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an animation character with different facial expressions and haircuts, standing in front of a gray background
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artstation.com

Nextgen pixel art with real time dynamic lighting., Michael vicente - Orb

More of these on https://x.com/orb_3d Just some personal experiments with pixel art and lighting. I was curious if I could bring in a bit of what I’ve learned from 3D and AAA work to add more depth and physicality to pixel art, without losing the classic pixel perfect look. Most pixel art still uses flat lighting or blob shadows, so I started messing around with things like normal maps, PBR-style materials, and projecting pixel textures onto simple 3D meshes. At first, I tried staying in 2D...
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