My primary role on Baldur's Gate 3 was Lead 3D Environment Artist. The Moonrise towers went through quite some design iterations before we settled on the overall design that you can find in the game today. I was responsible for this version of the tower. I had to work closely together with our Level Designers to make sure all the needed rooms fitted into the tower while also keeping the right flow in mind. Once the overall design was settled my fellow colleagues largely took over the...