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zlcvrgdciejhpmqmwk

19
Posts
58
Following
A member registered Jul 23, 2025

Recent community posts

Great to have you back!

This is awesome! Thank youuu 馃挅馃挅馃挅

It's awesome that you're still updating the game! Thank you for the great added content! 

Even if you'll opt to stop adding to this game I'm hoping we'll still see more games coming from you 馃挅

Awesome! Can't wait for more height growth type content

This is so awesome! Can't wait!

Great update!

That happened to me once too. It seems like this version of the game isn't completely optimized for off-perfect-route gameplay. I had to start from the beginning once because I skipped some interactions I had already had in previous versions and it screwed up my game.

You automatically use the gem when drinking potions yourself. Drink 10 of one sort of potion to have that effect become permanent (leveled up)

Check back with the Alchemist Guild. She'll want slime, she'll sell you other potion recipes. If all else fails, check the notes tab on the top right corner

No public release?

(2 edits)

Why not mix option 1, 2 and 3 and make a sequel? You'll be able to
- Continue improving on the mechanics you've conceptualized on this first chapter of Big Things Industries
- Still have the same characters with new introductions
- Take the story further without having to rely on old CGs and code you might not be able to make much sense out of

If you want to make a hard reset on the progression without taking the development of the relationships back you can even incorporate a "the machine went nuclear and sucked all the transformations back into it: everyone is flat and wants to get huge again!" type scenario.

I am a huge fan of your original work and only wished you had incorporated height growth and shrinking into the chambers. Hopefully there will be some more macrophilia in your next work <3 

for sure lmao. Best of luck Totally

Is there a timeline for when this update will be available to non-subscribers? Thanks for keeping up the great work!

I'm a huge fan of the frequent updates to the game. I personally don't really like the implementation of the "enemy turn's recap" screen that fills the frame every time I end my turn as it covers something I really enjoy in this game: seeing how the cards the enemy plays physically affects both them and myself. Imo it's too big of a wall of text to read through at the end of each turn when I already know which cards the enemy has queued up before hand - it just ends up covering the changes. I suppose a setting to turn this info dump off would suffice. Anyhow, I love the new added cards and their amazing art. Great job on the update! Much love <3 

The game feels so good to play right now! Great job with the updates!

Awesome! Can't wait for the mirror function. I understand that visually it would make sense to have the environment adapt to the scale of both the characters and the background according to POV but it's such a development trap... I'd totally be ok with a static background just as it is right now <3

As for the hand size I really thought we weren't able to have more than 7 cards in hand but I see now I'm wrong so I don't really see a need to have it explained in the tutorial. Thanks!

Roadmap looks awesome! Can't wait

Press ESC; Left click on "return to title (progress will be lost)"

It's not obvious but it's there.

First of all, great game! Bang up job for an alpha 10/10

As for feedback:
- Even if I select "metric" in settings, the bio of the characters and intro stories still show imperial units
- During the intro stories, while the height comparisons to other physical entities are enjoyable, I'd love for it to reference standardized measurement units more often.
- The only way to advance intro stories seem to be with a left click. Pressing enter or space bar would be cool too
- I love the size flavor text you have incorporated into the tutorial explanations. Absolute banger. 
- During gameplay, while the size delta is the only thing necessary for gameplay, I'd love for my character to be displayed in full graphics next to my opponent for a much more real size disparity representation... #height_comparison (even though I understand you wanting to play with perspectives)
- I don't find it very intuitive that whenever I select a card, the card that gets played is the left most card in hand with that same title
- Right now, when I hover over a card it doesn't zoom in enough for text to be readable. When learning about new cards I have to individually right click each one to read them. I admit the graphics are very intuitive and should allow for fast memorization of each card's effects, but I thought it should still be pointed out in favor of accessibility and responsiveness 
- I don't think it was explained in the tutorial that the maximum amount of cards you can hold in hand is 7
- It's absolutely impressive that in a game of "growth" you've found an amazing way to be able to succeed at the game while playing from much smaller stature with cards that benefit that sort of gameplay
- The "Viscious Rivalry" card is awesome
- The way to exit the card compendium isn't obvious
- Every time I re-open the settings it seems to default to "Hybrid" measuring units

I absolutely adore this game and can't wait to see how it evolves into a fully featured card game! Keep up the awesome work