tool has two parts : a collection manager and an online duel virtual battleground for the card game "Magic : The Gathering", written in Java (Java 5, JFreeChart and XStream are needed). You can import cards using the official online card database.
(To pronounce, just say the letter: AAY WHY QUEUE.)
A collection of high-level models and utility code applicable to interactive applications.
e.g. Fixed/variable timestep timing, state machine, etc.
GameGuts is a collection of low-level services for game development. It is not a game engine; it is a foundation on which to build an engine. A DLL with a C API, targeted at higher-level languages. Includes bindings for .NET, more to come.
MekHangar is a collection of tools for creating, editing and managing units for BattleTech, a sci-fi boardgame for 2+ players. The project aims to work closely with MegaMek.
RTB - Team is a C++ framework and a collection of strategies for robots of the programming game "RealTimeBattle" in order to play in a team and communicate in an efficient way. The whole package depends on rtb version 1.0.6 or higher.
A set of XML specifcations for game-related metadata, an API, and a collection of associated tools for managing data. This is to serve as a reusable infrastructure for creating game frontends able to deal with large numbers of games (such as MAME).
A tool for storing data about your Pirates of the Spanish Main/Crimson Coast/Revolution collection, and eventually allow online play of these games. Written in pure Java and usable on any platform that can run the 1.5 JRE.
Open source kit/library collection for use in developing RPGs. Libraries for characters, items, maps, etc. As well as a development engine that ties it all together.
Qonsole is a collection of classes written in ActionScript2.0/Macromedia flash that emulates an output console similar to many found in operative systems like linux's shell and MS-DOS.