st0ner0ses
Joined Apr 2003
Welcome to the new profile
Our updates are still in development. While the previous version of the profile is no longer accessible, we're actively working on improvements, and some of the missing features will be returning soon! Stay tuned for their return. In the meantime, the Ratings Analysis is still available on our iOS and Android apps, found on the profile page. To view your Rating Distribution(s) by Year and Genre, please refer to our new Help guide.
Badges7
To learn how to earn badges, go to the badges help page.
Reviews8
st0ner0ses's rating
One of the big additions to this latest version of the Street Fighter EX trilogy is the Tag-team mode, as seen in Tekken Tournament and Capcom's VS games. In the standard Single-player mode, you pick one character, but then every time you beat somebody, you have the option of having them join your team. You then enter the next battle with two characters, and can swap them in and out in order to take a rest and recharge their energy. This also makes for some great depth in the form of tag combos, where both characters can cooperate and attack the opponent at the same time.
Aside from this big addition, there is also a version of the "Custom Combo" from SF Alpha, as well as all the traditional super moves and so on. The gameplay is a fairly standard 2D affair, with only a couple of moves using the extra dimension. All but one of the characters from SFEX2 return, and there is one new one, in the form of Ace, who is a design-your-own character type affair as seen in wrestling games- you are given a choice of moves to add, and this makes him a very versatile character (imagine Ryu's dragon punch and Chun-Li's lightning leg together)
Oh, and if you have a multitap, you can even play 4-players simultaneous, as either 2-on-2 or 3-on-1... All in all, a great addition to the PS2 library.
Aside from this big addition, there is also a version of the "Custom Combo" from SF Alpha, as well as all the traditional super moves and so on. The gameplay is a fairly standard 2D affair, with only a couple of moves using the extra dimension. All but one of the characters from SFEX2 return, and there is one new one, in the form of Ace, who is a design-your-own character type affair as seen in wrestling games- you are given a choice of moves to add, and this makes him a very versatile character (imagine Ryu's dragon punch and Chun-Li's lightning leg together)
Oh, and if you have a multitap, you can even play 4-players simultaneous, as either 2-on-2 or 3-on-1... All in all, a great addition to the PS2 library.
Imagine being able to play your favorite characters such as Guile and Zangief, but with the freedom of a 3D camera. Well now you can. Don't be fooled by the modern polygon graphics- this game has all the familiar elements of SF2's classic engine. The moves and style of play are very similar, and any experts will be able to pick this up right away and get straight in with the basics.
Funded by Capcom, and using Capcom programmers and designers, this SF game takes things a step forward in a way the 2D games cannot- Because they don't have to draw every frame by hand, then are free to concentrate on the mechanics. Bison, Sakura, etc, are given a new lease of life with the new supermove system, and so it will give you something new to learn. This, and obviously the 10 new faces...
Instead of complaining about re-using sprites that are a decade old, I would advise people to jump on the bandwagon and start enjoying the latest development in SF gaming. Since Capcom are no longer making arcade games, and are about to stop production of 2D, this should be snapped up while it's available.
Funded by Capcom, and using Capcom programmers and designers, this SF game takes things a step forward in a way the 2D games cannot- Because they don't have to draw every frame by hand, then are free to concentrate on the mechanics. Bison, Sakura, etc, are given a new lease of life with the new supermove system, and so it will give you something new to learn. This, and obviously the 10 new faces...
Instead of complaining about re-using sprites that are a decade old, I would advise people to jump on the bandwagon and start enjoying the latest development in SF gaming. Since Capcom are no longer making arcade games, and are about to stop production of 2D, this should be snapped up while it's available.