Hayduke555
Joined Feb 2012
Welcome to the new profile
Our updates are still in development. While the previous version of the profile is no longer accessible, we're actively working on improvements, and some of the missing features will be returning soon! Stay tuned for their return. In the meantime, the Ratings Analysis is still available on our iOS and Android apps, found on the profile page. To view your Rating Distribution(s) by Year and Genre, please refer to our new Help guide.
Badges9
To learn how to earn badges, go to the badges help page.
Ratings8.8K
Hayduke555's rating
Reviews66
Hayduke555's rating
An apocalyptic black comedy about apathy. Every character stands out for their complete disinterest and lack of knowledge about the world around them. The worst off are the "zombies"-a representation of those who have hopelessly succumbed to consumerist social stereotypes. The only way to get rid of them is by separating their heads from their bodies. "They're just dead hipsters," a cop reassures his colleague while holding the freshly severed head of Selena Gomez.
The film is packed with sarcastic jabs at pop culture. But it's not just the "zombies" being criticized-other characters also react to terrifying events in completely irrational ways, showing no real survival instinct. This can be seen as a satirical metaphor for modern society, which has become so accustomed to existential threats that it no longer even reacts to them.
The pinnacle of absurdity is the only non-lethargic character, Zelda, whose ridiculously exaggerated skills make her feel like she doesn't even belong in the story. She's clearly a parody of action-horror clichés. Meanwhile, the only person who seems to truly understand what's happening is the homeless man, Hermit Bob.
The film is packed with sarcastic jabs at pop culture. But it's not just the "zombies" being criticized-other characters also react to terrifying events in completely irrational ways, showing no real survival instinct. This can be seen as a satirical metaphor for modern society, which has become so accustomed to existential threats that it no longer even reacts to them.
The pinnacle of absurdity is the only non-lethargic character, Zelda, whose ridiculously exaggerated skills make her feel like she doesn't even belong in the story. She's clearly a parody of action-horror clichés. Meanwhile, the only person who seems to truly understand what's happening is the homeless man, Hermit Bob.
The game is set in the former, sparsely populated state of West Virginia-so don't expect the ruined metropolises from previous Fallout games. Right away, you'll notice that the flora and fauna are thriving much better here, which creates a different atmosphere. The main storyline revolves around you deciding to save and rebuild the human world around you, just because you apparently have a kind heart. The year is 2102, and the world has been destroyed by nuclear war, leaving it radioactive and in ruins. There are several empty vaults in the area, but instead of gathering the locals into these safe shelters, you leave your own vault-completely empty, clean, and functional-to head out and wage war against the local wildlife, mutants, and raiders, who, of course, respawn every few minutes anyway.
The presence of online players adds some variety, but at the same time, it means quests can't have any real impact, since each player is doing their own thing, and changes to the world would interfere with others. As a result, the game has virtually no storyline and no real ending. The quests themselves are peak stupidity. Take Something Sentimental as an example: Miss Maggie tells you that her father was trapped in the Monongah Mine... 27 years ago (!!), but the rubble is too heavy to remove and free him. So she asks you to go to a military facility and launch a nuclear bomb (!!) at the mine's coordinates, because the explosion will clear the debris. And you actually do it. The rubble is gone. Then you enter the mine and discover that her father has mutated into a five-meter-tall, three-headed, four-armed creature that spits some kind of slime at you. What else is there to say? Maybe just that this isn't the only nuke you or your fellow players will drop in the name of rebuilding the world. (Just a reminder-the same world you're supposedly restoring was destroyed by nuclear war.) Throughout the entire game, you never get the chance to do anything that would actually help humanity in a meaningful way. The whole story is just one giant logical mess.
Besides the main quests, you have side quests, daily quests, events, challenges, and Steam achievements. Robotic rangers and scouts constantly nag you to "train for the battle against the communist threat," giving you thrilling tasks like "Kill a deer with a crossbow," "Kill a bear with a shotgun," "Kill a wolf with a knife." Or a robot might send you to hunt a "beast," only for you to sneak up and find... a peacefully grazing sloth. (Speaking of communists, imagine discovering a secret underground base, still filled with Chinese communist soldiers, 25 years after the war! LOL.)
Everything that moves can be killed, and you always get points for it. It doesn't matter if it attacks you or not-your mission to make the world a better place for humans means you can slaughter completely harmless squirrels, frogs, rabbits, chickens, fireflies, cats, beavers, brahmin (two-headed cows), foxes, opossums, and even owls. Naturally, you can eat them too-you can even cook up some owlet nuggets from a dead owl. But if you like animals, don't worry-there are perks like Animal Friend and Wasteland Whisperer that let you befriend even aggressive creatures, so you won't have to kill them anymore.
You can cook or prepare over 90 different solid foods (another 80 can be found pre-made in the wasteland) and 25 types of soups, including tomato and tofu soup. Over 40% of the solid foods are meat-free, and nearly 75% of the soups are completely vegan! Plus, you can consume several types of fruits and vegetables (10), legumes and seeds (4), mushrooms (6), and other plants (24) for energy and hydration. Unfortunately, there's no vegan achievement in the game, so reading this whole paragraph was completely pointless.
Just like in Fallout 4, you can build your own camp. This even includes your own vault, which serves absolutely no purpose beyond aesthetics-just like most of the disgusting decorations you can add to it, such as a mounted owlet (a dead owl nailed to a wooden plaque), a dog's head, a gorilla's head, a frog stuffed in a jar, and patriotic propaganda posters.
The factions were pretty forgettable. The Brotherhood of Steel has never been as useless as in this Fallout (though the Steel Dawn update improved this slightly). The Enclave was similarly pointless. The only group that somewhat caught my interest was The Free States, thanks to their idealistic anarcho-individualist philosophy, which actually could have worked in a post-apocalyptic world-too bad Bethesda didn't let them. The goals of the other factions didn't seem worth caring about, though I did actively help The Settlers.
Somehow, I ended up playing 430 hours. I didn't save the world-because the game doesn't even give you that option. Uninstalling.
The presence of online players adds some variety, but at the same time, it means quests can't have any real impact, since each player is doing their own thing, and changes to the world would interfere with others. As a result, the game has virtually no storyline and no real ending. The quests themselves are peak stupidity. Take Something Sentimental as an example: Miss Maggie tells you that her father was trapped in the Monongah Mine... 27 years ago (!!), but the rubble is too heavy to remove and free him. So she asks you to go to a military facility and launch a nuclear bomb (!!) at the mine's coordinates, because the explosion will clear the debris. And you actually do it. The rubble is gone. Then you enter the mine and discover that her father has mutated into a five-meter-tall, three-headed, four-armed creature that spits some kind of slime at you. What else is there to say? Maybe just that this isn't the only nuke you or your fellow players will drop in the name of rebuilding the world. (Just a reminder-the same world you're supposedly restoring was destroyed by nuclear war.) Throughout the entire game, you never get the chance to do anything that would actually help humanity in a meaningful way. The whole story is just one giant logical mess.
Besides the main quests, you have side quests, daily quests, events, challenges, and Steam achievements. Robotic rangers and scouts constantly nag you to "train for the battle against the communist threat," giving you thrilling tasks like "Kill a deer with a crossbow," "Kill a bear with a shotgun," "Kill a wolf with a knife." Or a robot might send you to hunt a "beast," only for you to sneak up and find... a peacefully grazing sloth. (Speaking of communists, imagine discovering a secret underground base, still filled with Chinese communist soldiers, 25 years after the war! LOL.)
Everything that moves can be killed, and you always get points for it. It doesn't matter if it attacks you or not-your mission to make the world a better place for humans means you can slaughter completely harmless squirrels, frogs, rabbits, chickens, fireflies, cats, beavers, brahmin (two-headed cows), foxes, opossums, and even owls. Naturally, you can eat them too-you can even cook up some owlet nuggets from a dead owl. But if you like animals, don't worry-there are perks like Animal Friend and Wasteland Whisperer that let you befriend even aggressive creatures, so you won't have to kill them anymore.
You can cook or prepare over 90 different solid foods (another 80 can be found pre-made in the wasteland) and 25 types of soups, including tomato and tofu soup. Over 40% of the solid foods are meat-free, and nearly 75% of the soups are completely vegan! Plus, you can consume several types of fruits and vegetables (10), legumes and seeds (4), mushrooms (6), and other plants (24) for energy and hydration. Unfortunately, there's no vegan achievement in the game, so reading this whole paragraph was completely pointless.
Just like in Fallout 4, you can build your own camp. This even includes your own vault, which serves absolutely no purpose beyond aesthetics-just like most of the disgusting decorations you can add to it, such as a mounted owlet (a dead owl nailed to a wooden plaque), a dog's head, a gorilla's head, a frog stuffed in a jar, and patriotic propaganda posters.
The factions were pretty forgettable. The Brotherhood of Steel has never been as useless as in this Fallout (though the Steel Dawn update improved this slightly). The Enclave was similarly pointless. The only group that somewhat caught my interest was The Free States, thanks to their idealistic anarcho-individualist philosophy, which actually could have worked in a post-apocalyptic world-too bad Bethesda didn't let them. The goals of the other factions didn't seem worth caring about, though I did actively help The Settlers.
Somehow, I ended up playing 430 hours. I didn't save the world-because the game doesn't even give you that option. Uninstalling.
The game features two ideologically opposing green factions. The first group consists of anthropocentric progressives working with the NanoCell corporation. Their solution to overpopulation is to use advanced eco-technologies to make the planet capable of sustaining all humans. In other words, they're not really "green" at all-they're not trying to save the planet, just the Homo sapiens species. The player takes on the role of a technical worker for this corporation.
The second faction is the neo-Malthusians, who believe the only way to save the planet is by wiping out Homo sapiens, which they see as a deadly burden on the ecosystem. The game's ecological themes are a rare sight in third-person action-adventures, so I was excited about that, but the potential was underused. The neo-Malthusians were portrayed in a very one-dimensional way-just as ruthless terrorists. There was no way to talk to them, no moral choices, and certainly no option to pick a side. I really missed these interactive RPG elements.
The biggest fail? The stupid respawn system for even dumber enemies. Picture this: I'm swimming through a fully flooded corridor, rushing so I don't drown, and suddenly I come across a Malthusian guy in a balaclava, just chilling against the wall-apparently, he has gills or something. I shoot at him, he shoots at me, but I don't have time to kill him because I'd drown, so I just swim past. And as I do, I hear him mutter behind me, "False alarm," before casually diving away without an oxygen mask.
On the bright side, the environments aren't too repetitive, and each level has its own unique atmosphere. It's fun for a few hours, but I'm definitely not playing it a third time.
The second faction is the neo-Malthusians, who believe the only way to save the planet is by wiping out Homo sapiens, which they see as a deadly burden on the ecosystem. The game's ecological themes are a rare sight in third-person action-adventures, so I was excited about that, but the potential was underused. The neo-Malthusians were portrayed in a very one-dimensional way-just as ruthless terrorists. There was no way to talk to them, no moral choices, and certainly no option to pick a side. I really missed these interactive RPG elements.
The biggest fail? The stupid respawn system for even dumber enemies. Picture this: I'm swimming through a fully flooded corridor, rushing so I don't drown, and suddenly I come across a Malthusian guy in a balaclava, just chilling against the wall-apparently, he has gills or something. I shoot at him, he shoots at me, but I don't have time to kill him because I'd drown, so I just swim past. And as I do, I hear him mutter behind me, "False alarm," before casually diving away without an oxygen mask.
On the bright side, the environments aren't too repetitive, and each level has its own unique atmosphere. It's fun for a few hours, but I'm definitely not playing it a third time.