MikeHunt1075
Joined Jun 2005
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MikeHunt1075's rating
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MikeHunt1075's rating
The Sega Dreamcast may have gotten an exclusive WWF game for the console at the time, but it hardly stands up on its own two feet compared to the other games of its era around at the time.
Jakks/Yukes and whomever else developed this game decided to go with a much more enhanced view of Acclaims WWF Attitude game and give it a more arcade control scheme instead of following suit with their associated perfect controls in their other titles like WCW/NWO Revenge and WWF No Mercy. In those mentioned games you feel 100% in control of your character, but in this game you feel like you have very little control and it just becomes a typical button masher where skill and timing is not a factor, its all about dumb luck... even Wrestlermania the arcade gave you the feeling of being in control and executing what move you wanted to do instead of just randomness out of lockups.
Controls are sloppy, and don't connect due to hideous hit detection and your character looking the wrong way instead of locking onto opponents becomes tiresome within a few minutes of playing. Hence just adding to the button mashing frustration and throwing fun out the window for any serious players. This becomes irritating in a royal rumble when trying to eliminate an opponent and you just end up locking onto another wrestler instead of who you want to attack. Its a complete mess and there's no replay value to be found anywhere.
Wrestlers balances are way off, too. I found playing as Stone Cold Steve Austin had quick enough hits and seemed kinda well balanced, where as playing as The Rock his punches and kicks where too slow and where just interrupted by the AI opponents every time, making this great for Stone Cold fans, but a terrible game for The Rock fans.
The game only has two modes of play besides "vs", making it too repetitive and becoming overall boring very quickly.
Mode 1 is exhibition. Which is not really an exhibition at all. Its 10 matches, none with any rule stipulations. You choose your character, and a partner, not for tag teaming, more for calling upon a double team move run-in. Other wrestlers will run down and interfere. Its always the same thing. Fast pace, button mashing arcade style fighting with not really any actual feeling of real wrestling or in control involved. No skills or strategy needed, just mash away really and build up your special moves.
If you make your way through 10 matches, you're awarded a video of every wrestler in the game that was all the rage back in the late 90s and early 00s, but a lackluster feeling of emptiness by today's standards as they just look like 5 second animated gifs to a music track... then followed up by unskippsble end credits.
The second mode is rumble. The only option is choosing between 30 to 90 entrants. Of which only about 9 will be on screen at once. There's only about 10 to 15 wrestlers in this one, so go ahead and choose 90 entrants and watch the repedativness of the same wrestler enter the match over and over again if that appeals to someone out there.
There's really nothing to go back and explore here. It was fairly minimal effort in its day, and it doesn't hold up well now.
For the time, the graphics are OK, the soundtrack never shuts up, and the wrestlers 3 second entrance music is drowned out by the sound effects. The controls are lousey, lock ons are terrible, and there's no variety in matches, no replayability, and no reason to ever kick yourself for never playing this game.
Jakks/Yukes and whomever else developed this game decided to go with a much more enhanced view of Acclaims WWF Attitude game and give it a more arcade control scheme instead of following suit with their associated perfect controls in their other titles like WCW/NWO Revenge and WWF No Mercy. In those mentioned games you feel 100% in control of your character, but in this game you feel like you have very little control and it just becomes a typical button masher where skill and timing is not a factor, its all about dumb luck... even Wrestlermania the arcade gave you the feeling of being in control and executing what move you wanted to do instead of just randomness out of lockups.
Controls are sloppy, and don't connect due to hideous hit detection and your character looking the wrong way instead of locking onto opponents becomes tiresome within a few minutes of playing. Hence just adding to the button mashing frustration and throwing fun out the window for any serious players. This becomes irritating in a royal rumble when trying to eliminate an opponent and you just end up locking onto another wrestler instead of who you want to attack. Its a complete mess and there's no replay value to be found anywhere.
Wrestlers balances are way off, too. I found playing as Stone Cold Steve Austin had quick enough hits and seemed kinda well balanced, where as playing as The Rock his punches and kicks where too slow and where just interrupted by the AI opponents every time, making this great for Stone Cold fans, but a terrible game for The Rock fans.
The game only has two modes of play besides "vs", making it too repetitive and becoming overall boring very quickly.
Mode 1 is exhibition. Which is not really an exhibition at all. Its 10 matches, none with any rule stipulations. You choose your character, and a partner, not for tag teaming, more for calling upon a double team move run-in. Other wrestlers will run down and interfere. Its always the same thing. Fast pace, button mashing arcade style fighting with not really any actual feeling of real wrestling or in control involved. No skills or strategy needed, just mash away really and build up your special moves.
If you make your way through 10 matches, you're awarded a video of every wrestler in the game that was all the rage back in the late 90s and early 00s, but a lackluster feeling of emptiness by today's standards as they just look like 5 second animated gifs to a music track... then followed up by unskippsble end credits.
The second mode is rumble. The only option is choosing between 30 to 90 entrants. Of which only about 9 will be on screen at once. There's only about 10 to 15 wrestlers in this one, so go ahead and choose 90 entrants and watch the repedativness of the same wrestler enter the match over and over again if that appeals to someone out there.
There's really nothing to go back and explore here. It was fairly minimal effort in its day, and it doesn't hold up well now.
For the time, the graphics are OK, the soundtrack never shuts up, and the wrestlers 3 second entrance music is drowned out by the sound effects. The controls are lousey, lock ons are terrible, and there's no variety in matches, no replayability, and no reason to ever kick yourself for never playing this game.
On paper this looked to be a great idea for a game. Have a bunch of different ships/vehicles/jet packs you can select and go into battle with each other like most any other multiplayer shooter. However the end result shows the development wasn't quite there yet, or not enough went into it.
Controlling your choice of battler is what brings the game to a screeching halt. Being able to manouver around is a painful task in itself that even with practice does not improve over time.
Each selected mode of transport feels very much the same, apart from the AT-ST which I personally say is the worst choice to use as it gets stuck and very much in need of a reverse walk, instead of getting stuck in corners and needing to be walked forward in a half circle to get back out.
Each transport feels very grounded. You'd expect you'd be able to fly up or down using flying crafts, but no, it acts like a road vehicle with no visible wheels.
The weapon targeting is a joke. Auto aim is unreliable, and you have to be facing your target to hit it... there's no free aim, just auto lock and tap the shoot button. You can't even hold down the button for auto fire, each shot has to be triggered.
It's hard most of the time to even be able to tell what your secondary weapon does. But you basically are only given the option of fire a laser or drop a bomb. Pretty boring for a game like this.
The graphics of the game are pretty good for 1998. The sounds excellent, there's no problem with any of the visuals or audio, its all in the poor controls that let this game down, and also lack of transport choice.
I guess they had to keep it to smaller transports to keep it a battle type of sandbox shooter, but I'd say it was more limitations of the day that prevented it from being expanded into a battle with a choice of larger ships, but there's no excuse why taking control of the Imperial Walkers is not an option. They're in the game, they function, so why can't we take control? Was it because they'd be too slow, or devs lack of imagination to implement something different to the main game, that comes off feeling overall like it should be a couple of mini-games slapped on as bonus content to a much bigger and better game?
Controlling your choice of battler is what brings the game to a screeching halt. Being able to manouver around is a painful task in itself that even with practice does not improve over time.
Each selected mode of transport feels very much the same, apart from the AT-ST which I personally say is the worst choice to use as it gets stuck and very much in need of a reverse walk, instead of getting stuck in corners and needing to be walked forward in a half circle to get back out.
Each transport feels very grounded. You'd expect you'd be able to fly up or down using flying crafts, but no, it acts like a road vehicle with no visible wheels.
The weapon targeting is a joke. Auto aim is unreliable, and you have to be facing your target to hit it... there's no free aim, just auto lock and tap the shoot button. You can't even hold down the button for auto fire, each shot has to be triggered.
It's hard most of the time to even be able to tell what your secondary weapon does. But you basically are only given the option of fire a laser or drop a bomb. Pretty boring for a game like this.
The graphics of the game are pretty good for 1998. The sounds excellent, there's no problem with any of the visuals or audio, its all in the poor controls that let this game down, and also lack of transport choice.
I guess they had to keep it to smaller transports to keep it a battle type of sandbox shooter, but I'd say it was more limitations of the day that prevented it from being expanded into a battle with a choice of larger ships, but there's no excuse why taking control of the Imperial Walkers is not an option. They're in the game, they function, so why can't we take control? Was it because they'd be too slow, or devs lack of imagination to implement something different to the main game, that comes off feeling overall like it should be a couple of mini-games slapped on as bonus content to a much bigger and better game?
Hasn't the world got enough of these damn family sit-com shows where each week it's one issue solved after the other to maintain the perfect family?
This one's just The Winslows, only instead of Urkle, its a dimwit stereo type white couple who play the over the top dumb neighbours who pop by every single day of their lives and tip-toe around some racial topic that is the only time Cedric the "Entertainers" family remind everyone theyre black, the rest of the time you wouldn't recieve any argument that theyre your typical family of any color written by a white Hollywood writer who has never stepped foot into the real world before.
Many I see complaining say the show tries to get racist... no, doing that might actually produce some laughs, instead we get dumb typical sitcom lite issues like a dimwit white woman goes to a black hairdresser and doesn't notice till its completed that she's been givin a black woman's hair style (according the shows words, not mine) and the hairdresser says nothing, no obe in the salon says nothing, but when she goes to her "thank you for awarding me for not being a racist" speech, suddenly a few coloured ladies speak up about it? Lol. They follow it up with how its actually ok, she can wear it like that, she still hides it for her dumb speech.... seriously, this is supposed to be considered funny? Sounds more like someone asked AI to write the humor. An impossible task if you've never tried.
The show is also just like every other typical PG rated sitcom. It's not funny. It relies on a laugh track to trick an audience into thinking something said was meant to be funny, but just like Friends and Seinfeld, no one can ever qoute you a funny line that was ever said. I guess Friends and Seinfeld managed to create memorable qoutes their moronic fans repeat over and over because they heard a laugh track over something stupid like "How you doing?" or "No soup for you" but when you really think about it its more a stupid line than anything actually funny... but even The Neighbourhood doesn't have that going for it. I dare anyone to give me a famous qoute, line, catch phrase or even a classic moment?
It's just another play-it-safe overrated sitcom in the cesspool of the 100s of other shows just like it.
This one's just The Winslows, only instead of Urkle, its a dimwit stereo type white couple who play the over the top dumb neighbours who pop by every single day of their lives and tip-toe around some racial topic that is the only time Cedric the "Entertainers" family remind everyone theyre black, the rest of the time you wouldn't recieve any argument that theyre your typical family of any color written by a white Hollywood writer who has never stepped foot into the real world before.
Many I see complaining say the show tries to get racist... no, doing that might actually produce some laughs, instead we get dumb typical sitcom lite issues like a dimwit white woman goes to a black hairdresser and doesn't notice till its completed that she's been givin a black woman's hair style (according the shows words, not mine) and the hairdresser says nothing, no obe in the salon says nothing, but when she goes to her "thank you for awarding me for not being a racist" speech, suddenly a few coloured ladies speak up about it? Lol. They follow it up with how its actually ok, she can wear it like that, she still hides it for her dumb speech.... seriously, this is supposed to be considered funny? Sounds more like someone asked AI to write the humor. An impossible task if you've never tried.
The show is also just like every other typical PG rated sitcom. It's not funny. It relies on a laugh track to trick an audience into thinking something said was meant to be funny, but just like Friends and Seinfeld, no one can ever qoute you a funny line that was ever said. I guess Friends and Seinfeld managed to create memorable qoutes their moronic fans repeat over and over because they heard a laugh track over something stupid like "How you doing?" or "No soup for you" but when you really think about it its more a stupid line than anything actually funny... but even The Neighbourhood doesn't have that going for it. I dare anyone to give me a famous qoute, line, catch phrase or even a classic moment?
It's just another play-it-safe overrated sitcom in the cesspool of the 100s of other shows just like it.