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Why is the demon in my cookbook so hot!!?

TLDR: You have a crush on a demon that is literally toxic to the touch, with a clash of your pots and pans you earn his love

Abandoned by your wizarding family for having no magic, you are holed up in your childhood home for the winter. You were only trying to read what you assumed was your family's cookbook (actually an ancient tome). You never expected the long story before the ingredients would lead to you developing a crush...

"There once was a lonely snake-like demon named [REDACTED], whose skin was as blue as the ocean, that very skin was coated with a deadly toxin, killing whoever was unfortunate enough to touch him."

"Damn he's fine as hell...", his portrait catching your eyes. You needed to see him for yourself!

With a clash and clank, you make quick work of the resummoning spell... and the rest is up to you!

Arrow keys/ WASD = Rhythm Controls

Space/Left Click = Continue Dialogue

ESC Key = Pause Menu

"I'm bad at the game and I just want endings!" 

J Key= Instant perfect 

K Key = Instant pass 

M key= Instant fail

"How do I get to the kissing???"

Your choices are tied to Heart Point values, which you can earn by playing the Rhythm Game and Visual Novel

RG points only awarded for Perfection:

  • Possible Points Total (4)
  • Player will always have 1 RG PT post summoning tutorial

VN points awarded based on player choice:

  • +1 = Add Point
  • -1 = Remove Point
  • 0 = No Effect

The Total Points effect the Heart Gauge Appearancenot the ending. 

4/6 Endings are dependent on player’s RG and VN point values independently 

  • VNE2 --> GoodEnd
    • RG Perfection (4) + VN (6+) = 10+ points (full gauge)
    • Take potion
  • VNE3--> NeutralEnd 
    • RG (1-4) + VN (4-5) = 5-6 pt Total 
    • Take potion
  • VNE4 --> BadEnd
    • RG (1-4) + VN (0-3) = 0-4 pt Total
    • Take potion
  • VNE5 --> AltEnd (Special Condition)
    • Choose not to take potion

ZeroPercentMilk - Lead Game Director, Designer, and Artist / Link

Zach Friesen - Lead Composer and Programming Assistant / Link

Cartridge Tilt - Assistant Composer / Link

Matthew Colbourne - Lead Programmer / Link

Sorin - Assistant Artist / Link

Plutonicore - Co Writer and Editor / Link


Zero Percent Studios
Updated 18 days ago
StatusIn development
PlatformsHTML5
Publisher
Rating
Rated 5.0 out of 5 stars
(3 total ratings)
AuthorsZero Percent Studios, ZeroPercentMilk, sorin, cartridge.tilt, plutonicore, Matthew Colbourne, Sock
GenreVisual Novel, Rhythm
Made withGodot, Clip Studio Paint, Adobe Illustrator, FL Studio
TagsCute, Dating Sim, Fantasy, Narrative, No AI, Romance, Short, Singleplayer
Average sessionAbout a half-hour
LanguagesEnglish
InputsKeyboard, Mouse
AccessibilityColor-blind friendly, Subtitles

Development log

Comments

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(+2)

I really liked the game! The music was fun and worked well with the rhythm game segments. Also the characters were quite cute visually and in writing. Overall very enjoyable and charming. The team did a great job!

(+2)

"Good job past me for being impulsive and down bad!" Yamaris, you charming and delightful abject disaster! I don't know which I love more, [REDACTED] or Yamaris / the player character! This was such a treat--and thank you for including a cheat for those of us who are not so skilled with rhythm games, but still love the concept! 🫶

(+1)

I love this game so much, the songs are so catchey and the art is so cool! would totally add the songs to my playlist!

(+1)

Bel concept. Mi è piaciuto lo stile artistico e le musiche. Il minigioco è divertente. Purtroppo non sono riuscito a conquistare il demone😅. I personaggi sono carini e ben scritti.

Thank you for playing our game! We just released an ending tutorial in our dev log and game description!

(+1)

Very cute game, loved the expressions and the demon was definetely adorable. Some bugs happened in the second half of the game where the bg and sometimes sprites dissapeared and also during the ending the screen was just grey, which is a shame, but otherwise good job!

Hello and thank you for playing so far! We are currently working through bug fixes so by tomorrow they should all be resolved!

Visual bugs have been fixed!